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  • in reply to: PS3: Only half of the customs are showing up. #508599

    Looks like the songs are now loading properly, I just removed the song DTA entry. I’m still wanting to fix the loop ending, and some songs abruptly ending too.

    in reply to: PS3: Only half of the customs are showing up. #508597

     

    ;The following values will be read by Visualizer, DO NOT EDIT MANUALLY

    ;Song authored by drummerockband
    ;Song=Don’t Know Why
    ;Country=United States
    ;Language(s)=English,
    ;Karaoke=0
    ;Multitrack=0
    ;Convert=0
    ;2xBass=0
    ;RhythmKeys=0
    ;RhythmBass=0
    ;RB3Version=0
    ;ExpertOnly=0
    )
    (
    ‘dontgoaway’
    (
    ‘name’
    “Don’t Go Away”
    )
    (
    ‘artist’
    “Oasis”
    )
    (‘master’ 1)
    (
    ‘song’
    (
    ‘name’
    “songs/dontgoaway/dontgoaway”
    )
    (
    ‘tracks_count’
    (2 2 2 2 2 2)
    )
    (
    ‘tracks’
    (
    (
    ‘drum’
    (0 1)
    )
    (
    ‘bass’
    (2 3)
    )
    (
    ‘guitar’
    (4 5)
    )
    (
    ‘vocals’
    (6 7)
    )
    (
    ‘keys’
    (8 9)
    )
    )
    )
    (
    ‘pans’
    (-1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00)
    )
    (
    ‘vols’
    (0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00)
    )
    (
    ‘cores’
    (-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
    )
    (‘vocal_parts’ 1)
    (
    ‘drum_solo’
    (
    ‘seqs’
    (‘kick.cue’ ‘snare.cue’ ‘tom1.cue’ ‘tom2.cue’ ‘crash.cue’)
    )
    )
    (
    ‘drum_freestyle’
    (
    ‘seqs’
    (‘kick.cue’ ‘snare.cue’ ‘hat.cue’ ‘ride.cue’ ‘crash.cue’)
    )
    )
    (mute_volume -96)
    (mute_volume_vocals -12)
    (hopo_threshold 170)
    )
    (‘song_scroll_speed’ 2300)
    (
    ‘bank’
    “sfx/tambourine_bank.milo”
    )
    (drum_bank sfx/kit01_bank.milo)
    (‘anim_tempo’ 16)
    (‘song_length’ 291619)
    (‘preview’ 59003 89003)
    (
    ‘rank’
    (‘drum’ 178)
    (‘guitar’ 176)
    (‘bass’ 135)
    (‘vocals’ 218)
    (‘keys’ 153)
    (‘real_keys’ 0)
    (‘band’ 243)
    )
    (‘genre’ ‘rock’)
    (‘vocal_gender’ ‘male’)
    (‘version’ 30)
    (‘format’ 10)
    (‘album_art’ 1)
    (‘year_released’ 1997)
    (‘rating’ 1)
    (‘sub_genre’ ‘subgenre_other’)
    (‘song_id’ 1674700027)
    (solo (guitar))
    (‘tuning_offset_cents’ 0)
    (‘guide_pitch_volume’ -3.00)
    (‘game_origin’ ‘ugc_plus’)
    (‘encoding’ ‘latin1’)
    (
    ‘album_name’
    “Be Here Now”
    )
    (‘album_track_number’ 4)
    ;DO NOT EDIT THE FOLLOWING LINES MANUALLY
    ;Created using Magma: C3 Roks Edition v3.3.2
    ;Song authored by funkydunkleman
    ;Song=Don’t Go Away
    ;Language(s)=English,
    ;Karaoke=0
    ;Multitrack=0
    ;Convert=0
    ;2xBass=0
    ;RhythmKeys=0
    ;RhythmBass=0
    ;CATemh=0
    ;ExpertOnly=0
    )
    (rockandrollstarRB3
    (name “Rock ‘n’ Roll Star”)
    (artist “Oasis”)
    (master TRUE)
    (context 128)
    (song
    (name songs/rockandrollstar/rockandrollstar)
    (tracks
    ((drum (0 1 2 3 4 5))
    (bass 6)
    (guitar (7 8))
    (vocals (9 10))
    )
    )
    ; —K— —SN– –CYM– BS –GTR– –VOX– –TRKS–
    (pans ( -1.0 1.0 -1.0 1.0 -1.0 1.0 0.0 -1.0 1.0 -1.0 1.0 -1.0 1.0 ))
    (vols ( 0.0 0.0 0.0 0.0 -1.5 -1.5 -3.0 -3.5 -3.5 -3.0 -3.0 -5.0 -5.0 ))
    (cores ( -1 -1 -1 -1 -1 -1 -1 1 1 -1 -1 -1 -1 ))
    (drum_solo
    (seqs (kick.cue snare.cue tom1.cue tom2.cue crash.cue))
    )
    (drum_freestyle
    (seqs (kick.cue snare.cue hat.cue ride.cue crash.cue))
    )
    (midi_file songs/rockandrollstar/rockandrollstar.mid)
    )
    (song_scroll_speed 2300)
    (bank sfx/tambourine_bank.milo)
    (anim_tempo kTempoMedium)
    (preview 83034 111455)
    (rank
    (drum 255)
    (guitar 275)
    (bass 225)
    (vocals 221)
    (band 230)
    )
    (genre rock)
    (decade the90s)
    (vocal_gender male)
    (downloaded TRUE)
    ; Added from RB3 DTB
    (solo (vocal_percussion))
    (format 10)
    (version 1)
    (game_origin rb1_dlc)
    (rating 2)
    (year_released 1994)
    (alternate_path TRUE)
    (album_art TRUE)
    (song_id 1707400691)
    (album_name “Definitely Maybe”)
    (album_track_number 1))
    (SomeMightSay
    (name “Some Might Say”)
    (artist “Oasis”)
    (master TRUE)
    ;ORIG_ID=GHWTSomeMightSay
    ;ORIG_ID=1000001154
    (‘song_id’ 1000001563)
    (song
    (name “songs/somemightsay/somemightsay”)
    (tracks
    ((drum (0 1 2 3 4 5))
    (bass (6 7))
    (guitar (8 9))
    (vocals (10 11))
    (keys ())
    )
    )
    (vocal_parts 3)
    (pans ( -1.0 1.0 -1.0 1.0 -1.0 1.0 -1.0 1.0 -1.0 1.0 -1.0 1.0 -1.0 1.0 ))
    (vols ( 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 ))
    (cores ( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ))
    (drum_solo
    (seqs (kick.cue snare.cue tom1.cue tom2.cue crash.cue))
    )
    (drum_freestyle
    (seqs (kick.cue snare.cue hat.cue ride.cue crash.cue))
    )
    )
    (bank sfx/tambourine_bank.milo)
    (anim_tempo kTempoMedium)
    (song_scroll_speed 2300)
    (preview 39500 69500)
    (song_length 368298)
    (solo (guitar))
    (
    ‘rank’
    (‘drum’ 1)
    (‘guitar’ 176)
    (‘bass’ 135)
    (‘vocals’ 175)
    (‘keys’ 0)
    (‘real_keys’ 0)
    (‘real_guitar’ 0)
    (‘real_bass’ 0)
    (‘band’ 165)
    )
    (format 10)
    (version 30)
    (game_origin ugc_plus)
    (rating 1)
    (genre rock)
    (vocal_gender male)
    (year_released 1995)
    (album_art TRUE)
    (album_name “(What’s the Story) Morning Glory?”)
    (album_track_number 7)
    (vocal_tonic_note 9)
    (song_tonality 1)
    (encoding latin1)
    )
    (
    ‘standbyme’
    (
    ‘name’
    “Stand By Me”
    )
    (
    ‘artist’
    “Oasis”
    )
    (‘master’ 1)
    (
    ‘song’
    (
    ‘name’
    “songs/standbyme/standbyme”
    )
    (
    ‘tracks_count’
    (2 2 2 2 2 2)
    )
    (
    ‘tracks’
    (
    (
    ‘drum’
    (0 1)
    )
    (
    ‘bass’
    (2 3)
    )
    (
    ‘guitar’
    (4 5)
    )
    (
    ‘vocals’
    (6 7)
    )
    (
    ‘keys’
    (8 9)
    )
    )
    )
    (
    ‘pans’
    (-1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00)
    )
    (
    ‘vols’
    (0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00)
    )
    (
    ‘cores’
    (-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
    )
    (‘vocal_parts’ 3)
    (
    ‘drum_solo’
    (
    ‘seqs’
    (‘kick.cue’ ‘snare.cue’ ‘tom1.cue’ ‘tom2.cue’ ‘crash.cue’)
    )
    )
    (
    ‘drum_freestyle’
    (
    ‘seqs’
    (‘kick.cue’ ‘snare.cue’ ‘hat.cue’ ‘ride.cue’ ‘crash.cue’)
    )
    )
    (mute_volume -96)
    (mute_volume_vocals -12)
    (hopo_threshold 170)
    )
    (‘song_scroll_speed’ 2300)
    (
    ‘bank’
    “sfx/tambourine_bank.milo”
    )
    (drum_bank sfx/kit01_bank.milo)
    (‘anim_tempo’ 16)
    (‘song_length’ 362138)
    (‘preview’ 114007 144007)
    (
    ‘rank’
    (‘drum’ 178)
    (‘guitar’ 176)
    (‘bass’ 135)
    (‘vocals’ 175)
    (‘keys’ 153)
    (‘real_keys’ 0)
    (‘band’ 215)
    )
    (‘genre’ ‘rock’)
    (‘vocal_gender’ ‘male’)
    (‘version’ 30)
    (‘format’ 10)
    (‘album_art’ 1)
    (‘year_released’ 1997)
    (‘rating’ 1)
    (‘sub_genre’ ‘subgenre_rock’)
    (‘song_id’ 1674700022)
    (‘tuning_offset_cents’ 0)
    (‘guide_pitch_volume’ -3.00)
    (‘game_origin’ ‘ugc_plus’)
    (‘encoding’ ‘latin1’)
    (
    ‘album_name’
    “Be Here Now”
    )
    (‘album_track_number’ 4)
    ;DO NOT EDIT THE FOLLOWING LINES MANUALLY
    ;Created using Magma: C3 Roks Edition v3.3.2
    ;Song authored by funkydunkleman
    ;Song=Stand By Me
    ;Language(s)=English,
    ;Karaoke=0
    ;Multitrack=0
    ;Convert=0
    ;2xBass=0
    ;RhythmKeys=0
    ;RhythmBass=0
    ;CATemh=0
    ;ExpertOnly=0
    )
    (
    ‘otisreddingrespect2016_rb’
    (
    ‘name’
    “Respect”
    )
    (
    ‘artist’
    “Otis Redding”
    )
    (‘master’ 1)
    (
    ‘song’
    (
    ‘name’
    “songs/otisreddingrespect2016/otisreddingrespect2016”
    )
    (
    ‘tracks_count’
    (2 2 2 2 2 2)
    )
    (
    ‘tracks’
    (
    (
    ‘drum’
    (0 1)
    )
    (
    ‘bass’
    (2 3)
    )
    (
    ‘guitar’
    (4 5)
    )
    (
    ‘vocals’
    (6 7)
    )
    (
    ‘keys’
    (8 9)
    )
    )
    )
    (
    ‘pans’
    (-1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00)
    )
    (
    ‘vols’
    (0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 -0.00 -0.00)
    )
    (
    ‘cores’
    (-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
    )
    (‘vocal_parts’ 3)
    (
    ‘drum_solo’
    (
    ‘seqs’
    (‘kick.cue’ ‘snare.cue’ ‘tom1.cue’ ‘tom2.cue’ ‘crash.cue’)
    )
    )
    (
    ‘drum_freestyle’
    (
    ‘seqs’
    (‘kick.cue’ ‘snare.cue’ ‘hat.cue’ ‘ride.cue’ ‘crash.cue’)
    )
    )
    (mute_volume -96)
    (mute_volume_vocals -12)
    (hopo_threshold 170)
    )
    (‘song_scroll_speed’ 2300)
    (
    ‘bank’
    “sfx/tambourine_bank.milo”
    )
    (drum_bank sfx/kit03_bank.milo)
    (‘anim_tempo’ 32)
    (‘song_length’ 140815)
    (‘preview’ 45000 75000)
    (
    ‘rank’
    (‘drum’ 151)
    (‘guitar’ 176)
    (‘bass’ 181)
    (‘vocals’ 218)
    (‘keys’ 153)
    (‘real_keys’ 0)
    (‘band’ 243)
    )
    (‘genre’ ‘rbsoulfunk’)
    (‘vocal_gender’ ‘male’)
    (‘version’ 30)
    (‘format’ 10)
    (‘album_art’ 1)
    (‘year_released’ 1965)
    (‘rating’ 2)
    (‘sub_genre’ ‘subgenre_soul’)
    (‘song_id’ 1083400096)
    (solo (vocal_percussion))
    (‘tuning_offset_cents’ 0)
    (‘guide_pitch_volume’ -3.00)
    (‘game_origin’ ‘ugc_plus’)
    (‘encoding’ ‘latin1’)
    (
    ‘album_name’
    “Otis Blue/Otis Redding Sings Soul”
    )
    (‘album_track_number’ 2)
    ;DO NOT EDIT THE FOLLOWING LINES MANUALLY
    ;Created using Magma: C3 Roks Edition v3.2.1
    ;Song authored by Jimi369
    ;Song=Respect
    ;Language(s)=English,
    ;Karaoke=0
    ;Multitrack=0
    ;Convert=0
    ;2xBass=0
    ;RhythmKeys=0
    ;RhythmBass=0
    ;CATemh=0
    I’ve found out the song that was causing the problem it was Some Might Say by Oasis, and it seems that the lines ;DO NOT EDIT THE FOLLOWING LINES MANUALLY and the following lines with the semicolon, did not appear for that song. The thing is the positioning of the DO NOT EDIT THE FOLLOWING LINES MANUALLY… of the other songs were flipped. It’s quite hard to explain in words but if you check my quote above you can see what I’m trying to explain. How do I fix this?
    in reply to: PS3: Only half of the customs are showing up. #508596

    It’s a specific song.

     

    When a song has a bad DTA entry, the game will stop reading the DTA file from that point.

    Oh well I guess it’s quite easier then, thanks for telling me, I know most of the songs that were missing anyway, looks like I’ll have to manually check and I’ll try to remove that one DTA entry.

    in reply to: PS3: Only half of the customs are showing up. #508586

    It is a problem with your DTA file (If you’re refering to songs not showing up).

     

    If you still add 390 customs in one go and you have problems, it will be a pain to find the problematic song within these 390 songs.

     

    There’s a reason why I say to add small batches and test every batches, it’s to prevent taking forever to find a probvlem if there’s one.

     

    We can’t just download your DTA and take a look at it, there’s thousands of entries, manually looking at each one would take too much time, and sometimes the error is so subtle you will miss it.

     

    The best way to find the problematic song is to load small batches until you load a batch that doesn’t work, then you know the song is in that batch., then you reduce that batch until you narrow it down.

    Do you think it’s a song that causes the problem? Or is it because that I’ve downloaded like 50-100 songs that I’ve overwritten?

    in reply to: PS3: Only half of the customs are showing up. #508576

    Any help guys? At least to why my songs are ending abruptly?

    in reply to: PS3: Only half of the customs are showing up. #508540

    I’m thinking of just redownloading the 390 customs that I’ve had before one by one. And then adding it to the 880 songs that I downloaded recently. But this one is going to take some work if I do it, and I’m not even too sure if I’ll get it to work properly. Heck that would mean I would have to delete my whole customs folder as well.

     

    BTW, this is my new songs.dta https://drive.google.com/open?id=1rbORG7HEV69XfgU9yCKSw8aL3O5CHh2u

    in reply to: PS3: Only half of the customs are showing up. #508539

     

    Well, before rebuilding the customs with different options, I would rather try to simply regenerate the songs.dta file…

     

    It only ever happened to me once, and in my case like yours it totally froze the console, and I even had to reinstall the whole HFW because it was stuck in a loop of “the system was not shut down properly”.

     

    But the problem is not usually the files of the customs but rather the content of songs.dta being wrongly formatted and causing the game to panic. One option is to regenerate it by running a second copy of C3 CON TOOLS (so that it ends up in a different “Merged Songs” folder), and then overwriting the problematic songs.dta with the new one, with a smaller number of additional songs, without the need to remove the others from the files.

     

    So I would first follow this idea, to avoid having to re-transfer all the customs files and folders.

    I managed to show at least 1400 songs, before I only had like 1100 songs. But then I saw other customs no longer show up as well. And some of the custom artists that I had before didn’t have any new songs that I had downloaded. What I did was I converted the Xbox 360 customs to PS3 with seperate songs.dta files then I merged them into one songs.dta file. The game works, but it loads so slow, and some of the songs end abruptly too.

    in reply to: PS3: Only half of the customs are showing up. #508529
    in reply to: PS3: Only half of the customs are showing up. #508528

     

    If you still have the old .dta file and songs in CON’s try the same method once again, be sure to choose Rebuilder type 2 with 10 seconds wait. I had simmilar problem but with freezing console while loading customs. II it’s not gonna help try as said above, adding them by no more than 100 songs add to .dta and checking after every addition.

    So I have to retransfer the files? It takes so long to transfer the songs in mmCm I have to manually press overwrite every file. And FTP is stressing me out, for some reason I can’t connect.

    in reply to: PS3: Only half of the customs are showing up. #508517

    Songs not showing up indeed means an error in the dta file. It’s usually not recommended to add such a large number of songs on case one of the dta entry is bad, then it’s easier to find the culprit when you only add small batches.

    What do you think could be the maximum amount of songs in one dta file? And how do you add multiple batches? Any tutorial?

    in reply to: PS3: Only half of the customs are showing up. #508515

    “I copied my old songs.dta file and copied it over to the “Merged Songs” folder.” -> does it mean you first merged new songs then overwrote songs.dta with the old songs.dta?

     

    I think in general any case of songs not showing up on the list in the game means an error in songs.dta.

    Any idea?

    in reply to: PS3: Only half of the customs are showing up. #508514

    No, I copied old songs.dta first with an empty “Merged Songs” folder and then I merged and converted it in one go. Heck, the method I used to do before with the songs.dta was to even copy and paste the lines in Notepad++ it worked back then.

    Are you on lastest RB3 version?

     

    I’ve heard that this is the best version to play customs on PS3; as they could have problems on earlier versions.

    No I’m not, but I don’t think the updates really contribute to the camera cuts. And I don’t really want to update it, because I already have alot of dlc installed and i’m nervous it might get messed up with the incompatibilities and such.

     

    Anyway, I saw the song Stairway to Heaven on YouTube (

    ) and the custom looks pretty great it has some nice camera shots. I also downloaded mine from the C3 Database, but when I’m playing the song it just gives me one camera angle.

    Do all of your songs have no proper camera authoring? Mine seems to be always in one shot. I use PS3 btw

    bump

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