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  • in reply to: [How-To] Playing Customs on Wii #492338

    It takes… more than an hour, yeah. I have a bit short of 1500 packs (counting official DLC) and it is slooooooooooow.

    I will try to “overload” my Wii once again and see how long it takes to unfreeze (if it does at all). But if it takes too long to load each time, I’ll choose not to go through the wait every time it boots – I predict too many ruined parties should that be the case.

    in reply to: [How-To] Playing Customs on Wii #492334

    I admit I wouldn’t let it sit frozen for too long. Maybe with a few minutes of waiting it would carry on normally. But the first time the issue was different – was the cache resetting alone, not the freeze.

    I think I’ll give it a shot, tho, and see what happens. All I know is that it was a hard freeze – 5s of pressing the power button etc.

    in reply to: [How-To] Playing Customs on Wii #492331

    I see. I’m running it on real NAND, so I’m willing to bet the capacity is a bit lower on real NAND + SD than on an emuNAND.

    I don’t think there’s any problem on my last batch of songs per se, because they loaded correctly. But maybe a test wouldn’t be a bad idea. For now I’m glad to have restored the other songs back to normality (about 2450). Now I have a good excuse to clean up my collection.

     

    The next step, anyway, would be a migration to Dolphin. Does anyone know the minimum PC specs to play Rock Band 3 on it?

    in reply to: [How-To] Playing Customs on Wii #492291

    So… this specific post/comment was an incoherent desperate ramble about some issues. I’ve worked out some of it, but the main issues still remains, so I’ll delete what was previously here and ask for help in a more coherent way.

     

    After loading a last batch of songs (around 200), and after it being read correctly by the game, the next time I boot it up, it freezes or behaves in any other strange form.

     

    For example, the first time, I ran a cache reset before loading the songs, and the next time I booted it (after a successful load into the game), the cache was reset without deleting the MSTORE file, and all the songs had to be loaded again.

    After a cache reset (and after some desperate measures, including save deletion, cIOS reinstalling, cheats rewriting etc etc etc), I removed all the songs from my SD and put it back generation by generation, so the game could load them one at a time. It worked well until sZGE – it loaded, stayed there after the reboot, no random freezes. I loaded sZHE – it went well, the number of songs went up to 26XX, I played a new song for good measure. The next time I booted the game, it froze on the “refreshing add-on content” screen. Subsequent boots give me the same result.

    I’m starting to think it’s a hardware issue – that, despite the 3000 songs cheat code, the Wii can actually support only a bit over 2500 without issues. Either that or my Wii is getting old and showing (over 8 yo, I think). Do you guys have any other hypothesis about what could be causing this?

    I’m running an original RB3 disc on Neogamma, customs are in a 64GB SDXC card.

    in reply to: [How-To] Playing Customs on Wii #460675

    Ok, so a coulpe (hopefully) simple questions:

    1) If I delete a song through the game, will the others songs in the same pack be affected in any way?

    2) Is there any way to get the .bins and convert them to .apps? My 32gb SD card is almost full and I’m thinking of a way to switch to virtual NAND without having to redownload the official DLCs I already have one by one.

     

    Thanks!

    in reply to: [How-To] Playing Customs on Wii #459507

    What wouldn’t have a songs.dta? That wouldn’t work anywhere since it’s required for any custom.

     

    …imports. :T

     

    Nvm, I’ll try to find a way around it.

    in reply to: [How-To] Playing Customs on Wii #459494

    Surprise! Here I am again!

     

     

    Oh well.

     

    So, I came across some customs that had no songs.dta. Will they work normally? If not (and I think that’s the case), can I make one, either via some tool or from scratch?

    in reply to: [How-To] Playing Customs on Wii #459458

    Okay, I did have an old version of the installer uploaded before. I think this is the version I’m using.

    http://ge.tt/26Cii5p1

    Stack, you’re the best. This version works just fine (although in bink mode, not binkc).

     

    Now I should stop bothering you; I’m all set. Just have to go through the tough process of manually renaming all the folders and songs/upgrades files… D:

    in reply to: [How-To] Playing Customs on Wii #459436

    Though I don’t think it’s the right answer, have you tried running the script in administrator mode if you can? Otherwise, and I hope it isn’t this, it’s that the version of bink is too new and something changed for some reason. If that’s the case, you’d have to install an older version somehow.

    I had my hopes high for a moment… but no, administrator mode isn’t the answer. I’ll look for an older version of bink. Which version did you have while making the RockBiink, so I can look for the same one?

    in reply to: [How-To] Playing Customs on Wii #459394

    When I double-click it, it returns me the instructions (http://i.imgur.com/5yfcQx0.png and http://i.imgur.com/PkipTPu.png) and promptly closes. When I try to run it through cmd, either by inputting the commands generated by RockBiink (the first line: binkc C:UsersParticularDocumentsRockBiinkRockBiinkAudioleft.wav binkaliciousdummy.bik /d950000 /m3.0 /O /L4 /p8 /R32000 /b16 /c1) or by trying to make a simple file (binkc left.wav binkalicious.bik), it returns me the same error from before.

     

     

    Hello, I found this awesome forum just yesterday. I can’t wait to be able to play customs on my wii. But when I try to pack the dlc I only get app files and not bin files to put on my sd card.

     

    This is how the pack-dlc.bat looks like:

     

     

    And my folder: http://i.imgur.com/3Wgu3lR.png

     

    Hope somebody can help me out.

    Thanks.

     

     

    Kevin, you need the 0000026.app in the folder. It is required to make the .bin files. Been there, done that. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />

    in reply to: [How-To] Playing Customs on Wii #459383

    How did you erase them? Sounds like the ticket flags for those were cleared or something. Maybe reinstalling the WAD could help.

    I think some loaders can let you use cheats while loading from a disc. It’s not through the plain ol Disc Channel though. Neogamma, I think?

     

    I manually erased the bins from my SD. I’ll give neogamma a shot.

    UPDATE: Neogamma worked perfectly. Thanks!

     

     

    I’ve never seen that error but if I had to guess, it might be trying to save files wherever Bink was installed, which is the Program Files folder. Can you try copying the contents of the RADTools folder somewhere like your desktop, then running the script in there? It should run using the binkc.exe it finds in there. And of course, this is assuming the latest version of Bink you can download today, right?

     

    That’s what I thought too, then I reinstalled the RADTools on the same folder I extracted RockBiink and the problem persists. I’ll try to make all the procedure on another PC and see what happens.

    EDIT: nope, the problem occurs on another PC as well.

    in reply to: [How-To] Playing Customs on Wii #459358

    Also, I know it’s rude to ask another question before having an answer to the previous one, but I’m trying to downmix a song that’s over 40mb with RockBiink and I’m losing my mind. I got the two backing tracks, put them into the proper boxes on RockBiink, set it up to binkc, enabled the tracks for the available instruments, AND I’m doing it all withing a folder without spaces in the path, for good measure.

     

    Then I run the saved batch and get this:

     

    http://i.imgur.com/Zu6rf9O.png

     

    Does anyone know what could it mean?

    in reply to: [How-To] Playing Customs on Wii #459325

    Hello, folks! It’s about time I created an account here.

     

    First of all, Stack, thanks for all your support and hard work. You are my lord and savior.

     

    That being said, I had a problem loading customs. I have a quite large collection of official DLC (around 800), and I have messed with customs previously (just downloaded a few Dream Theater songs). It went well. Now I’ve downloaded all the songs I wanted from C3 and prepared a first batch to test it out, with a few Beatles songs (about 30, spread out across about 15 packs). All was done, I’ve deleted the Dream Theater songs from my SD and put the Beatles songs on it. Naturally, I resetted the cache.

     

    And then when the game loaded my SD songs, it couldn’t load any. It keeps returning error messages (“content is outdated and can’t be restored” or simply “can’t be restored”). Have I lost everything? How do I proceed from here?

    Something that maybe should be taken into consideration is that I used to load Rock Band from Disc Channel (I have DARKCORP’d my Wii), and now, to load the cheats, I’m using uLoader/CFG USB Loader w/ cIOS 223 (and cheats enabled).

     

    If someone could help me, please thanks in advance!

     

     

    EDIT: well, I’ve booted the game through Disc Channel and the songs are loading just fine. Is there a way to enable Ocarina cheats to Disc Channel-loaded games? Or, if I must load through an external loader to enable the cheats, which cIOS should I use? Any hint of why DLCs aren’t loading on those?

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