Rock Band 4 for PC?
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March 3, 2016 at 12:54 am #464564
I’m not sure the system is aimed at people who don’t actually modify the content of the game.
March 3, 2016 at 7:03 am #464585With that in mind, I do really hope Harmonix does quality control on this. They said they’ll check each song so it sounds like it, but I can only think back to the early 80s when companies like Nintendo did little to no quality control and the entire video game market crashed. Of course it wouldn’t be nearly as dramatic with RB4. I just don’t want to see a bunch of unplayable crap plaguing the RB store.
“As far as quality goes, we’ll do checks for copyright infringement, inappropriate lyrics, and technical compliance (the song loads okay and you can play it through to completion), but we won’t filter out songs that might have less-than-great chart authoring, or kill a Gregorian chant upload because we don’t think it fits.”
inb4 CAT generated RBN songs.
Seriously though pls no
March 3, 2016 at 8:15 am #464587I’m not sure the system is aimed at people who don’t actually modify the content of the game.
VAC detects applications hooking into/modifying memory, but I highly doubt RB4 will use VAC, and even then, VAC is for multiplayer, someone could get banned and still do what TrojanNemo is saying offline.
March 3, 2016 at 5:29 pm #464611“As far as quality goes, we’ll do checks for copyright infringement, inappropriate lyrics, and technical compliance (the song loads okay and you can play it through to completion), but we won’t filter out songs that might have less-than-great chart authoring, or kill a Gregorian chant upload because we don’t think it fits.”
inb4 CAT generated RBN songs.
Seriously though pls no
Well, that’s better than nothing. Actually I suppose that’s pretty acceptable. It’s not like I’ll have to worry about it if I don’t actually buy the game. I guess I’m more worried about a ton of good but meh-charted songs being released that I won’t have a chance to play as an RB3 custom anymore.
Thanks for the source.
March 3, 2016 at 5:58 pm #464612“What? Are you using a drill to drill a hole? Lol! That’s for losers! inb4peopleusingtools”
That is literally how ignorant of the matter people who bash CAT sound like. How is it possible to think bad of a Python command that makes sure that sustains are trimmed according to BPM, difficulty level and notes position? Don’t you realize Harmonix had for years a set of tools that does that? Remember the issues the new DLC we got before RB4 had? Remember how those would have been easily fixed by an automation script like CAT? Remember how that DLC wasn’t authored by Harmonix, who uses such scripts? Jeez.
March 3, 2016 at 6:38 pm #464614inb4 people using a MIDI editor to chart instead of doing it in a binary editor.
March 3, 2016 at 6:50 pm #464615inb4 people using Freetar editor because it’s so retro.
March 3, 2016 at 6:55 pm #464616Nemo, what are you talking about? Of COURSE HMX could properly encrypt their audio. I mean, no one seems to have cracked the encryptions for our customs, and we’re just a bunch of fans. Imagine what security HMX could put up as their job!
I’m being facetious, although I know very little about what obfuscation goes into the C3 Magma encryption. There’s obviously a far greater impetus for people to pop open RB4 PC and all its DLC than for RB3 custom content, and while I’m sure it won’t be as easy as looking in the Steamapps file in Explorer, I dunno who the developers are trying to kid when they say they’ll find a way to keep the multitracks locked away. The modular nature of the game, which is how we even really have DLC, is going to give it a degree of ease too. I just don’t think they’ve actually thought about this too much, they just thought “RB4 on PC? Why not? Let’s gauge consumer interest through Kickstarter and see how it goes!”
And to support this, am I the only one super taken aback by their new RBN strategy? Namely how they’re not going to playtest content that consumers can later buy beyond the bare minimum? I know they’re working from the edge of their seats on the game in general, but yikes. The bar of quality for RBN was arguably too low even back in its heyday, and that was pretty well-regulated. I shudder to think what the circle of QA is going to look like for this new one.
March 3, 2016 at 7:08 pm #464617Nemo, what are you talking about? Of COURSE HMX could properly encrypt their audio. I mean, no one seems to have cracked the encryptions for our customs, and we’re just a bunch of fans. Imagine what security HMX could put up as their job!
Well, obviously I can’t go into detail about this, but let me put it to you this way: nobody has cracked the C3 encryption that we know of. It would benefit whoever does to keep quiet about it. Similarly, if anyone has managed to crack HMX’s own encryption, they’re also keeping quiet about it. Don’t forget the last guy who did with the RB1 and RB2 encryptions was sent a very nice C&D letter by HMX in 2008/2009 or so and he hasn’t done anything with RB files since.
So we’re all assuming that nobody’s cracked HMX and we’re all assuming/hoping nobody’s cracked C3. In any case, C3 customs are meaningless by and large. But major games almost always get cracked and attacked. So maybe someone capable is out there just not interested in C3 files but will be interested in RB4 PC files?
Who knows, really. I just keep referring to GTA V because if Rockstar’s encryption was beaten, I’d be hard-pressed to believe HMX’s encryption wouldn’t be.
March 3, 2016 at 7:12 pm #464618And to support this, am I the only one super taken aback by their new RBN strategy? Namely how they’re not going to playtest content that consumers can later buy beyond the bare minimum? I know they’re working from the edge of their seats on the game in general, but yikes. The bar of quality for RBN was arguably too low even back in its heyday, and that was pretty well-regulated. I shudder to think what the circle of QA is going to look like for this new one.
Don’t worry. I’m sure that will be a breathtakingly original upvote/downvote system for users to rate the quality of the RBN stuff. Pity the poor saps who are the first to purchase, though.
March 3, 2016 at 7:53 pm #464619Have you guys not heard of the new Gaming security ” Denuvo “
Seems hackers are having a very difficult time with it !
March 3, 2016 at 7:54 pm #464620“What? Are you using a drill to drill a hole? Lol! That’s for losers! inb4peopleusingtools”
That is literally how ignorant of the matter people who bash CAT sound like. How is it possible to think bad of a Python command that makes sure that sustains are trimmed according to BPM, difficulty level and notes position? Don’t you realize Harmonix had for years a set of tools that does that? Remember the issues the new DLC we got before RB4 had? Remember how those would have been easily fixed by an automation script like CAT? Remember how that DLC wasn’t authored by Harmonix, who uses such scripts? Jeez.
I use CAT too, I’m talking about those who use the automatic reductions and then call it a day instead of improving upon the reductions.
March 3, 2016 at 8:03 pm #464621“What? Are you using a drill to drill a hole? Lol! That’s for losers! inb4peopleusingtools”
That is literally how ignorant of the matter people who bash CAT sound like. How is it possible to think bad of a Python command that makes sure that sustains are trimmed according to BPM, difficulty level and notes position? Don’t you realize Harmonix had for years a set of tools that does that? Remember the issues the new DLC we got before RB4 had? Remember how those would have been easily fixed by an automation script like CAT? Remember how that DLC wasn’t authored by Harmonix, who uses such scripts? Jeez.
I think CAT has some handy features and I’ve used a few of them in the past but the part that I “bash” is the automated reductions. I know a lot of people don’t care about the easier difficulties so they will run CAT and just release their song. They won’t check to see if the reductions even turned out good.
That said, the fact that there won’t be playtesting at all is the big issue here since that will impact all difficulties, not just H/M/E.
March 3, 2016 at 8:12 pm #464622Who knows, really. I just keep referring to GTA V because if Rockstar’s encryption was beaten, I’d be hard-pressed to believe HMX’s encryption wouldn’t be.GTA V, or rather Rockstar as a whole is kinda irritating about that. If you have a single-player mod and go online, you can get banned for having it, however I see people on almost every public server going around exploding other players, destroying cars, and hindering gameplay and actually causing annoyance rather than just owning a clown car mod or something. The main reason for that is most of the game is client-side. Games like Call of Duty and World of Tanks are mostly server-side so mods and cheats are still possible, but not usually game-breaking (the best you can do is aid whatever data gets sent to you, like aimbots and minimap reveals and such). DayZ had that problem severely as an ArmA II mod before it got its own game since a lot of it is client-side. You can sign onto a random server, access console commands, and literally nuke the map. I haven’t played the standalone but I think they fixed most of it by making those commands unavailable or nonexistent and putting a lot more on the server rather than the client.
I’m sure you already know that, so I guess that was a long-winded way to getting to my point. I think (though I’m sure you know more about this than I, so feel free to correct me) that putting at least DLC songs as cloud-based rather than actual physical downloads would help remedy that. As far as I know, GH Live does that with GHTV (again, could be wrong, correct me if so), and even if not, it would help. Wouldn’t prevent it naturally, as we previously talked about taking items loaded onto memory cache and such, but would probably be considerably more difficult to the casual file explorer scavenger such as myself.
Of course that would require a permanent connection to the internet and longer load times (especially if your ISP sucks) and it wouldn’t make it immune to hacking. All that you’d really get are fewer sources for the downloaded multitracks and a lot of angry customers. Mostly just thinking out loud here.
Man, I always think “Oh, just a quick response” and it turns into a novella.
Edit:
That said, the fact that there won’t be playtesting at all is the big issue here since that will impact all difficulties, not just H/M/E.Yeah, if people can put out a song with unedited CAT reductions that easily it’s not going to be very fun for those who aren’t expert players (kinda pun kinda intended). However I can understand that Harmonix doesn’t want to go through potentially hundreds of songs each week and playtest them, especially with the downsized staff from RB2 and 3.
March 3, 2016 at 9:12 pm #464626Have you guys not heard of the new Gaming security ” Denuvo “
Seems hackers are having a very difficult time with it !
Denuvo is great for what it does, but it shouldn’t prevent customs or even ripping of the audio files (although, if RB4 accepts unencrypted audio for customs, i’d personally like to see the stems go unbroken). as for RBN, my greatest hope is if Harmonix aren’t willing to review songs, for them to open up playtesting to the community. or at least have a playtester application form or something.
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