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Viewing 3 posts - 1 through 3 (of 3 total)
Viewing 3 posts - 1 through 3 (of 3 total)
I think the issue is that in Magma you are using the audio file that you imported into reaper rather than the same audio file exported from reaper.
You need to render (export) the audio from reaper. This will give you the additional silence that you need so that the song and the gems all line up in game.
See section 14.1 of the customs tutorial here: http://d.c3universe.com/53cec8d2f2465
For the count in I assume that you are using the C3 Custom RB3 Template and can position the high hat sound samples before your audio as per this screenshot:
I managed to miss it on the screenshot but the song starts at measure 3.1.
My high hat samples are at 1.1, 1.3, 2.1, 2.2, 2.3 and 2.4.
THIS is exactly what I needed! I didn’t render the audio before, but now I created a brand new Magma file with it and it worked perfectly. Thanks a bunch man!
You can use EoF to chart the basic instruments, but need to finish it up through Reaper. I use EoF as well, but I still hand the work off to someone else to finish it through Reaper.
Ok thanks
Apparently Editor on Fire can be used for RB3 customs (Says so on the website) but i’m not sure really i’m new to this
You are about to leave Rhythm Gaming World and access the external songs DB. While no song or file sold for commercially available videogames is hosted there and only fan generated content is allowed, Rhythm Gaming World has no direct control over the database and no files are hosted here. Alright, we had to made you aware of this, now you can visit the database!