“Phantom” MIDI Notes

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  • #393523

    I’m trying to figure out how to delete some rogue MIDI notes that seem to have snuck into my Guitar chart when I pasted some notes from a MIDI file. These notes only show up at the very bottom of the “Part Guitar” track bar. These notes are below what I can access on the actual guitar chart. The chart bottoms out at “Left Hand Lowest” and these notes are below that line.

     

    I’m pretty sure these notes are causing Magma to throw the error: Cannot parse event 0xe0 at [75:1:260]

     

    These notes appear to be linked to the actual guitar notes I pasted. When I deleted a pasted note, most of the phantom notes that line up below it went away, but not all of them.

     

    Is there any way to access the chart below “Left Hand Lowest”?

     

    I know this reads like a bunch of gibberish, but I’m hoping someone else knows what I’m talking about…

     

    Thanks!!!

    #463584

    Sounds like to me it’s sysex events.

    On the bottom left where it says “text events”, change it to “sysex” and see if there’s anything there.

    Sysex events show up in the same area as events, and they are connected to notes, so that’s probably what it is.

     

    I hope this makes sense.

    #463591
    Spindoctor
    Participant

      Two ways I know of fixing or eliminating these.

      When copy/pasting notes do not select all events. Right click & drag an envelope around the notes you want to copy.

      OR

      open the guitar midi & click view at the top & check mark “mode: event list”. It will change the look of the midi to a list. In the type column you should only see note or trackname. Anything else you see will be the notes you can’t see & can be deleted. When done put the check mark back on “mode: named notes”

      #463603
      Farottone
      Keymaster

        For all MIDI events except for Sysex, CAT has a single command to run. For Sysex you need to remove them in one go by hand.

        #463607

        Thanks for all three responses guys!

         

        Farottone’s suggestion about CAT seemed like the easiest, so I started there. That “Remove Invalid Markers” button worked like a charm! It’s been awhile since I actually read through the CAT documentation – guess it might be worth going back and brushing up <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_happy.png” />

        #463608
        Farottone
        Keymaster

          Thanks for all three responses guys!

           

          Farottone’s suggestion about CAT seemed like the easiest, so I started there. That “Remove Invalid Markers” button worked like a charm! It’s been awhile since I actually read through the CAT documentation – guess it might be worth going back and brushing up <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_happy.png”>

           

          Pro tip: if you run ANY command on a track with invalid markers, those will be automatically removed anyway. I hardly ever use that command anymore because between Fix Sustains, automatic animations, etc. there isn’t a single track that doesn’t underog to a CAT process.

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