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This is exactly I was looking for. I keep all my scores in a spreadsheet and this will help a lot, since I have more than 3000 official songs and write everything is a pain. The is a problem, it does not show all the scores, I thought it does not show songs not played yet, but it does, so it is not showing at least the half of the library.
September 15, 2017 at 10:37 am in reply to: Questions for people who use reaper, eof and phase shift. #490620Hi.
What the hell do I have to write here…..
for open hi hats like this?
I finally started charting keys for legacy DLC. I’m charting only expert normal keys, due the complexity and my bad skills playing pro keys.
Right now I have added keys to followings songs
RB2 – Almost Easy – Avenged Sevenfold
RB2 – We got the beat – The Go-Go’s
There many songs I have that needs keys, can’t remember which ones right now. I will list what songs I’m going to work.
Also I want to know how to modify exactly the DTA to set tiers, so if there is some documentation for Keys upgrades let me know
They’re not conflicting. Only PART VOCALS should have notes (but pipiris24 acknowledged that anyway) and percussion notes needs to be covered by average sized phrase markers. If you have percussion notes on PART VOCALS and you’re authoring harmonies, draw a long phrase marker to cover the notes you have in PART VOCALS. With that said, I’m not sure if this is still used in game (I never play with static lyrics, which is where most of the edge cases with phrases are).
In the static HUD, only the lyrics are static, notes keep in movement. As you said, percussion notes only need one phrase marker, it would look as the solo vocal part, nothing changes. I realized that when I was helping a friend to clean his midi for magma, and when done I test the song in the game and I realized he author the percussion notes for harmonies too, and it was ok for magma.
maybe your are doing only keys or rythm guitar, in those cases, mark rhythm on keys in magma.
What’s the first example from? I’d like to confirm this one, since I don’t think there would be any exclusive lighting effects to this.
it’s from (You can still) Rock in America by Night Ranger, old DLC. I think it is lighting frenzy.
RB3 DLC has venues in the milo. Currently, there’s no way to convert a midi venue to a milo venue. But I think it can be done. They can be inspected as text though.
Modifying the milo, you can use RBN2 post-procs even on no title updates or on Wii. You can even use unused post-procs like these. Other modifications that RB3 DLC milos can do is override the animation genre for the band, which is normally assigned by song genre. You can also override who sings harmonies 2, 3, and 4 to other band players. Oh, and add a harmony 4 part for aesthetic purposes.
I havent heard about “milo”, what is it?
Thanks for your help Gigakoops, thanks a lot.
This is the effect I can’t author properly.
At the beginning. the lights turn off with every kick hit. Also I want to do the opposite effect, I mean, lights are off and every kick hit turn them on for a quick moment.
I have tried stomp with next and strobe_fast, but nothing works for me.
If you want, you could always PM me for help, I put a lot of work into my venues, and should be able to tell what venue effects are what. Or you could even post the videos on this thread, and give a time stamp and ask what effect is being used there.
Thanks
These are a few examples of venue, I want to know what effect is used.
https://www.youtube.com/watch?v=JXF_FgR-FnE&feature=youtu.be
In RB3 and RBN 2.0, all the important lighting and camera effects are text events. The only MIDI notes you’ll need to use are the bandmate sing-alongs and bandmate spotlights. You can read up more on authoring camera and lighting effect on the venue here.
I know I know, but wanted to do the same lighting and camera of a specific song,so I wanted to know what were those text events. Since cameras and lighting vary per venue, it would be good to know how they work in different venues.
I scheduled “Matador” and “Vivir sin aire”, the other ones I haven’t heard.
I am too new for author customs, and I author my customs completed, it means manual EMH, all instruments including pro keys and harmonies and manual animations, so it is a hard work that requires 20-40 hours or more, really hard for a newbie.
So be patient and wait for its release.
Thanks to all, I finally could put my own customs in the emulator, a friend helped me
I have been trying for hours to put customs in dolphin. I read and re-read again, this tutorial is not clear and I have wasted hours and I am too upset, so please help me to put my customs in the emulator. I’m not familiar with the wii or the dolphin so I don’t know nothing so PLEASE be more specific.
I’m exciting! I just receive a mail from Harmonix and my heart is too accelerated. I will support the campaing right now.
I want to see keys back, it is just a track in the midi (actually they are 7 tracks). I hated that previous songs before RB3 didn’t receive keys and I really hate that all keys were remove. Also I don’t want to buy all the DLC I own for xbox 360 again.
February 20, 2016 at 3:44 am in reply to: This magma error is new, and I don’t know how or where to fix it. #463791Wild guess is damaged MIDI file
Sent from my LG-H901 using Tapatalk
I figured out that so I restart all work in a new project
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