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  • in reply to: [How-To] Playing Customs on Wii #490354

    Hi, back again. Still no success. I install the sZGP wad. It creates the folder title0010005735a4750content which has an app file and tmd file. In ticket0010005 it creates the ticket 735a4750.tik. I edit the dta path to read sZGP52. I use the sZGP packing tool and put the app files into the title0010005735a4750content folder along with the tmd file, overwriting what is there. Start the game, when it gets to play songs, it shows found 0 downloaded content, then found 1 downloaded content. No custom shows up in the song list though. Any suggestions?

    in reply to: [How-To] Playing Customs on Wii #490204

    ok, so I install the sZGP wad, get the error message but that is ok. Then following the tutorial on page 1 I have to use which ticket file name, and amend the DTA with which path? I understand that the ticket file name will be the same as the folder name in the title/00010005/ folder.

    in reply to: [How-To] Playing Customs on Wii #490164

    Hi Stack, many thanks for this thread, it has been a great source.

     

    I am having some problems with making customs work. I am using an emunand using uniiloader (Alternity has been a great help with this). I have a PAL wii, PAL emunand, PAL dlc, and get this to work by applying the wiird wii hack in uniiloader, My problem is that I cannot get custom dlc to show up in the game.

     

    I have followed your tutorial to the letter, and cant even get just the original song in the packing tools to show up (i have tried both PAL packing tools and NTSC packing tools without success). What I think may be the problem for me and my setup is that the custom dlc is made from original NTSC files. Is there a way to convert those original files to PAL before using the packing tools )Or am i just looking at this wrong?

     

    Thanks for any suggestions you can give.

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