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  • in reply to: [How-To] Playing Customs on PS3 #497298

    The issue was the PS3 songs converter restarted the enumeration (that might be because of something I did wrong along the way) and the new songs conflicted with some of the old songs I had downloaded. After manually increasing the song IDs above the maximal existing values the songs did show up.

    in reply to: [How-To] Playing Customs on PS3 #497269

    I’m sorry if this has been discussed before but I couldn’t find a solution anywhere.

     

    I have downloaded a couple of songs to add to my existing library (as usual) and I also decided to remove a couple of duplicates from my songs.dta file. What that resulted in is new songs not showing up at all in-game, even though their entries are clearly in the .dta file (and the quick pack editor recognizes all of them). I don’t have a backed up songs.dta file from before the new songs were added, which I imagine would resolve my issue (however the duplicates would still be there).

     

    Is there a trick to editing the songs.dta file that I don’t know? Why does my game only show SOME of the songs from that file on the song list? Some, to be precise, means all of them but the 4 new songs.

     

     

    EDIT: I did some research in my DTA file using CON tools and I found that these songs now have song IDs conflicting with my other songs (for some reason). My question now becomes: how do I resolve song ID conflicts?

     

    EDIT: I ended up manually changing the song IDs in the DTA file to increments of the maximum ID value in the file. I don’t know if that’s the proper way to fix conflicts though.

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