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Okay maybe it was the 106 when it was fully uninstalled, and the 4100 when it’s trying to install it and it’s already in there. Either way it sounds like you’re doing that part right and your problem may be elsewhere.
The only other thing I can think of is that you mentioned, I believe, that you’re still doing this from the disk itself. I seem to remember reading elsewhere that there can be problems with this: your whole issue might go away when you set up USB. For myself, I have the game running from USB with the DLC on a 32G SDHC card. I run the game through USB Loader GX on 249. My IOS set came from the Softmod Any Wii guide at wiihacks.com. This is what worked for me, perhaps you’ll find some insight in trying to replicate a system that’s known to work.
Koit I did some research on that error code and cross referenced it with my own experiences in installing the wads. I would recommend that you use WAD Manager and Kixero’s wads to UN install all of your content wads, and do so repeatedly–in my case, it was as many as 3 times per wad–until WAD Manager gives you an error -4100 indicating that the wad is completely gone. Once you get that for all the wads, then reboot and go back into WAD Manager and install each wad and try it.
I suspect that your problem may be similar to what mine was, in which the fact that you had content wads already (from having downloaded DLC before) is conflicting with the similarly-named wad that you’re installing but which has different info. My research shows that 204036 is given when there’s a difference between what the system is requesting (in DLC) and what it thinks you already have. This may or may not solve your problem, but it solved mine. Give it a try and report back!
Greetings again! I’ve gotten my DLC wad situation sorted out thanks to the links provided by Kixero above [edit]. Now I’m moving on to upgrading all my current DLC with the Rock Band Harmonies upgrades. The first thing I notice is that in the RBHP Master Package for Wii, it includes upgrade files for Lego Rock Band and Rock Band 1. Now I’m like, wait a minute, there’s a way to get my RB1 and L:RB songs into my RB3 also?? I was able to get my RB2 imported through the content wads having the ticket for the upgrade. But what about RB1 and Lego Rock Band? How does someone get those songs into Rock Band 3??
Once I get all my songs imported and upgraded to RBHP, then I’ll start messing with custom songs. I don’t want to take on too many angles at once! Any help with the above question would be fantastic.
Thanks again for the info, I must have missed that in the thread, will re-read. I like all this technical wizardry stuff, will probably be back around to chat next week! Cheers!
It’s not that, really… it’s that the guide doesn’t mention that one has to have those custom wads or where to get them, and I’m wondering if that might have been the cause of some folks’ problems. I’m actually curious myself where to get them, as the only ones I’ve ever seen are incomplete. Out of curiosity, since I like the nuts-and-bolts stuff, how would you go about enabling or disabling the bits for a particular track anyhow?
Oh that’s interesting, so, if a person has legitimate DLC, and doesn’t want to get unlock-all wads from the internet, but does want to add a few customs of songs that aren’t available as DLC, then this technique can’t be used?
Hi again! So, my first question is of a technical nature. I want to understand how the system works, moreso than just wanting to get it to work.
In that pursuit, I don’t understand the role of the content wads in the NAND. From my understanding, there’s a wad in the NAND that tells your system which tracks you have purchased. But when we’re adding additional tracks to a given generation folder, we aren’t modifying the NAND to say that that additional data is “okay”? And yet it works. Functionally, how is that possible? What exactly is the wad file doing? If, for example, I were to install a custom song into a .bin slot that is normally occupied by a DLC that I know I’ll never want, what would happen?
Thanks a ton for the fast response! I have a final tomorrow and then I’m going to really pore over your response and do my best to understand it, so hopefully in a few days I’ll be back with followup questions. Your willingness to help out is so very appreciated!
Hi and thanks so much for this thread and the work you do!
I come with a few questions. I’ve read the guide at least 5 times and have read every post in this thread hoping that someone else was as confused as me, but alas, it appears to be just me. So please bear with me if I’m asking really ignorant questions.
1) I don’t understand the part of the guide that talks about how to upgrade the RBHP parts in the sZAE generation. It seems like rather than appending the new parts like in the other folders, it has an app file that already has that done, and you just replace the files on the SD? Is that correct? If so, what are the other files in the folder for?
2) And if the above works for the sZAE generation, why is it necessary to get rid of “The Kill” (which I’ve purchased) and replace it with a spoof file? In other words, why isn’t the procedure for all RBHP upgrades to simply replace the existing files with the upgraded files, if that works for sZAE? Is there something I don’t understand here?
3) The guide never directly explains why we add songs to sZFE… is it because it’s the only one we can add custom songs to? Or can we add them to any generation? How many custom songs can we install?
4) More generally speaking, I don’t understand content generations as a whole. I have wads for sZAE-sZFE, and sZJE-sZME in my NAND, but I have only SZAE-SZEE and SZJE-SZLE folders in my data folder on my SD. Why is there a discrepancy, and where do I put customs if I don’t have an SZFE folder?
5) How does one know what number they can start their first custom .bin file at? It says 54 in the guide… is that true for any generation, or is that just the case for SZFE? Maybe my question above about whether I can install customs on any generation will answer that.
6) Since there is no more DLC being made for Rock Band by Harmonix, I assume that means there is a finite number of generations? What is the last content generation (SZ?E) and what happens if a person tries to use the next one in sequence for customs? Obviously one would need a wad file for that, but can that be created, and would the game recognize it?
Or am I speaking totally out of ignorance here? I feel like I understand so little, that I don’t know enough to know what I don’t know, you know? And I consider myself a very bright person, and had zero issues modding the heck out of my Wii, but for some reason, for me, this process feels like trying to learn a foreign language.
I probably have more questions, and inevitably the answers to the above questions will generate questions of their own, so I hope I’m not asking too much by asking for help. I’m assuming that I’m not the only one out there with these questions and that others will benefit from hearing the answers. Thank you so much, in advance, for whatever help you can give!!
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