Sep 5, 2014 – Six hits from the ’90s

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  • #428945
    Not sure if this is the right place to post this, but there is a separated keys/rest of band track for Tonight, Tonight. They released a remastered edition of Mellon Collie and the Infinite Sadness last year, and two of the bonus tracks on there are Tonight, Tonight (Band Version only, No Strings) and Tonight, Tonight (Strings Alone Mix), which can be used as multitracks if only for keys/rest of band. If you need them, let me know and I will provide.

     

    Unless they’re released in multitracks format, having two versions with different mixing doesn’t mean you can subtract one from the other. We have quite a bit of those versions (Jagged Little Pill being one fine example) and they don’t line up. Maybe those do of course, but “can be used as multitracks” (if in fact are what I suggested they are) is generally optimistic.

     

    I think what Xeno asks is if it would be possible to use those stems to have Keys mute when missing notes in-game with the rest of the audio in the backing

    #428946
    Xenochria
    Participant
      Not sure if this is the right place to post this, but there is a separated keys/rest of band track for Tonight, Tonight. They released a remastered edition of Mellon Collie and the Infinite Sadness last year, and two of the bonus tracks on there are Tonight, Tonight (Band Version only, No Strings) and Tonight, Tonight (Strings Alone Mix), which can be used as multitracks if only for keys/rest of band. If you need them, let me know and I will provide.

       

      Unless they’re released in multitracks format, having two versions with different mixing doesn’t mean you can subtract one from the other. We have quite a bit of those versions (Jagged Little Pill being one fine example) and they don’t line up. Maybe those do of course, but “can be used as multitracks” (if in fact are what I suggested they are) is generally optimistic.

       

      I think what Xeno asks is if it would be possible to use those stems to have Keys mute when missing notes in-game with the rest of the audio in the backing

       

      Yeah this, exactly. It means when the keys miss, the strings only track layered on top will mute out. Better than nothing I guess.

      #428947
      Farottone
      Keymaster

        I think what Xeno asks is if it would be possible to use those stems to have Keys mute when missing notes in-game with the rest of the audio in the backing

         

        Yep, the reply stands. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif”> As I said, unless that Strings Only mix is actually the strings stem taken from the complete mix (possible of course, I don’t know the details), the problem remains. If you layer one on top of the other, if it’s not the strings track taken from the full mix, chances are timing is off.

         

        Point is, if the author wants to try, please do, but from a user point of view, sadly having these different mixes does not an automatic multitrack version make.

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