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I was planning on getting a Vive anyway, and I think that with Revive, some configuration changes, and some duct tape, I can get it to work. And there are plenty of other fun VR games that I’ve played which make the price more worth it.
The Vive and Revive work great for Rock Band VR. You can even use the touch controller holder with a Vive Wand and with tweaking in advanced settings, it works fantastic.
Can’t wait to hopefully see customs take off in RBVR.
Evidently you’ve never heard of Minecraft.
Minecraft was created off of a different basis. There was not a game before it that really set the bar high for the game ( Like you said); the biggest thing about RB4 is the fact that they didn’t change the price of the game. Comparing what you got for $60 before and what you got for $60 now is just completely lack-luster.
Harmonix isn’t the company it used to be. When RB2 and RB3 came out Harmonix had considerably more resources than they do now. After Rock Band 3 Harmonix’s resources, particularly staff and budget, were considerably downsized.
Respectfully, the thing you and many Rock Ban–hell, many gamers in general don’t understand is that video games aren’t easy to develop and the smaller a studio and budget, the less complete a game is going to be when given the scale of the game. I know what you’re thinking. “Ori and the Blind Forest felt complete.” “Minecraft felt complete.” Limbo felt complete.” Yes, but those are small games. Rock Band isn’t. Harmonix went from a AAA-level dev team to practically an indie studio.. To give an example, Destiny was developed by a AAA studio. Minecraft was an independent group of literally a dozen. Harmonix lies somewhere in the middle leaning to the Minecraft side. They’re a Minecraft team trying to work on a Destiny-sized game. Get what I’m saying?
But that doesn’t change the fact that what they have created before. They know what type of polish and what needs to go into their game, features, UI, etc. I understand that moving to a new Engine isn’t just cut and paste but all of the back bone should be there to carry the game over from one engine to the next. The fact that they knew they were going to be missing features to add in later to the update is what upsets me. They know what their game could have been and they’re just not putting the proper time into what made the game successful in the first place.
So cut Harmonix some slack. Would you rather them have Rock Band 4 in developer hell for 5-10 years with zero community input so it can meet your “completed” standards? Or would you rather them have released it as it was, not “finished” but playable with the opportunity to develop the game over time based on what the community wants, offering a variety of paid and free game updates?
Just think about it.
Yes, I would honestly have loved to have waited until this year or early next for them to release Rock Band 4 at a massive launch. They could’ve had all the exports fixed, not to mention the load of instrument issues and compatibility issues with older instruments.
Your “free” updates are over. They weren’t even updates, I’d call them more bug fixes and feature catch-ups to sort of come close to the original games. Now you’re sticking Multiplayer and this new Rivals mode into a $30 pay wall? So now I’m paying $90 for a game that still sn’t as good as any previous title. Rivals mode doesn’t even really add anything special. A drawn out YouTube video series after each setlist you play that I can just watch whoever uploads them, and then rivals iteself added in stat and score/note/whatever tracking to compare yourself to other people but then just stick it behind Team A and B for pointless bragging rights.
The point of it all is that this game is basically just a giant Early Alpha/Beta that was marketed as a full game and just doesn’t come close to being one. I don’t feel like waiting 2+ years for my $90+ to be worth it.
And the fact is it will eventually be a good game, because it’s constantly updated.
The fact that the game is still a shell of what it could have been and what it has been in the past gives me no hope of it ever coming close to becoming a “good game.” The game has so many flaws and draw backs compared to previous releases that they’ve really dropped the ball on what’s important and what made the originals so unique and worth while.
The other fact that the game was $60 on release + instruments, doesn’t even give it an Early Access type of feel. You shouldn’t release the game for public purchase with the intent to try and get and income to keep the team going to eventually call the game “finished” in 2+ years time.
Alright, I’m still really having trouble with this song. If anyone wants to pick up the vocals and do them correctly or take me step by step how to pick these out; that’d be awesome. I just can’t get the hang of them.
Holy shit balls. I was curious as to what your customs are and I see “That Fire”? Was not expecting that. I love Black Tide. This is my favorite song of theirs. Thanks. Cant wait to see what else you have planned!
Thanks dude! Let me know what you think of it. Give me some feedback and possibly a video if you can. I’m dying to see what it looks like.
I’m currently working on another song that has no midi files so it’s all by ear unlike this song. Hopefully I’ll have the drive to work on it and finish it in about 3-5 weeks. ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />
You need to correctly name the Track name events.
Ah! I see my mistake. For some reason, I had the names switched. I did have them labeled as such in the Track events but somehow I got them mixed up.
Thanks again for your help!
On page 27; Section 14: Exporting and CON Production
It seems that the Dry VOX Focus does not have a link nor does it seem to have a page.
Sweet Mountain River is a great song. I loved it since it came to Rocksmith 2014.
Shouldn’t be too hard of a song to chart.
Except Magma, which is the one instrument you need to be 100% familiar with if you want to author a song. ” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />
Ah! I apologize. I have yet to get to that step just yet.
I’m still working with reaper and was unsure if that was a step in reaper or not.
Thanks for answering!
There’s a link in the docs to a video showing all the postprocessing effects. There are a couple more showing lighting.
Camera angles are a bit different, because the game selects randomly from a few variations on each.
Thanks! I just found it a few minutes after posting my question.
You’re help has been awesome! I’ll see if I can’t get my songs almost finished soon.
Sure:
– Click on the fx of PART VOCALS so it’s green instead of red, if it wasn’t green already
– Solo SONG AUDIO and PART VOCALS, so they’re the only tracks generating output
– Use scrub mode to find the start of a syllable
– Draw a note in PART VOCALS and drag it up or down until the pitch matches the singer
– Find the end of the syllable and adjust.
This took me under 10 minutes, but since I’ve charted vocals for hundreds of songs, you shouldn’t use my rate as a guideline ” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />
Cool! Thanks for your help!
I’ll see if I can work on this a little later. I have another song I’m working on to occupy my frustration with vocals. ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />
Another question I have (if you know the answer) is that reading over the Guide for Animations and Venue and Lighting, is there anything more you might have link ready to reference what each of those text-events are? Or maybe even a video showing what each lighting and camera angle does.
Edit: I think I found my answer to the above question further reading the RBN Documentation.
I’m just using the ReaSynth plugin (to compare the Reaper MIDI output) and my ears.
Could you explain a bit more how you are accomplishing this?
Obviously you can’t explain the by ear thing. I’m semi-familiar with the ReSynth Plugin but I’m not sure how to use it fully and make these type of notes.
How are you gauging where they start and end? I’m seeing some of mine start a bit later than what you have.
How long did using this process take you?
Your timing isn’t too bad, but the pitches need more work.
Here’s your original chart on top of the first phrase, and mine an octave lower (with the corrected pitches):
How are you getting these results? Are you still using the method in the vocal video that you have posted?
Currently I’m using Ultimate Guitar’s Tuning portion of the app for my iPhone 6+. Perhaps it isn’t as accurate to what you are using.
So, I’ve tried to give Vocals a shot but it just doesn’t seem like they are accurate.
I’ve completed about 1/4th of the song so far and it just feels like it’s very wrong and I’d like for someone to give me pointers or tips and see if I’m going in the correct direction.
Any other help with charting it would be awesome too.
Here is the link to the Reaper File and the Song Audio.
If you’re missing anything else to make the project work properly, let me know.
If you want good feedback, you’ll have to include the audio with the chart. Disembodied images are too hard to figure out.
Good methods include:
– Post a video of playing the song in-game
– Posting the RPP and audio
– Posting the rb3con
– In the little research I have done, I don’t think I have anything in order to actually play the song in game. I don’t have Rock Band 3 anymore nor do I have an xBox
– I’m guessing RPP stands for Reaper something, next guess would be the actual project file. That I could try and do. What sites do you recommend for hosing such files?
– As of this post I don’t know what rb3con is. I’ll have to search on here and get a bit more knowledge under my belt.
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