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Perhaps you are on to something. The closest I work with emunand is for Dolphin, where the hashes are ignored. It’s possible the game is rejecting your content because the TMD data is technically incorrect. Makes me wonder what everyone else is doing to get emunand working. You can try to manually correct the TMD size and hash for a matching pair of meta and song folders. If that works, I think a more scaleable solution is feasible for emunand use.
Hi stackoverflowox, sorry for the late reply.
I think i have found a way to make the .app playable on emunand.
this has 2 songs:
the bird and the worm – the used
cirice – ghost
https://www.mediafire.com/?q2a7g9twgpy23x7
if your sZFE title.tmd is unmodified (acquired from rb3) just paste this on your title 0010005 ..no songs will be overwritten, just the title.tmd and 00000026.app only, the songs that you got from rb3 dlcs will stay. and you don’t need to reset your cache.
For those that will try, please post your results or problems. so that i can dig more deeper to find the solution for our problem. Thanks.
PS.
this has the tools that i used in editing title.tmd, so have fun experimenting ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
Ok got a good and bad result after editing the title.tmd
i started by following all the steps from the 1st page by stackoverflowox and after i compiled and got the .app
i used tmdedit.exe by person66 and libWiiSharp.dll,just search google and you’ll find this amazing tooli put tmdedit.exe and libwiisharp.dll and my .app,
my untouched title.tmd of sZFE from my wii
to the same folder and open cmd (like hold shift then right click and choose open cmd window here)
then i started by reading my title.tmd by
tmdedit -r title.tmd
i got an output of all the contents of the title.tmd
after i confirmed that it is the official title.tmd from rb3, i started to add my custom dlc.
tmdedit -e title.tmd -add
contentID= the decimal number from your .app like 00000034.app is 52( refer to the first page)
type=DLC
index= look for the last index from your title.tmd, the last index from sZFE title.tmd is 48 (so use start using 49)
file= the .app dlc you compiled
example:
tmdedit -e title.tmd -add 52 DLC 49 00000034.app -out newtitle.tmd
you will get (operation completed successfully)
try to read your newtitle.tmd by
tmdedit -r newtitle.tmd
look for the last index if it match, the file size and sha1 will be automatically generated
then use the newtitle.tmd to add more ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
tmdedit -e newtitle.tmd -add 53 DLC 50 00000035.app -out newtitle.tmd
and so on..
after you add your dlcs.. copy your newtitle.tmd to your emunand 735a4645content and replace title.tmd
and done
the good news is that the custom dlcs loaded and i can select it from the rb3 and even w/o resetting my cache the songs is still loaded ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
the bad news is that it can’t be previewed and i got an error “the song xxxx cannot be restored to the wii system memory” (resetting the cache won’t solve this error) ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
so if i can sort that problem, maybe we don’t need to reset our cahce and just add dlc and edit title.tmd only.
Hi. i had great success using .bin files in sd card but i cant make the .app work in emunand (btw im using wii).
I followed all the instructions mentioned in the 1st page.
when i compile using sZFE and sZGE all my custom songs are loading and playable using .bin on sdcard, but when i try using the .app files the original dlcs only are loaded even resetting the cache (yup i placed all the needed files like .app and tmd in folder 735a4645 for sZFE and folder 735a4745 for sZGE, install and reinstalled the .wad, copied renamed and replaced .tik but still no luck ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” /> )
my folder structure:
emunandticket 0010005 735a4645.tik and 735a4745.tik here
emunandtitle 0010005735a4645content all .app made for sZFE are in this folder with the title.tmd
emunandtitle 0010005735a4745content all .app made for sZGE are in this folder with the title.tmd
(yes all title.tmd for sZFE and sZGE came from the latest files that i can see in this thread)
as i am investigating as to why it wont load the custom dlc, i tried to swap title.tmd of the two to see what kind of result or error i may get. and the result is it wont load the dlcs. and when i tried to return the original title.tmd( before i replaced it) of sZFE, all original dlcs showed up but not the custom ones. then i replaced it again with the title.tmd (the one that came from the dlc packer) and again the originals only showed up ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” /> (i always reset the cache before i made those experiments).
so therefore i conclude that my problem is in the title.tmd file.
as i tried to make a clean emunand using modmii, i stumbled upon the tmdedit.exe from the modmii and tried to use it.
i opened cmd and do the input of codes and i checked the title.tmd(the orig) using -r
and i noticed that the contentid,hash,file size of the .apps are in there, then i tried to check the file size and sha1 of the original dlc .apps and compared it from the info i got from the tmd and result is they have the exact data. and when i tried to open the modified title.tmd, the hash,file size from 34 to 499 are the same. so maybe if i can edit those data and input my .app data to the title.tmd, maybe it will show up.
so anyone here have the idea of editing title.tmd please teach me.
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