Vocals Question

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  • #394597

    How do you make the singer’s mouth actually move in the game when playing a custom song?

     

    I mean like so it looks like they are singing the song

    #478222
    ghostbyob
    Participant

      are you talking about drivox?

      #478223

      Yes.

      #478224
      ghostbyob
      Participant

        This is from C3 tutorial:

        12.4
        Animating the Singer
        To have the singer move, all you need are the animation states mentioned
        at the start of this tutorial. You don’t need those animation states for the
        harmonies, only in PART VOCALS.
        The game will generate the lipsync based on the lipsync file you give Magma.
        You want the following, in order of animation accuracy:
        1) dry vocal track (i.e. no effects, reverb, etc.)
        2) wet vocal track (i.e. the stems we get from Guitar Hero, The Beatles, most
        online multitracks)
        3) your own recording (equivalent of a dry vocal track but presumably not as
        accurate)
        4) rendered MIDI track (see below)
        If you’re using 1, 2 or 3, import it into REAPER, align it with the chart, extend
        it so it reaches the start of the track, press the SOLO button, right click on the
        track > Render/freeze tracks > Render tracks to mono stem tracks, 16 KHz,
        16-bit, mono. If you can’t get 1 or 2, and you’re certain your own recording
        would be horrible, then you can try to cheat the game a little by rendering the
        actual MIDI chart. Make sure the MIDI playback is enabled for PART VOCALS
        if it’s a song without harmonies, or HARM1/HARM2/HARM3 depending on
        which harmony you want to render. Mute all other tracks then use the same
        rendering process as above. This process gives you a very average lipsync that,
        however, is better than not having any lipsync.

        #478225

        Ok but what do I do after I done that. I had to use the midi file and now I have “PART VOCALS – stem”

        #478226
        ghostbyob
        Participant

          for Magma/Audio on the option marked:

          (audio quality: 16000 Hz and Mono)

          #478227

          Ok it’s saying it can’t access the file. Saying the wav file is compressed.

          #478228
          ghostbyob
          Participant

            what are you doing exactly?

            #478229

            oh wait I rendered it wrong

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