PS3: Only half of the customs are showing up.

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  • #508576

    Any help guys? At least to why my songs are ending abruptly?

    #508578

    It is a problem with your DTA file (If you’re refering to songs not showing up).

    If you still add 390 customs in one go and you have problems, it will be a pain to find the problematic song within these 390 songs.

    There’s a reason why I say to add small batches and test every batches, it’s to prevent taking forever to find a probvlem if there’s one.

    We can’t just download your DTA and take a look at it, there’s thousands of entries, manually looking at each one would take too much time, and sometimes the error is so subtle you will miss it.

    The best way to find the problematic song is to load small batches until you load a batch that doesn’t work, then you know the song is in that batch., then you reduce that batch until you narrow it down.

    #508586

    It is a problem with your DTA file (If you’re refering to songs not showing up).

     

    If you still add 390 customs in one go and you have problems, it will be a pain to find the problematic song within these 390 songs.

     

    There’s a reason why I say to add small batches and test every batches, it’s to prevent taking forever to find a probvlem if there’s one.

     

    We can’t just download your DTA and take a look at it, there’s thousands of entries, manually looking at each one would take too much time, and sometimes the error is so subtle you will miss it.

     

    The best way to find the problematic song is to load small batches until you load a batch that doesn’t work, then you know the song is in that batch., then you reduce that batch until you narrow it down.

    Do you think it’s a song that causes the problem? Or is it because that I’ve downloaded like 50-100 songs that I’ve overwritten?

    #508587

    It’s a specific song.

    When a song has a bad DTA entry, the game will stop reading the DTA file from that point.

    #508588
    Shroud
    Participant

      If you manually copy-pasted DTA entries into the old songs.dta, it could also be that you accidentally added an extra character or remove some. That was my case at least.

      #508596

      It’s a specific song.

       

      When a song has a bad DTA entry, the game will stop reading the DTA file from that point.

      Oh well I guess it’s quite easier then, thanks for telling me, I know most of the songs that were missing anyway, looks like I’ll have to manually check and I’ll try to remove that one DTA entry.

      #508597

       

      ;The following values will be read by Visualizer, DO NOT EDIT MANUALLY

      ;Song authored by drummerockband
      ;Song=Don’t Know Why
      ;Country=United States
      ;Language(s)=English,
      ;Karaoke=0
      ;Multitrack=0
      ;Convert=0
      ;2xBass=0
      ;RhythmKeys=0
      ;RhythmBass=0
      ;RB3Version=0
      ;ExpertOnly=0
      )
      (
      ‘dontgoaway’
      (
      ‘name’
      “Don’t Go Away”
      )
      (
      ‘artist’
      “Oasis”
      )
      (‘master’ 1)
      (
      ‘song’
      (
      ‘name’
      “songs/dontgoaway/dontgoaway”
      )
      (
      ‘tracks_count’
      (2 2 2 2 2 2)
      )
      (
      ‘tracks’
      (
      (
      ‘drum’
      (0 1)
      )
      (
      ‘bass’
      (2 3)
      )
      (
      ‘guitar’
      (4 5)
      )
      (
      ‘vocals’
      (6 7)
      )
      (
      ‘keys’
      (8 9)
      )
      )
      )
      (
      ‘pans’
      (-1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00)
      )
      (
      ‘vols’
      (0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00)
      )
      (
      ‘cores’
      (-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
      )
      (‘vocal_parts’ 1)
      (
      ‘drum_solo’
      (
      ‘seqs’
      (‘kick.cue’ ‘snare.cue’ ‘tom1.cue’ ‘tom2.cue’ ‘crash.cue’)
      )
      )
      (
      ‘drum_freestyle’
      (
      ‘seqs’
      (‘kick.cue’ ‘snare.cue’ ‘hat.cue’ ‘ride.cue’ ‘crash.cue’)
      )
      )
      (mute_volume -96)
      (mute_volume_vocals -12)
      (hopo_threshold 170)
      )
      (‘song_scroll_speed’ 2300)
      (
      ‘bank’
      “sfx/tambourine_bank.milo”
      )
      (drum_bank sfx/kit01_bank.milo)
      (‘anim_tempo’ 16)
      (‘song_length’ 291619)
      (‘preview’ 59003 89003)
      (
      ‘rank’
      (‘drum’ 178)
      (‘guitar’ 176)
      (‘bass’ 135)
      (‘vocals’ 218)
      (‘keys’ 153)
      (‘real_keys’ 0)
      (‘band’ 243)
      )
      (‘genre’ ‘rock’)
      (‘vocal_gender’ ‘male’)
      (‘version’ 30)
      (‘format’ 10)
      (‘album_art’ 1)
      (‘year_released’ 1997)
      (‘rating’ 1)
      (‘sub_genre’ ‘subgenre_other’)
      (‘song_id’ 1674700027)
      (solo (guitar))
      (‘tuning_offset_cents’ 0)
      (‘guide_pitch_volume’ -3.00)
      (‘game_origin’ ‘ugc_plus’)
      (‘encoding’ ‘latin1’)
      (
      ‘album_name’
      “Be Here Now”
      )
      (‘album_track_number’ 4)
      ;DO NOT EDIT THE FOLLOWING LINES MANUALLY
      ;Created using Magma: C3 Roks Edition v3.3.2
      ;Song authored by funkydunkleman
      ;Song=Don’t Go Away
      ;Language(s)=English,
      ;Karaoke=0
      ;Multitrack=0
      ;Convert=0
      ;2xBass=0
      ;RhythmKeys=0
      ;RhythmBass=0
      ;CATemh=0
      ;ExpertOnly=0
      )
      (rockandrollstarRB3
      (name “Rock ‘n’ Roll Star”)
      (artist “Oasis”)
      (master TRUE)
      (context 128)
      (song
      (name songs/rockandrollstar/rockandrollstar)
      (tracks
      ((drum (0 1 2 3 4 5))
      (bass 6)
      (guitar (7 8))
      (vocals (9 10))
      )
      )
      ; —K— —SN– –CYM– BS –GTR– –VOX– –TRKS–
      (pans ( -1.0 1.0 -1.0 1.0 -1.0 1.0 0.0 -1.0 1.0 -1.0 1.0 -1.0 1.0 ))
      (vols ( 0.0 0.0 0.0 0.0 -1.5 -1.5 -3.0 -3.5 -3.5 -3.0 -3.0 -5.0 -5.0 ))
      (cores ( -1 -1 -1 -1 -1 -1 -1 1 1 -1 -1 -1 -1 ))
      (drum_solo
      (seqs (kick.cue snare.cue tom1.cue tom2.cue crash.cue))
      )
      (drum_freestyle
      (seqs (kick.cue snare.cue hat.cue ride.cue crash.cue))
      )
      (midi_file songs/rockandrollstar/rockandrollstar.mid)
      )
      (song_scroll_speed 2300)
      (bank sfx/tambourine_bank.milo)
      (anim_tempo kTempoMedium)
      (preview 83034 111455)
      (rank
      (drum 255)
      (guitar 275)
      (bass 225)
      (vocals 221)
      (band 230)
      )
      (genre rock)
      (decade the90s)
      (vocal_gender male)
      (downloaded TRUE)
      ; Added from RB3 DTB
      (solo (vocal_percussion))
      (format 10)
      (version 1)
      (game_origin rb1_dlc)
      (rating 2)
      (year_released 1994)
      (alternate_path TRUE)
      (album_art TRUE)
      (song_id 1707400691)
      (album_name “Definitely Maybe”)
      (album_track_number 1))
      (SomeMightSay
      (name “Some Might Say”)
      (artist “Oasis”)
      (master TRUE)
      ;ORIG_ID=GHWTSomeMightSay
      ;ORIG_ID=1000001154
      (‘song_id’ 1000001563)
      (song
      (name “songs/somemightsay/somemightsay”)
      (tracks
      ((drum (0 1 2 3 4 5))
      (bass (6 7))
      (guitar (8 9))
      (vocals (10 11))
      (keys ())
      )
      )
      (vocal_parts 3)
      (pans ( -1.0 1.0 -1.0 1.0 -1.0 1.0 -1.0 1.0 -1.0 1.0 -1.0 1.0 -1.0 1.0 ))
      (vols ( 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 ))
      (cores ( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ))
      (drum_solo
      (seqs (kick.cue snare.cue tom1.cue tom2.cue crash.cue))
      )
      (drum_freestyle
      (seqs (kick.cue snare.cue hat.cue ride.cue crash.cue))
      )
      )
      (bank sfx/tambourine_bank.milo)
      (anim_tempo kTempoMedium)
      (song_scroll_speed 2300)
      (preview 39500 69500)
      (song_length 368298)
      (solo (guitar))
      (
      ‘rank’
      (‘drum’ 1)
      (‘guitar’ 176)
      (‘bass’ 135)
      (‘vocals’ 175)
      (‘keys’ 0)
      (‘real_keys’ 0)
      (‘real_guitar’ 0)
      (‘real_bass’ 0)
      (‘band’ 165)
      )
      (format 10)
      (version 30)
      (game_origin ugc_plus)
      (rating 1)
      (genre rock)
      (vocal_gender male)
      (year_released 1995)
      (album_art TRUE)
      (album_name “(What’s the Story) Morning Glory?”)
      (album_track_number 7)
      (vocal_tonic_note 9)
      (song_tonality 1)
      (encoding latin1)
      )
      (
      ‘standbyme’
      (
      ‘name’
      “Stand By Me”
      )
      (
      ‘artist’
      “Oasis”
      )
      (‘master’ 1)
      (
      ‘song’
      (
      ‘name’
      “songs/standbyme/standbyme”
      )
      (
      ‘tracks_count’
      (2 2 2 2 2 2)
      )
      (
      ‘tracks’
      (
      (
      ‘drum’
      (0 1)
      )
      (
      ‘bass’
      (2 3)
      )
      (
      ‘guitar’
      (4 5)
      )
      (
      ‘vocals’
      (6 7)
      )
      (
      ‘keys’
      (8 9)
      )
      )
      )
      (
      ‘pans’
      (-1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00)
      )
      (
      ‘vols’
      (0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00)
      )
      (
      ‘cores’
      (-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
      )
      (‘vocal_parts’ 3)
      (
      ‘drum_solo’
      (
      ‘seqs’
      (‘kick.cue’ ‘snare.cue’ ‘tom1.cue’ ‘tom2.cue’ ‘crash.cue’)
      )
      )
      (
      ‘drum_freestyle’
      (
      ‘seqs’
      (‘kick.cue’ ‘snare.cue’ ‘hat.cue’ ‘ride.cue’ ‘crash.cue’)
      )
      )
      (mute_volume -96)
      (mute_volume_vocals -12)
      (hopo_threshold 170)
      )
      (‘song_scroll_speed’ 2300)
      (
      ‘bank’
      “sfx/tambourine_bank.milo”
      )
      (drum_bank sfx/kit01_bank.milo)
      (‘anim_tempo’ 16)
      (‘song_length’ 362138)
      (‘preview’ 114007 144007)
      (
      ‘rank’
      (‘drum’ 178)
      (‘guitar’ 176)
      (‘bass’ 135)
      (‘vocals’ 175)
      (‘keys’ 153)
      (‘real_keys’ 0)
      (‘band’ 215)
      )
      (‘genre’ ‘rock’)
      (‘vocal_gender’ ‘male’)
      (‘version’ 30)
      (‘format’ 10)
      (‘album_art’ 1)
      (‘year_released’ 1997)
      (‘rating’ 1)
      (‘sub_genre’ ‘subgenre_rock’)
      (‘song_id’ 1674700022)
      (‘tuning_offset_cents’ 0)
      (‘guide_pitch_volume’ -3.00)
      (‘game_origin’ ‘ugc_plus’)
      (‘encoding’ ‘latin1’)
      (
      ‘album_name’
      “Be Here Now”
      )
      (‘album_track_number’ 4)
      ;DO NOT EDIT THE FOLLOWING LINES MANUALLY
      ;Created using Magma: C3 Roks Edition v3.3.2
      ;Song authored by funkydunkleman
      ;Song=Stand By Me
      ;Language(s)=English,
      ;Karaoke=0
      ;Multitrack=0
      ;Convert=0
      ;2xBass=0
      ;RhythmKeys=0
      ;RhythmBass=0
      ;CATemh=0
      ;ExpertOnly=0
      )
      (
      ‘otisreddingrespect2016_rb’
      (
      ‘name’
      “Respect”
      )
      (
      ‘artist’
      “Otis Redding”
      )
      (‘master’ 1)
      (
      ‘song’
      (
      ‘name’
      “songs/otisreddingrespect2016/otisreddingrespect2016”
      )
      (
      ‘tracks_count’
      (2 2 2 2 2 2)
      )
      (
      ‘tracks’
      (
      (
      ‘drum’
      (0 1)
      )
      (
      ‘bass’
      (2 3)
      )
      (
      ‘guitar’
      (4 5)
      )
      (
      ‘vocals’
      (6 7)
      )
      (
      ‘keys’
      (8 9)
      )
      )
      )
      (
      ‘pans’
      (-1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00)
      )
      (
      ‘vols’
      (0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 -0.00 -0.00)
      )
      (
      ‘cores’
      (-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
      )
      (‘vocal_parts’ 3)
      (
      ‘drum_solo’
      (
      ‘seqs’
      (‘kick.cue’ ‘snare.cue’ ‘tom1.cue’ ‘tom2.cue’ ‘crash.cue’)
      )
      )
      (
      ‘drum_freestyle’
      (
      ‘seqs’
      (‘kick.cue’ ‘snare.cue’ ‘hat.cue’ ‘ride.cue’ ‘crash.cue’)
      )
      )
      (mute_volume -96)
      (mute_volume_vocals -12)
      (hopo_threshold 170)
      )
      (‘song_scroll_speed’ 2300)
      (
      ‘bank’
      “sfx/tambourine_bank.milo”
      )
      (drum_bank sfx/kit03_bank.milo)
      (‘anim_tempo’ 32)
      (‘song_length’ 140815)
      (‘preview’ 45000 75000)
      (
      ‘rank’
      (‘drum’ 151)
      (‘guitar’ 176)
      (‘bass’ 181)
      (‘vocals’ 218)
      (‘keys’ 153)
      (‘real_keys’ 0)
      (‘band’ 243)
      )
      (‘genre’ ‘rbsoulfunk’)
      (‘vocal_gender’ ‘male’)
      (‘version’ 30)
      (‘format’ 10)
      (‘album_art’ 1)
      (‘year_released’ 1965)
      (‘rating’ 2)
      (‘sub_genre’ ‘subgenre_soul’)
      (‘song_id’ 1083400096)
      (solo (vocal_percussion))
      (‘tuning_offset_cents’ 0)
      (‘guide_pitch_volume’ -3.00)
      (‘game_origin’ ‘ugc_plus’)
      (‘encoding’ ‘latin1’)
      (
      ‘album_name’
      “Otis Blue/Otis Redding Sings Soul”
      )
      (‘album_track_number’ 2)
      ;DO NOT EDIT THE FOLLOWING LINES MANUALLY
      ;Created using Magma: C3 Roks Edition v3.2.1
      ;Song authored by Jimi369
      ;Song=Respect
      ;Language(s)=English,
      ;Karaoke=0
      ;Multitrack=0
      ;Convert=0
      ;2xBass=0
      ;RhythmKeys=0
      ;RhythmBass=0
      ;CATemh=0
      I’ve found out the song that was causing the problem it was Some Might Say by Oasis, and it seems that the lines ;DO NOT EDIT THE FOLLOWING LINES MANUALLY and the following lines with the semicolon, did not appear for that song. The thing is the positioning of the DO NOT EDIT THE FOLLOWING LINES MANUALLY… of the other songs were flipped. It’s quite hard to explain in words but if you check my quote above you can see what I’m trying to explain. How do I fix this?
      #508599

      Looks like the songs are now loading properly, I just removed the song DTA entry. I’m still wanting to fix the loop ending, and some songs abruptly ending too.

      #508603

      These will be much more tricky to fix, but you can look at Shroud’s threads on the subject.

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