What do [music_start] / [music_end] do?

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  • #390973

    I have never really thought about this until recently. Can someone explain to me what the events [music_start] and [music_end] actually* do in terms of the chart?

     

    Usually, I put [music_start] on the Measure 3 (or 4 for fast songs), as I have 2 measures of count-in before I put my audio file.

     

    [music_end] I usually put at the nearest quarter beat right after there stops being any audio (accounting for silence in the file).

     

    I know that [music_end] has something to do with when the game takes the track off screen or starts calculating score or something… but I’m more-so concerned with what [music_start] does.

     

    I’m touching up songs now that have leading notes before the main beat starts (Rush: Seven Cities of Gold / The Wreckers / Wish Them Well). How important is the exact placement for this event? Do I keep it at Measure 3 where the main beats start; do I move it to the nearest beat where the leading notes happen?

    #428220
    Farottone
    Keymaster
      I have never really thought about this until recently. Can someone explain to me what the events [music_start] and [music_end] actually* do in terms of the chart?

       

      http://pksage.com/rbndocs/index.php?tit … MIDI_Setup

      EVENTS Track

      #428223

      Oops, my bad. I honestly just looked there too, and absolutely must have not been paying attention haha.

       

      Thank you.

      #428227
      Farottone
      Keymaster
        Oops, my bad. I honestly just looked there too, and absolutely must have not been paying attention haha.

         

        Thank you.

         

        That documentation is such a mess that I have no problems believing you. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif”> I just prefer to link to the docs instead of reporting because this way you have the official guidelines. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif”>

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