Songs with no-beat intros?
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August 7, 2014 at 3:42 pm #390865
I need some advice. If I have a song that takes a little while to get into the beat of the song, how would I start to tempo map it? I can’t hear any sort of tempo in the beginning so any song like that messes me up. Is there any way of going around this and still tempo mapping correctly? Any help is much appreciated. ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />
August 7, 2014 at 3:43 pm #426537Are there vocals/guitar/bass playing during this? (well, I mean I assume it’s not just blank noise ha)
August 7, 2014 at 3:45 pm #426540Are there vocals/guitar/bass playing during this? (well, I mean I assume it’s not just blank noise ha)Some have a lot of vocals in the intro and others have guitar and some piano in the beginning.
August 7, 2014 at 3:50 pm #426543Guitar / Keys are likely* played on some back-beat which you should be able to tempo out with practice.
Vocals only can be a weird thing in itself. Vocals are not always sang on a standard beat, and they fluctuate tempo too easily. In situations with only vocals, I would jump ahead and find where the beat starts. Calculate around* where the BPM will be there, and then set the intro to the song at that BPM.
From there, you’ll just have to freehand the Vocals until the beat starts. Once there, you can use tempo mapping techniques and complete the song. This way, it avoids the awkward transition of keeping the initial BPM at 120.
That is something that is sort of a pet peeve of mine. It bothers me so much when authors leave the first BPM at 120, and then you can visually see an awkward transition (looking at the in-game fretboard) when the BPM changes.
August 7, 2014 at 3:53 pm #426544Guitar / Keys are likely* played on some back-beat which you should be able to tempo out with practice.Vocals only can be a weird thing in itself. Vocals are not always sang on a standard beat, and they fluctuate tempo too easily. In situations with only vocals, I would jump ahead and find where the beat starts. Calculate around* where the BPM will be there, and then set the intro to the song at that BPM.
From there, you’ll just have to freehand the Vocals until the beat starts. Once there, you can use tempo mapping techniques and complete the song. This way, it avoids the awkward transition of keeping the initial BPM at 120.
That is something that is sort of a pet peeve of mine. It bothers me so much when authors leave the first BPM at 120, and then you can visually see an awkward transition (looking at the in-game fretboard) when the BPM changes.
Thanks. So what you’re saying is to skip to where the drums/beat kicks in, then start tempo mapping from there? Then once I get the tempo number that repeats mostly, I can set the initial marker to that?
August 7, 2014 at 4:46 pm #426547Yes, and I have done this.
August 7, 2014 at 4:52 pm #426549Yes, and I have done this.Thanks. I need to start learning how to do this
August 7, 2014 at 5:41 pm #426558Careful, if you tempo map the rest and THEN go back, you may run into issue as it changes the initial sections of the song. I would use the built-in BPM estimator, use that for the first BPM, and THEN tempo map when the music comes in.
1) Load the song
2) Go to the first section you can get a BPM from (likely the first part without just vocals).
3) On the menu bar where it shows the current BPM (under the tracks but above the midi editor), REAPER has a built in BPM estimator. If you click on the BPM text in rhythm, it will change the BPM to the speed you are clicking. So assuming you are at the tempo section, start playback, and then use the tool to get the general BPM.
4) Put that BPM into the first tempo marker at the beginning of the file
5) Look ahead in the song, and move the audio file so that the first beat you wish to use for Tempo Mapping is on the first beat of a measure (or you’ll have a terrible time charting after that).
6) From this beat, start the tempo mapping
I know that may be confusing, but it’s the best I can explain that over a forum. If you need an example of the BPM Estimator, look for the Twitch tutorial video by pksage. He uses it in there.
August 8, 2014 at 1:54 am #426595Careful, if you tempo map the rest and THEN go back, you may run into issue as it changes the initial sections of the song. I would use the built-in BPM estimator, use that for the first BPM, and THEN tempo map when the music comes in.1) Load the song
2) Go to the first section you can get a BPM from (likely the first part without just vocals).
3) On the menu bar where it shows the current BPM (under the tracks but above the midi editor), REAPER has a built in BPM estimator. If you click on the BPM text in rhythm, it will change the BPM to the speed you are clicking. So assuming you are at the tempo section, start playback, and then use the tool to get the general BPM.
4) Put that BPM into the first tempo marker at the beginning of the file
5) Look ahead in the song, and move the audio file so that the first beat you wish to use for Tempo Mapping is on the first beat of a measure (or you’ll have a terrible time charting after that).
6) From this beat, start the tempo mapping
I know that may be confusing, but it’s the best I can explain that over a forum. If you need an example of the BPM Estimator, look for the Twitch tutorial video by pksage. He uses it in there.
Actually… thats not confusing. I think I understand.
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