Rhythm Game (RB Clone) – Updates Thread

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  • #395077
    ofsp6070
    Member

    Hi!

    So… after the failure of the Rock Band 4 PC campaign and been frustrated by the low performance of Phase Shift after the death of my graphics card, i just decided to create my own Rock Band Clone.
    After 5 months of no sleep… this is what i came up with:

    The game is in its very early stages right now but this is what i have as… features?
    – Multi-track audio.
    – Midi system works with all Rock Band focused songs (MIDI notes like BRE, Solo, Toms/Cymbals markers are all loaded… i just need to implement them in gameplay.)
    – Song Selection menu with preview audio and info.
    – 3D Models and textures (except for the board background… which i only placed from a Phase Shift Texture Pack) made by me.
    – User-configurable board speed.
    – Basic Guitar / Bass Gameplay System.
    In this thread i’ll keep posting updates about the project development (Click any of the blue links to go to that post).
    UPDATES LIST:
    #484488
    RongoIK
    Participant

    This looks great! I will definitely download this (if it has a free version) when it’s ready. Hey look, you got a another sub. :excited:

    #484489
    TrojanNemo
    Participant

    Like I said on Reddit, good luck. Now that I’m not on mobile, I can link you:

     

    http://customscreators.com/index.php?/topic/15804-the-source-code-to-all-my-programs/

    #484490
    MrPrezident
    Moderator

    Wow that really looks amazing, I can’t wait to see your progress on this.

    #484491
    ghostbyob
    Participant

    Don’t give up! This looks really solid!

    #484493
    WarSquirtle
    Member

    nice start. What’s up with Phase Shift? I haven’t tried it. Is it open source? Might it be easier to optimize phase shift rather than build from scratch?

    #484494
    ofsp6070
    Member

    nice start. What’s up with Phase Shift? I haven’t tried it. Is it open source? Might it be easier to optimize phase shift rather than build from scratch?

    Phase shift is closed source. My problem with that game is the FPS i get, My PC never goes up from 40 FPS even at low settings

     

    Wow that really looks amazing, I can’t wait to see your progress on this.

    Thanks!

     

    This looks great! I will definitely download this (if it has a free version) when it’s ready. Hey look, you got a another sub. :excited:

    My plan is to release it free!

    #484495
    raynebc
    Participant

    Phase Shift is closed source and it’s development progress has gotten stale (no new releases in over 2 years).

    #484496
    Farottone
    Keymaster

    How are you handling vocals?

    #484497
    ofsp6070
    Member

    I’m not experimenting with vocals yet as that is the most difficult instrument to make. I’ll try to implement them after I finish with the core instruments (5 – lane keyboard included).

    #484500
    Bansheeflyer
    Moderator

    This is really cool. I’m actually very interested in seeing how you put it together code-wise.

     

    I assume you have plans for eventual pro-instrumentation?

    #484508
    RongoIK
    Participant

    Phase shift is closed source. My problem with that game is the FPS i get, My PC never goes up from 40 FPS even at low settings

     

    Thanks!

     

    My plan is to release it free!

    Sweet good luck!

     

    I’m not experimenting with vocals yet as that is the most difficult instrument to make. I’ll try to implement them after I finish with the core instruments (5 – lane keyboard included).

    I didn’t think about vocals, hope it turns out alright <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    #484511
    ofsp6070
    Member

    This is really cool. I’m actually very interested in seeing how you put it together code-wise.

     

    I assume you have plans for eventual pro-instrumentation?

    It is actually fairly simple once you get past the “try to read midi and get frustrated” part. I store all the notes (easy, medium, hard and expert) of an instrument in an array list, then depending on the difficulty the user selected (which in the video is hard coded at Expert) i filter all the notes that are not that specific to that difficulty except things like markers and send the other notes to another array which makes a difficulty change mid-song possible. After all releated to midi is setup, i “pre-spawn” the notes, and then I start a coroutine (a task that repeats until i stop it) that checks for the time and if a note has the same time as the current playback, i enable the note and set it up depending on the situation (it is a hopo? are forced hopos on/off enabled? is the length longer that a 1/16 note?, etc.). For the board sync i use a clock that counts Unity’s delta time and try to keep it in sync with the audio source.

    #484519
    Anonymous
    Inactive

    Woah.

     

    This is something I have never expected to show up on C3 at all.

     

    Can you implement online multiplayer jk

    #484521
    ofsp6070
    Member

    I uploaded a new video comparing the chart of TTFAF from Rock Band 3, i added hopos and markers like OD Phrases and forced HOPOs.

     

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