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The Wii versions of those should not have any issues. Make sure you’re not download the Xbox version and converting it yourself.
Well I’m very confused now. The new database only has the link “Download for Xbox 360” and the Legacy Database is down, at least for me. Won’t show up on Edge or Chrome.
Apparently, Real nand has more chances of stuttering, reading only emunand save reduces it, but if you boot an emunand then boot the game inside it, it’s almost unexistant. On the last scenario I can load songs with 12 tracks, something you can’t do with the other two scenarios. Anyways, that’s the experience I got with my wii. Would be nice if someone was able to confirm.
Well, I’m not willing to convert to an emunand, but it’s a future option.
If you’re downloading from the database, obviously get the Wii versions. Any C3 customs that stutter on the Wii version should be noted so I can fix them. If it’s a multitrack from user customs, I’d recommend RockBiink, using the tutorial posted a page ago.
ALL of the Metallica converts stutter for me, which sucks because I wanted customs specifically for them. The file sizes are huge because they are Guitar Hero conversions. I thought the sheer number of notes compared to a normal Rock Band song was causing the stutter. If you got around to fixing them, where would they get posted at? I really appreciate your hard work and I’d be even happier if you fixed em up!
Oh my god I got it!!!!! The issue was having official DLC in the sZFE folder on the SD. Now that I deleted the bin files of official songs, it works great. Guitar Hero songs seem to be stuttering pretty badly though. I’ll do some research on how to fix this. I think this thread has something on fixing this? I can’t remember. Anyway, it’s safe to say I have gotten every error so if anybody has an issue PM me. I’ll break it down into noob terms for you. I’m also running the retail disc with USB Loader GX.
Used multi mod manager’s wad install feature to install all of them. Got the WADs from the youtube video posted awhile back in this forum. I have downloaded official DLC with them fine. Actually whenever I try to download a RBN song (the ones that use the sZFE genereation) I get an error code 201017. That has to be my issue! I’ve triple checked and matched my ID with my keys.bin file and CON Tools ID finder so I know that’s all set. Now where to get another sZFE.wad file hmm… The custom songs used to show up in my song list and the message showed up “[song name] cannot be restored”, but they won’t even do that anymore.
Is everything working now? Which content generation are you packing for? And have you installed the necessary WAD for that generation?
Packing for sZFE. Got all of the WADs necessary, but still getting the “cannot be restored” error. Running the disc with cIOS 249. Can you check this and see if everything is okay?http://pastebin.com/fm1d5mZm
I’m not using the ID that syscheck says in my ng_id file, it’s too many characters, correct?
And for the batch file packdlc why does it want to open app files in order make bins? “00000001.app: No such file or directory”
Edit: Whoops got it working now. I failed to realize how hex to decimal worked. Not sure why it wanted an app file before though.
Is there any reason why I am getting the “cannot be restored on Wii” error based on my syscheck?
Those are ment for emulated NAND, not real NAND. I wouldnt suggest using app files on real NAND for 2 reaons: 1. packers were made for emunands, no idea what it could cause on real NAND, 2. Space. Your wii NAND space is 512MB, and every save file, channel, and operating system files are already in there.
Oh right. Basically the game thinks those are songs and wants to put them on your SD card at every start of the game. It tries, realizes they can’t be converted and then says an unknown error occurred and shuts down the reading of the SD card slot. It doesn’t hurt anything it just doesn’t work.
Alright so I am about 24 hours into working on these customs. Still have yet to play one . I have gotten every error known to man that comes about getting these things to work. I think the only thing that I have left to accomplish is loading the disc with GX, using all 5 instruments/parts, and not getting the “cannot be restored to Wii” error. So flipping through the forum pages is telling me that cIOS 249 is not right andtherefore giving me the error. Can anyone point me to the correct mod tool to use and the correct IOS slot combination? I’ve had like three different ones I have tried. Damn I have to say though I know a LOT about Wii modding now. Way more than I ever wanted to. I even tried putting the app files created and dropping them into my NAND. So far it has been a nightmare. Probably going to cry tears of joy if I ever get a custom working.
Got it. Thanks for the quick replies Stack!
“cannot open common-key: No such file or directory”
I got a different common key off of the internet to make sure with no change in results. Why can’t it find it, where does the program look?
@echo off
u8it 052_00000034_nlfr_meta 00000034.app -pack
u8it 053_00000035_nlfr_song 00000035.app -pack
u8it 054_00000036_Fuel_meta 00000036.app -pack
u8it 055_00000037_Fuel_song 00000037.app -pack
u8it 056_00000038_ForWhomTheBellTolls_meta 00000038.app -pack
u8it 057_00000039_ForWhomTheBellTolls_song 00000039.app -pack
wadpacker 52 6
del RB2_DLC_*
del title.wad
del 000.bin
Found out my console ID was wrong. Common-key is in fact extensionless. Still no luck. What were you saying to take out of here, sorry I have no coding experience.
Hey guys,
So I did everything in the guide step by step, downloaded a couple of customs, used the C3 program to convert them to Wii which was flawless. I downloaded a common key off the internet and got my ng_id from the 0000 line as highlighted in the picture from my specific keys.bin file. Then when I went to use the pack tool I got no errors but no bins or apps were generated. So I double clicked the packdlc batch file program and my apps were generated. Cool, but I need the bins for my SD card. What am I doing wrong here? Tried both the sZFE and sZAE in the meta file code but no luck.
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