Forum Replies Created

Viewing 15 posts - 1 through 15 (of 30 total)
  • Author
    Posts
  • in reply to: Requests #452077

    I think that ABBA – Does your mother know would be insanely fun all instrument song. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    in reply to: [How-To] Playing Customs on Wii #451474
    I’m not sure why that would work, but good for you. So that means customs on Wii U are working then?

     

    Yes, customs fully work on Nintendo Wii U! You can use sZFP and sZGP with no problems. Only thing to watch out for when loading songs is to load them 150-180 at a time, with game restart in between. Seems silly, but that trick worked for me 100% of the time, as oposed to when I would put all 260 customs on an SD card the game would lock up every time with high pitched noise when entering song list.

     

    Thank you for everything Stack!

    in reply to: [How-To] Playing Customs on Wii #451427
    Is this on virtual nand? Otherwise, you’ll have to track down a song with bad DTA data.

     

    I finally fixed it!!! I don’t know is this only vWii (Wii U) related, but crashing happens when I load all the songs at the same time!. If I load only 100-150 at a time, add more to SD and restart the game, it completes loading and there is no crashing when entering song list. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    in reply to: [How-To] Playing Customs on Wii #451424

    Well, now I got all the songs to load. 260 songs load but when I try to enter song list the game freezes every time with high pitched noise. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” /> I rly cant catch a break…

    in reply to: [How-To] Playing Customs on Wii #451398

    For some reason reformating SD card helped! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    in reply to: [How-To] Playing Customs on Wii #451370

    I can believe it, I still have the same problem, I rechecked ID files, used last packer, repacked everything and still get corrupted files message… Ill try and format and SD card tomorrow… I rly dont know what is happening as sZFP works fine.

    in reply to: [How-To] Playing Customs on Wii #451329

    For some reason my game loads up only to 429.bin file in sZFP. Just so you know, zimbabwean, when trying yours. Please test sZGP with a song or two so I can see if it’s a problem related only to my setup.

     

    Thanks!

    in reply to: [How-To] Playing Customs on Wii #451304

    It’s really starting to become concerning. Can you try download it one more and try the modified ticket file in there?

     

    I redownloaded it again and used the file, It is still the same (corrupted content, unable to load). Well, lets wait for zimbabwean to try and load and see if he will have the same problem.

    in reply to: [How-To] Playing Customs on Wii #451219
    Okay, that’s odd.

    And this is happening even if you just pack 003 and 004 in sZGP? Can you show me what ticket files are on your Wii’s ticket folder?

     

    Ok, now I redownloaded your sZGP package and just put in my ID files. I packed the test song, reset song cache on WII and it still says it is corrupted and deletes it.

    in reply to: [How-To] Playing Customs on Wii #451147
    Then may lead to either the ng_id or common-key file being wrong. Make sure those values are correct and then repack the BINs.

     

    I did, I even tried those two files again repacking sZFP and it loaded correctly so it is not the problem in id files. I suspect that title.tmd file is to blame… Still the same, using sZGP generated files the game says that they are corrupted and deletes them.

    in reply to: [How-To] Playing Customs on Wii #450878

    Yes, I installed it and reinstalled it. If I dont do that the game won’t even notice the folder.

    in reply to: [How-To] Playing Customs on Wii #450771

    Nope, whatever I put inside sZGP cannot be imported into game. It tries to import it every time I start the game. sZFP works up untill 429.bin. I starterd with 003.bin, should I start with bigger number? What is the difference with PAL and NTSC packer versions anyway?

    in reply to: [How-To] Playing Customs on Wii #450708

    Now I am getting “Addon content cannot be restored to system memory.” but it doesn’t delete them as “corrupted files”… Could it be related to tmd file because all my ID files are ok.

    in reply to: [How-To] Playing Customs on Wii #450705

    Dear StackOverflow0x,

     

    thank you for a new packer. It packs items now, but as I load them into a game, it deletes all the files in sZGP except of 008.bin, 015.bin and 016.bin. I cleared cache and even deleted savegames… I will try to install sZGP.wad file again. Don’t know if it can be a reason for this.

    in reply to: [How-To] Playing Customs on Wii #450660

    Well, I redownloaded it using this link in your post and the same thing happens.

     

Viewing 15 posts - 1 through 15 (of 30 total)
Back to top button