Rhythm Game (RB Clone) – Updates Thread

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  • #395077

    Hi!

    So… after the failure of the Rock Band 4 PC campaign and been frustrated by the low performance of Phase Shift after the death of my graphics card, i just decided to create my own Rock Band Clone.
    After 5 months of no sleep… this is what i came up with:

    The game is in its very early stages right now but this is what i have as… features?
    – Multi-track audio.
    – Midi system works with all Rock Band focused songs (MIDI notes like BRE, Solo, Toms/Cymbals markers are all loaded… i just need to implement them in gameplay.)
    – Song Selection menu with preview audio and info.
    – 3D Models and textures (except for the board background… which i only placed from a Phase Shift Texture Pack) made by me.
    – User-configurable board speed.
    – Basic Guitar / Bass Gameplay System.
    In this thread i’ll keep posting updates about the project development (Click any of the blue links to go to that post).
    UPDATES LIST:
    #484488
    RongoIK
    Participant

      This looks great! I will definitely download this (if it has a free version) when it’s ready. Hey look, you got a another sub. :excited:

      #484489
      TrojanNemo
      Participant

        Like I said on Reddit, good luck. Now that I’m not on mobile, I can link you:

         

        http://customscreators.com/index.php?/topic/15804-the-source-code-to-all-my-programs/

        #484490
        MrPrezident
        Moderator

          Wow that really looks amazing, I can’t wait to see your progress on this.

          Keeping the content Canadian since 2017!

          SomeOldGuys: https://db.c3universe.com/songs/all/__user/someoldguys
          MrPrezident: https://db.c3universe.com/songs/all/__user/MrPrezident

          #484491
          ghostbyob
          Participant

            Don’t give up! This looks really solid!

            #484493

            nice start. What’s up with Phase Shift? I haven’t tried it. Is it open source? Might it be easier to optimize phase shift rather than build from scratch?

            #484494

            nice start. What’s up with Phase Shift? I haven’t tried it. Is it open source? Might it be easier to optimize phase shift rather than build from scratch?

            Phase shift is closed source. My problem with that game is the FPS i get, My PC never goes up from 40 FPS even at low settings

             

            Wow that really looks amazing, I can’t wait to see your progress on this.

            Thanks!

             

            This looks great! I will definitely download this (if it has a free version) when it’s ready. Hey look, you got a another sub. :excited:

            My plan is to release it free!

            #484495
            raynebc
            Participant

              Phase Shift is closed source and it’s development progress has gotten stale (no new releases in over 2 years).

              #484496
              Farottone
              Keymaster

                How are you handling vocals?

                #484497

                I’m not experimenting with vocals yet as that is the most difficult instrument to make. I’ll try to implement them after I finish with the core instruments (5 – lane keyboard included).

                #484500
                Bansheeflyer
                Moderator

                  This is really cool. I’m actually very interested in seeing how you put it together code-wise.

                   

                  I assume you have plans for eventual pro-instrumentation?

                  #484508
                  RongoIK
                  Participant

                    Phase shift is closed source. My problem with that game is the FPS i get, My PC never goes up from 40 FPS even at low settings

                     

                    Thanks!

                     

                    My plan is to release it free!

                    Sweet good luck!

                     

                    I’m not experimenting with vocals yet as that is the most difficult instrument to make. I’ll try to implement them after I finish with the core instruments (5 – lane keyboard included).

                    I didn’t think about vocals, hope it turns out alright <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

                    #484511

                    This is really cool. I’m actually very interested in seeing how you put it together code-wise.

                     

                    I assume you have plans for eventual pro-instrumentation?

                    It is actually fairly simple once you get past the “try to read midi and get frustrated” part. I store all the notes (easy, medium, hard and expert) of an instrument in an array list, then depending on the difficulty the user selected (which in the video is hard coded at Expert) i filter all the notes that are not that specific to that difficulty except things like markers and send the other notes to another array which makes a difficulty change mid-song possible. After all releated to midi is setup, i “pre-spawn” the notes, and then I start a coroutine (a task that repeats until i stop it) that checks for the time and if a note has the same time as the current playback, i enable the note and set it up depending on the situation (it is a hopo? are forced hopos on/off enabled? is the length longer that a 1/16 note?, etc.). For the board sync i use a clock that counts Unity’s delta time and try to keep it in sync with the audio source.

                    #484519
                    apricot
                    Participant

                      Woah.

                       

                      This is something I have never expected to show up on C3 at all.

                       

                      Can you implement online multiplayer jk

                      #484521

                      I uploaded a new video comparing the chart of TTFAF from Rock Band 3, i added hopos and markers like OD Phrases and forced HOPOs.

                       

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