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Dear stack and the rest,
it is clear from all the things up to now, that the process of customs on my system do not work, because the sd card (normal one not sdhc) is not recognized by RB3.
I tried to search the net about it and it seems that my system is not up to date for such a support.
I tried to do this process here:
http://gwht.wikidot.com/ios249
by downloading the wads and choosing in the end the 248 slot in my wii,
yet to no avail, since I was getting DSI stack dump code dump errors at the end of the installation.
I think that this did not brick my wii since the installation is taking place in a new slot, and even if failed, it did not affect anything else.
I wanted to install 249 in a 248 slot with base 56 (if I understood correctly what was mentioned there).
Most of the installations require homebrew >= 1.0.7, yet mine is 1.0.6
Also most of the installations require 236 in order to proceed. All in all a lot of work.
For those people that will have the time and patience to move a step forward I came across these posts:
http://www.wiihacks.com/general-homebre … r-dlc.html
and
http://forums.afterdawn.com/threads/reg … -3.745010/
which seem that they are discussing a problem similar to mine.
So, the wii should have enabled the SD card access in order to be able to “see” the contents of the custom songs, while these are running.
Stack thank you for your support, yet I won’t continue experimenting with the installations and wads.
If -in the future- time and patience allows it, I will let you know.
Thank you very much for all your responses, links, files e.t.c..
I would like to thank you for your patience all this time long!
Now, concerning the SD card, I did what you told me in game and the error report I’m getting is:
error unknown, loading from sd card
continue
please go to options->sd card settings and load your sd card later
your sd card was not loaded
This was ~ the message I received.
Is the picture more clear now?
I did everything from the beginning using your new folders and files. The bin files that are created -I ‘m able to find- that are identical as the old ones.
Still I transfered them to SD card without this 000.bin file. The game did not face any problem, yet no loading bar appeared.
I do not exactly understand what you mean by running the game and simultaneously loading the SD card: I have always the SD card plugged in the wii, if this is what you mean.
Now, when I try to update songs via the game, it says that I have to use wii shop channel (in every in-game option from the 3 available).
I’m still looking into it.
Any further idea will be welcome!
Thank you again.
I do not have the time at the moment to check it again. The thing is that by installing the wads, as I said before, I was not able to see and change to my SD card. Is this normal?
Meaning: it seems that what I’m doing is not affecting the game at all. The bins somehow are disconnected from the game itself.
The -data- file under private/wii, I had to create it. Also, from your videos I was able to see that you have all these files inside it like sZAP, sZAE, e.t.c. in your SD card. I did not have any of those. I created only sZFP. Have you created all these yourself, or they were created from your programs?
Now, I had not DLC working, since I do not have internet connection while doing the process. Is this affecting it? Also, in order to have DLC I have not figured out how to use the slots and the songs you have included. The slot case was more straightforward to me.
In the RBHP package you provide you mention sth about spoofing file, yet about PAL, there is not such a file there, so I supposed that this package has to do with NTSC wii and not PAL.
If I have some more questions or progress I will let you know. Just a last one: do you remember sth specific about PAL versions that you had to do with other PAL users and I have not done already? May be not, but just in case.
EDIT: And now that I have read your answer having more time at my disposal: it seems that I’m doing sth wrong, since, the 000.bin file, should not be there. Is that correct.
I will redo the process and find out.
Thanks once again.
Thank you for your prompt response.
Now, concerning your answer (it seems to me that):
1) I do not need anything else apart from your new packer version which
2) will do the TMD file and ticket on its own?
3) The ng_id I had written it before. Now, in order to add the common key file, then I have to convert your original file from binary to txt one, since I’m adding the key by using wordpad.
–NO IT REMAINS AS IT IS–
4) I’m doing the process again and report back.
edit: I did the process and new binary files were created. I transfered only these files in SD card, nothing else. I was able to see that the game was more slow, yet no more songs showed up in the song list or any bar about loading appeared. It is the 1st time that when I pressed the home button on my wii in order to return to the menu, it stuck and I had to force close it.
I have a 000.bin which I did not transfer to SD card. Its size is 66.5kb.
The files I created had the following sizes:
052.bin: 125.5 kB
053.bin: 15.7 MB
054.bin: 275.0 kB
055.bin: 8.7 MB
I transfered the 000.bin file as well. Now, opening the game did not seem to stick, yet still, the song list is 83 songs. Any ideas?
Also I want to mention that the packdlc.bat is looking like this:
u8it 052_00000034_NLFR_meta 00000034.app -pack
u8it 053_00000035_NLFR_song 00000035.app -pack
u8it 054_00000036_BonJoviAlways_meta 00000036.app -pack
u8it 055_00000037_BonJoviAlways_song 00000037.app -pack
wadpacker 52 4
with the last digit being 4, since I have 4 files in there.
Thank you.
First of I would like to thank all that have contributed to this thread and especially its author who has made so hard work.
I had read it time and time again, trying to implement the steps proposed to a PAL wii, yet to no avail.
It seems that is the only way in order to add custom songs and download DLC content for the game.
I would describe what has taken place, since I was able to see that the steps mentioned were mostly for NTSC wii’s and not PAL ones.
1) We have to softmod wii.
2) Then homebrew channel should be installed.
3) a usb loader (gx in this case) is used for the game.
4) Unlike the proposals here, the game works for me under ios 223 (for instruments to be recognized) and not 249 or 248 (that most users propose). I have not 248 at my disposal.
5) I had installed the sZAP and on files like this video here
one by one seeing also the error that I had to see (by this step I had not seen any change on my sd card)
6) I run the programs found here and more specifically the packer2.0 folder and I add only 1 song in a new slot.
7) The bins are created fine, and I transfer them under the folder in SD card: private/wii/data/sZFP
(data/sZFP folder did not exist even if i had installed the wads mentioned earlier, yet I created it).
I transfer ONLY the bins, nothing else.
I start the game and is as nothing has taken place as far as the addition of custom games is concerned.
9) I had not used fstoolbox since i) I’m a little bit worried to use it, ii) I think that I do not need it, since I’m adding one game per one slot at a time.
So my questions are:
i) is fstoolbox necessary?
ii) do I have to install something that it really needed and I have not done so?
iii) d2x cios for pal users is it a necessity?
A big thank you again!
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