Unicyclone’s Multitrack Customs (2/14: “Fall In Love” with Phantogram!)
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June 8, 2014 at 4:36 am #422010
alexz721
MemberI don’t normally request customs out of respect, but I would absolutely love Fader by Temper Trap. Amazing song.
February 14, 2015 at 10:28 pm #438392Unicyclone
MemberFebruary 14, 2015 at 11:35 pm #438398
TheOreoParticipantAwesome! Great song dude, thanks!
February 16, 2015 at 6:55 pm #438508
hunttjMemberFantastic, thanks!
Judging from your user name (maybe I’m wrong) you should be pretty happy right now being a UNIcyclone. The UNI Panthers and Iowa State Cyclones are great basketball teams this year!
Go Cyclones!
February 18, 2015 at 12:09 am #438658vitormg
MemberHello,
First of all thanks for the uploads. Great songs. Id like to ask you something, though. Could you help me reducing the Muscle Museum’s file size somehow? The Wii rb3 can only read files up to 40mb and yours got 44mb. Any ideas?
February 18, 2015 at 2:01 am #438663Unicyclone
MemberYeah, I’m not sure why it’s so high. Those multitrack mogg files can take up a lot of space, but it’s not usually that big. The drums currently take up 5 tracks instead of 2 (ie, mono Kick, left+right Snare, and left+right Kit, as opposed to one stereo file combining them all), which is probably the main culprit. I’ll try to release a slimmer version of Muscle Museum soon.
February 18, 2015 at 2:04 am #438665
TrojanNemoParticipantThat’s typical size for Xbox multitrack files. Wii has a unique issue where any one song can’t be beyond 40mb, so that’s a problem for Wii users.
For customs use I think stereo drum kit is more than enough and should reduce file size enough. Also if you’re using encoding quality higher than 5, you can dial it back to 5 for a good quality/file size balance.
February 18, 2015 at 2:27 am #438666
StackOverflow0xParticipantAt just 4 megabytes off, yeah, either reducing encoding quality to 3 or stereo drums would do it for maximum compatibility.
February 18, 2015 at 12:54 pm #438689vitormg
MemberThat’s typical size for Xbox multitrack files. Wii has a unique issue where any one song can’t be beyond 40mb, so that’s a problem for Wii users.For customs use I think stereo drum kit is more than enough and should reduce file size enough. Also if you’re using encoding quality higher than 5, you can dial it back to 5 for a good quality/file size balance.
Can I do it with Magma?
February 18, 2015 at 4:21 pm #438695Unicyclone
MemberNot impossible, but it’ll be waaay easier for me to do it on my end. I already have all the stems set up in Reaper, so I can just bake the drum tracks together, load the new file into Magma, and re-build the song.
February 18, 2015 at 4:57 pm #438697
TrojanNemoParticipantCan I do it with Magma?If the song’s audio is encrypted, you can’t. If it isn’t encrypted, you can. But you need to be familiar with importing the song into Magma, separating the mogg into the component channels, rebuilding with Magma, etc.
It’s a lot easier to do using RockBiink I think it’s called? It’s a tool in the Wii thread for this purpose. Talk it over with Stackoverflow on the thread since he’s the creator.
February 18, 2015 at 6:53 pm #438713Unicyclone
MemberMy customs aren’t encrypted. That said, feeding “lossy” compressed files (like converted .moggs or .mp3s) into Magma isn’t ideal because it will compress them even more, degrading the audio quality. Sometimes that’s the best you can do, especially for GH conversions, but I try to stick with the least-compressed files I can find.
February 18, 2015 at 8:10 pm #438719
TrojanNemoParticipantYou would be absolutely right. Always try to use the uncompressed source files, and don’t even apply track volume to the stems, use Magma’s attenuation values to attenuate the stem during playback but retain the full spectrum from the original.
But, Wii songs use 32,000Hz audio outside of customs, so it’s not like Wii users would notice
(That was mean – I kid I kid
” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> )February 18, 2015 at 8:16 pm #438721vitormg
MemberNot impossible, but it’ll be waaay easier for me to do it on my end. I already have all the stems set up in Reaper, so I can just bake the drum tracks together, load the new file into Magma, and re-build the song.I’ve tried doing it by extracting wav files for each instrument out of the mogg and got stuck in the dry vox part. It shows an error that I’ve got to have a dry vox, but I dunno how to do it.
If you could re-build the song in a way its got less than 40mb i’d appreciate.
February 18, 2015 at 9:31 pm #438730Unicyclone
MemberInnntroducing… the new and improved Muscle Museum, leaner and meaner than ever before! Now it’s down to 29 MB. Oh, and the snare hits should be a little crunchier now. Download link
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