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Why not just allow us to delete the file and reload it using the C3U server?
Also @Fujiskunk, I sent you a PM. I accidently deleted a song and now I can’t reload it to the C3U server. It gives me an error that it does not exist.
Just wanted to say thanks for all the help!
I finally got around to updating my songs with backing. Had to play around with it, but I lowered Guitar, Bass and Drums to -10dB in Reaper, to get it how I liked. I muted all other tracks and rendered it to one master track that I used for a Backing Track. Hope this helps anyone else that may come up with this problem.
No, sorry I was referring to another idea… related to when you have some not fully separated instruments.
In your case you have perfectly separated stems, right?
Yes. Guitar, Bass, Drums and Vocals.
On second thoughts, it’s much easier to just play with volume values in Magma, which can also be later edited in the DTA file manually by the user.
Make sure you understand the meaning of volume values in dB ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> To halve the volume of an audio file, you need to set it to -3 dB. For example, when creating stems using the latest version of spleeter, you can’t separate guitar from keyboard yet, so you get a single stem with guitar+keyboard. What I did in this case, is to use the same stem for both instruments and set them both to -3dB: if you miss either the guitar or keys, both of them are lowered to half volume but not completely cancelled, which will happen only if both players miss simultaneously. With this arrangement, when everyone plays correctly (or when nobody plays guitar or keys), the volumes add up to the original total, and the song sounds just like the full CD audio.
So in my case, for a single player, if I set the guitar audio stem in Magma to -3 db then when I miss the notes or just stop playing, they wouldn’t be completely muted, instead they would just be a lower volume? Sorry for the confusion.
I made a multi-track song and everything works just fine, but I noticed that if I play a song made by Harmonix, and start missing guitar notes for example, then you can still lightly hear the guitar in the background, but its obviously way louder when you start playing the notes again. Where my song is different is the instrument is completely cut out when not playing the notes.
So my question is should I have a backing track of all the stems together on a really low volume? If so, would I set the volume level in Reaper when I render the file or in Magma? If Magma, what attenuation level should the backing track be?
I understand its not truly needed, but I thought the Harmonix way of doing it sounded a little better when you missed notes.
Sounds like you need to normalize. To quote the great and wise Nxyyxylyth
“In REAPER, you use Render to save your project audio to the backing wav file. Only the song audio and count-in should be unmuted. When you use Render, the resulting dialog box shows you the peak level. If it’s not 0.0, adjust the master volume slider until the result is 0.0 dB. For example, if Render shows you -1.3 dB, right-click on the master volume slider and enter 1.3 dB. Render again and it’ll be 0.0 dB.”
Cool thanks, I will give that a try!
I have finally gotten around to fixing my file based off the C3 template. Thank you all for the help!
One last question I have is that it seems like my audio is low in the game for my song compared to other customs. I didn’t adjust any of the setting in magma (see below). Should I adjust any volume settings in Reaper or Magma? It’s not crazy low though, just noticeable.
First things first? Did you use the C3 template? If not, is your Drum track named properly? The first event at measure 1 beat 1 should be a ‘Track name’ called “PART DRUMS”.
Then you should for notes in unnamed rows. Get rid of them. They prevent CAT from working.
But there’s a chance your filename or file path contains illegal characters or is simply too long. REAPER can be really finicky about that, unfortunately. I know the frustration.
Sorry, I have been out of town. I think I used the RBN2 template. I will try to convert it all to the C3 template. Sorry I missed that. I downloaded it, but never opened it. I’ll see how it turns out after and let you know. Thanks for the help!
can you send the audio as well? I will review drums and give you some pointers for future charting. Yay for more Pearl Jam!
https://mega.nz/#!98gikRrC!mO1ksMWtJC1cRuxNXCfyzViEBl5sU9EFxI5XXcU9mDw
1. Use CAT, found elsewhere on the forums.
CAT’s animations are superior and less work once you have them working. Do make sure you have no unusual characters in your paths/filenames and no illegal midi notes (basically anything Magma would complain about), or CAT can’t do its thing.
I tried this, but I didn’t see any markers placed under the drum animation in the chart. When I click the button, it doesn’t seem to do anything. The same thing for chord reductions, so I ended up manually doing them for Guitar, Bass and Drums. Again, I am new, so sorry for the newbness.
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