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  • in reply to: [How-To] Playing Customs on Wii #435926

    I can test.

    in reply to: [How-To] Playing Customs on Wii #435611
    Sometimes, some C3 releases get Pro upgrades later on after I’ve downloaded and converted them. It’s best if you just tell me which ones you want and I’ll go get it sorted out so it’s as easy as loading a standard custom.

     

    Also, new page, new RockBiink version.

    Get it here!

     

    This adds a much-needed new feature. You can now generate the necessary tracks data for the DTA from the File menu. Set up the tracks the way you want them, then just copy them to your clipboard and then to the DTA file you need to change. Very useful! You shouldn’t have to do this tedious stuff by hand anymore.

     

    See!

          (tracks
    (
    (drum (0 1))
    (bass (2))
    (guitar (3 4))
    (vocals (5 6))
    (keys (7))
    ;(backing (8 9))
    )
    )
    ; DRMS BS GTR VOX KEYS TRKS
    (pans
    (-1.00 1.00 0.00 -1.00 1.00 -1.00 0.00 0.00 -1.00 1.00)
    )
    (vols
    (0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00)
    )
    (cores
    (-1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
    )

     

    And yes, Paradise City reconverted and reuploaded. Worked fine for me.

    Thanks for the update:)

    in reply to: [How-To] Playing Customs on Wii #435493

    Ok thanks for your help. I’ll test later when you have fixed it.

    in reply to: [How-To] Playing Customs on Wii #435423

    one was first and in another pack it was the last 2. I’ve decided to split them into single files

     

    Update:Ok splitting the the songs up still results in some of them not working. I got the songs from C3 datababse so they should be working I assume. The songs in question are Shinedown, Enemies and If you Only Knew. And GnR, Paradise City. I have gone over the steps several times checking the dta file, the file structures and even re-extracting from the downloaded zip.All my other songs are working including a pack of 6 GnR songs.

     

    Update 2: Ok I went back and checked the file structure one more time and found that in the songs folder the song files were not in a folder with the song name, they were just in the songs folder itself. Checked the zip file and that’s the way it was in it. So it wasn’t structured right to begin with. I added the folder and now it works, at least 2 of the remaining three songs do. Paradise City still doesn’t work. Folders and file structure is all correct.Might want to check the song yourself to see if it works for you.

    in reply to: [How-To] Playing Customs on Wii #435417

    Checked that. Everything is set up correctly to my knowledge.

    in reply to: [How-To] Playing Customs on Wii #435411

    Ok I figured out that my ng_id got overwritten. Thanks for that. Now I’m having problems making a pack of songs with C3CONToolsv361. I’m trying to make a Shinedown pack but only 2 of the 4 songs will work. The other 2 says “can’t be restored to system memory” when launching the song to play. They show up in the list and everything. The SD icon shows up too. I checked the sizes of the folder and resulting files. the Meta folder is only 300k and the bin file is only 20mb. Only one mogg file in the Meta folder too.

    in reply to: [How-To] Playing Customs on Wii #435410

    what do I use to get syscheck?

    in reply to: [How-To] Playing Customs on Wii #435401

    I’m having issues getting this to work. It worked the first time I tried the sample song in the package but since then it won’t work. Now when Wii caches the songs from SD it errors out saying can’t restore to system memory on my added songs. I followed the same procedure and everything. I’ve tried too many times to mention. I even tried the emu NAND way but it freezes when cacheing. My file structure is fine, double checked it 5 times. The sample song won’t even work anymore. Any suggestions?

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