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Problem has been resolved. Copied all of the old customs back in temporarily to get passed the memory card load, then cleared them all and put in the fresh multi-pak custom files, and it worked like a charm
Hmm. Using FSToolbox, I can get to title/00010005/ but I don’t have a 735a4645. Most of mine are 77… something, and one is 72..
Slight update, using WiiXplorer now, and same thing. Much nicer to use though ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
Thank you, I am trying out the packing as many songs into a slot as I can method. Basically I’m restarting from scratch (deleted all of my custom songs from my SD card and starting back at 052_0000034 with a few songs in it, just to test if it works).
But now I have a different problem, and I’m hoping there is a quick work around. I am clearing the wii cache beforehand, so I assumed that would eliminate this problem, but apparently it isn’t.
When I start RB3, it checks the SD card, then says “There is add-on content in the Wii System Memory that must be moved to the SD card”. It then attempts to do that, and fails (understandably since I blew away everything to start fresh). It then disables SD card mode.
Is there a trick to clearing whatever data is in the memory so it will simply do a full refresh of the DLC content as it normally would after a cache reset?
I support this, as well as anything from “The Megas”
Fair enough, and thank you for the replies.
Also apologies for confusing any side projects with official C3 releases, I just consider C3 as far as a site, to be the connection to finding all of these different projects from numerous creators that I would not have found otherwise.
Ah nice! I will have to try these out. I personally have the wii version and have had mixed results when using the C3 wii converter for Con files, but hopefully these will work out okay.
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