Rhythm Game (RB Clone) – Updates Thread
- This topic is empty.
-
AuthorPosts
-
April 28, 2017 at 3:49 pm #395077
Hi!
So… after the failure of the Rock Band 4 PC campaign and been frustrated by the low performance of Phase Shift after the death of my graphics card, i just decided to create my own Rock Band Clone.After 5 months of no sleep… this is what i came up with:The game is in its very early stages right now but this is what i have as… features?– Multi-track audio.– Midi system works with all Rock Band focused songs (MIDI notes like BRE, Solo, Toms/Cymbals markers are all loaded… i just need to implement them in gameplay.)– Song Selection menu with preview audio and info.– 3D Models and textures (except for the board background… which i only placed from a Phase Shift Texture Pack) made by me.– User-configurable board speed.– Basic Guitar / Bass Gameplay System.In this thread i’ll keep posting updates about the project development (Click any of the blue links to go to that post).UPDATES LIST:April 28, 2017 at 4:40 pm #484488This looks great! I will definitely download this (if it has a free version) when it’s ready. Hey look, you got a another sub.
April 28, 2017 at 4:56 pm #484489Like I said on Reddit, good luck. Now that I’m not on mobile, I can link you:
http://customscreators.com/index.php?/topic/15804-the-source-code-to-all-my-programs/
April 28, 2017 at 5:32 pm #484490Wow that really looks amazing, I can’t wait to see your progress on this.
Keeping the content Canadian since 2017!
SomeOldGuys: https://db.c3universe.com/songs/all/__user/someoldguys
MrPrezident: https://db.c3universe.com/songs/all/__user/MrPrezidentApril 28, 2017 at 5:51 pm #484491Don’t give up! This looks really solid!
April 28, 2017 at 5:59 pm #484493nice start. What’s up with Phase Shift? I haven’t tried it. Is it open source? Might it be easier to optimize phase shift rather than build from scratch?
April 28, 2017 at 6:27 pm #484494nice start. What’s up with Phase Shift? I haven’t tried it. Is it open source? Might it be easier to optimize phase shift rather than build from scratch?
Phase shift is closed source. My problem with that game is the FPS i get, My PC never goes up from 40 FPS even at low settings
Wow that really looks amazing, I can’t wait to see your progress on this.
Thanks!
This looks great! I will definitely download this (if it has a free version) when it’s ready. Hey look, you got a another sub.
My plan is to release it free!
April 28, 2017 at 6:30 pm #484495Phase Shift is closed source and it’s development progress has gotten stale (no new releases in over 2 years).
April 28, 2017 at 6:45 pm #484496How are you handling vocals?
April 28, 2017 at 6:47 pm #484497I’m not experimenting with vocals yet as that is the most difficult instrument to make. I’ll try to implement them after I finish with the core instruments (5 – lane keyboard included).
April 28, 2017 at 7:23 pm #484500This is really cool. I’m actually very interested in seeing how you put it together code-wise.
I assume you have plans for eventual pro-instrumentation?
April 28, 2017 at 8:01 pm #484508Phase shift is closed source. My problem with that game is the FPS i get, My PC never goes up from 40 FPS even at low settings
Thanks!
My plan is to release it free!
Sweet good luck!
I’m not experimenting with vocals yet as that is the most difficult instrument to make. I’ll try to implement them after I finish with the core instruments (5 – lane keyboard included).
I didn’t think about vocals, hope it turns out alright ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
April 28, 2017 at 8:30 pm #484511This is really cool. I’m actually very interested in seeing how you put it together code-wise.
I assume you have plans for eventual pro-instrumentation?
It is actually fairly simple once you get past the “try to read midi and get frustrated” part. I store all the notes (easy, medium, hard and expert) of an instrument in an array list, then depending on the difficulty the user selected (which in the video is hard coded at Expert) i filter all the notes that are not that specific to that difficulty except things like markers and send the other notes to another array which makes a difficulty change mid-song possible. After all releated to midi is setup, i “pre-spawn” the notes, and then I start a coroutine (a task that repeats until i stop it) that checks for the time and if a note has the same time as the current playback, i enable the note and set it up depending on the situation (it is a hopo? are forced hopos on/off enabled? is the length longer that a 1/16 note?, etc.). For the board sync i use a clock that counts Unity’s delta time and try to keep it in sync with the audio source.
April 28, 2017 at 10:42 pm #484519Woah.
This is something I have never expected to show up on C3 at all.
Can you implement online multiplayer jkApril 28, 2017 at 11:13 pm #484521I uploaded a new video comparing the chart of TTFAF from Rock Band 3, i added hopos and markers like OD Phrases and forced HOPOs.
-
AuthorPosts
- You must be logged in to reply to this topic.