Venue and Animation

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  • #389584
    Anonymous

      Okay. I’m currently planning to do some work into the Venue track and some animation stuff and was wondering if there is maybe some sort of life of little ‘commands’ one can do to trigger certain things? Like keeping the lights off for a bit, redish coloring, group event, etc…

       

      Also, as for drums… Been wondering which one is which. I can already can safe assume that ‘kick’ is the kick and ‘hi-hat’ is the pong on the side… But beyond that, I really have no idea!

       

      Anyways. Any help would be lovely.

      #410606
      EdTanguy
      Participant

        pong?

         

        all the … everything is in the … this thing

         

        http://pksage.com/rbndocs/index.php?title=Main_Page

         

        it’s like.. the most important thing anyone can read on the matter

        #410611
        Okay. I can already can safe assume that ‘kick’ is the kick and ‘hi-hat’ is the pong on the side.

        The pong on the…

        Pong…

        I… The pong… what.

        #410614
        Anonymous

           

          That helps. Now just need to figure out which ones I’m thinking about and how to use them XD.

          #410629

          Drum animation references (as explained from the drummers point of view):

           

          Snare – the drum charted as Red notes in most cases, it’s the drum that is on the far left on the set

          Kick – The kick pedal, of course

          Hi-Hat – the cymbal that is often charted to Yellow, is located to the left of the Snare and most drummers cross their right hand over their other hand to play on it.

          Toms – The other drums that is not the Snare, charted as Yellow, Blue and Green tom notes with Tom 1 being the the closest to the Snare and Tom 3 being on the far right

          Crash – Often charted to Green or Blue cymbal, it’s the cymbals that sounds like, well, a metallic crash. Crash 1 is right over the Snare, Crash 2 is right over Tom 2.

          Ride – Often charted to Blue cymbal, it’s a huge cymbal placed over Tom 3.

          Percussion – Makes the drummer play a cowbell in between Tom 1 and Tom 2.

          Hat Pedal – Controls if the Hi-Hat is open or closed (closed being a short sound, open being a more crash-ish sound). The drummer will keep the Hi-Hat open during the duration of this note. Also place it over double kick pedal parts as a real drummer won’t be able to keep the pedal held down during such parts.

           

          A easy starting point for animations is to copy the Expert chart down to animation, putting Kick on Kick, Red on Snare Left Hand Hard, Yellow on Hi-hat Right Hand, Blue on Ride Right Hand and Green on Crash 1 Right Hand, then adjusting it so the drummer plays toms when they are being played instead of cymbals, making sure the drummer uses the right hands in the right situations, variating between what Crash cymbal is being used depending on sound, etc.

           

          As for camera cuts and venues, yeah read up on the Docs and find guide videos on YouTube on what each effect and lighting looks like.

          #410631
          Farottone
          Keymaster

            Superpowerprotip:

            1) Copy all your notes from Expert as suggested by NL

            2) Make sure all your notes are of the same length. If not, select them all and make them all 1/32th or less if needed

            3) Select all pro markers and move them down over the regular notes. Wait a couple of seconds and move the notes back. This has deleted all the regular notes, leaving you with toms on the pro markers and cymbals on the regular notes

             

            If step 3 failed, use the MIDI command Correct overlapping notes once you have moved pro markers over the regular notes.

            #410690
            Anonymous

              Thx.

               

              Oh and the current song I’m working on doesn’t have any symbal, hi-hat, etc sounds. It’s purely drums. At least so far. (I’m currently working on drums right now and hadn’t spotted any of them yet. Just drums).

               

              And I did read the docs about the effects and am interested a bit. I didn’t fully read it but enough to get an idea on some commands and also never did caught how to, so to say, end an effect. I’ll take a look at some other customs venues anyways to get a better idea as well.

               

              Lastly. I didn’t caught any commands that would be used for a group event where the Bass, Guitar, and Main singer are doing a group singing event where they are, so to say, going down onto their knees. (I’m assuming it is a scene event, not a light/normal camera event). Most things I wanna do are mostly light events and from my understand can be placed “over” the scene/camera events.

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