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  • in reply to: [How-To] Playing Customs on Wii #458371

    You do. And they’re somewhere in this topic. So I’ll definitely have to clean up the first post sooner than later.

     

    Edit: The main tutorial has now been updated. Did I miss anything? I know I’m missing real disc customs use cases. A RockBiink tutorial could help too.

    Only thing I could see missing is some clarification about PAL folders. You link the wad, however down in the tutorial there is no mention about having to use sZFP or sZGP folders if a person owns a PAL console. If I haven’t had any experience with NTSC Rock Band games I wouldn’t know that the dlc folders are region specific.

    And the same goes for getting keys. If I hadn’t been through all of the hacking and installing homebrew on my Wii I would have no idea at all where to get common key and keys.bin.

     

    Other than that everything is clear enough to get custom songs working just by following the tutorial having not so much technical knowledge/experience <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

     

    Also, sZGP wad installed fine (with a proper error), and I’ve successfully deleted the cache. Thanks again <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

     

    Oh, I’ve almost forgotten. Could you tell at least what are the first and last song for every generation? I suspect there are no free slots in between songs?

    in reply to: [How-To] Playing Customs on Wii #458234

    Thank you for the reply <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

     

    I don’t exactly get that part however.

    If you do run out, the entirely free custom slots of sZGP and sZHP exist. So the N ones shouldn’t have to be used.

    Does that mean there are whole “DLC” generations just for custom songs? Don’t we need ticket unlocker wads to take advantage of those generations?

    in reply to: [How-To] Playing Customs on Wii #458191

    This I know how to do, assuming it is the same as an NA Wii.

     

    First, you will need this app to navigate your nand

    http://wiibrew.org/wiki/WiiXplorer

     

    Open it through the homebrew channel, then click the “Start” button in the bottom left corner, then “Settings” > “Boot Settings” and turn ON nand write access.

     

    Now navigate to title/00010000/535a4245/data

    Delete the MSTORE.VFF file, it is the cache

     

    I think it is saved in a slightly different folder on the PAL version, but unfortunately I don’t know where, someone else will have to answer that

     

    I tried restoring MSTORE.VFF provided in the op (or by the OP… nevermind xD) using FSToolbox but, even though it restored the file successfully, it didn’t do anything.

     

    Won’t it hurt to delete this file on real (not emulated) nand? I mean, there must be a reason that there is a file provided in the tutorial to restore…

    in reply to: [How-To] Playing Customs on Wii #458178

    Hi!

    First of all, huge thanks to OP, StackOverflow0x <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    I’m here to report that everything is working surprisingly perfectly well on my PAL Wii. I expected to stumble upon many problems but… I didn’t <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” /> (well, I actually did but they were my fault >.<)

     

    Also, I have few questions:

    1. Why is the default (I mean in the tutorial) DLC generation for customs gen. 6 (sZFE/sZFP)?

    2. Won’t throwing customs in here take up official DLC’s slots?

    3. Why don’t we use gen. 11 (sZNE/sZNP)? It’s the last one (for Wii), and there won’t be any more DLC for Wii Rockband 3 after all…

    4. Where can I find which .bin file is which song from official DLC? (I mean something like this: http://rawksd.japaneatahand.com/wiki/Master_DLC_List )

    5. How do I reset cache on a PAL Wii? >.< (customs from SD card, real nand)

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