Overdrive Activation questions
Tagged: activation, drums overdrive, guitar bass overdrive, overdrive, Overdrive activation, vocal overdrive
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November 4, 2019 at 10:14 am #397300
Hello Everyone
Sorry to ask about a probably boring redundant question but i’m stuck with overdrive activation to end my first song.
My question are :
1) Is RBN plug show the green area before an activation ?(visual)
2) I use Drum Fill line 120/124 to put activation window but nothing is shown on the preview RBN Fx
3) Do i have to use BRE-120/124 lines for bass/Guitar ?
4) I put overdrive line for vocals but i don’t understand where to put activation window, is it about lines 120 to 124 again or is it done automatically ?
I wish you a good day !
ps: I’ve already read the drums fill section of drum authoring of the tutorial but it’s not clear for me , may be because it’s not shown on RBN fx.
November 4, 2019 at 11:57 am #507731Hello!
1) In-game, you will see the green area if you have turned off drum fills in the options menu. The section is not shown through the plugin.
2) The section is not shown through the plugin.
3) No. Only if a Big Rock Ending is applicable to the song.
4) Overdrive is drawn on note 116 G#7. If you use the template, each line should have names shown to the left in the editor.
November 4, 2019 at 8:13 pm #507737Hello EchoOfMystery
Thanks a lot for your answer .
I’m using this RB template .
[topic=http://customscreators.com/index.php?/topic/18019-my-authoring-template-for-anyone-who-may-be-interested/?hl=template%5DRBTemplate[/topic]
1) Now i know that i can’t visualise the green Activation cymbal in RBN Fx
2)I have overdrive noted on line 116 for the bass/Guitar that the line i used but when i try C3 magma the magma app say “no overdrive path” for bass drums/guit/vocal but i can seen them what can i do wrong ?
I will retry tonight to see if it works in the game
Thanks for your time and help !
November 4, 2019 at 9:43 pm #507740Can you post the complete error message from Magma?
November 4, 2019 at 10:41 pm #5077412)I have overdrive noted on line 116 for the bass/Guitar that the line i used but when i try C3 magma the magma app say “no overdrive path” for bass drums/guit/vocal but i can seen them what can i do wrong ?
Make sure there’s at least one note below overdrive for it to be collected, or that it its exactly the same length of a phrase marker, and…
Can you post the complete error message from Magma?
November 4, 2019 at 10:46 pm #507742Hello Buster66I think i’m using the wrong .mid file because magma only referencing “drum part found “.-I’m picking the file in /Documents/reaper/myproject . I pick the .mid but the date is not good, it shows 4/10/19 and i have saved my project today 2/11/19.-In my RB template reaper project, i have Beat/Event/Drums/Guitar/Keyboard/Bass/Vocals Tracks , so that’s why i ‘m thinking i’m using the wrong.mid file .ps:I assume i’m a total beginner with Reaper i know many editing software (audio/video) but this one looks like very strange to me. But it also can be used to do customs songs so i keep fighting it ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> joke.Here is the message i got from Magma when i clic on TEST!Found PART DRUMS…Nemo’s MIDI AutoGen process started.Added drum mix events successfully.Nemo’s MIDI AutoGen process completed.Starting Basic EMH Check..WARNING: PART DRUMS Hard has 0 notes.WARNING: PART DRUMS Medium has 0 notesWARNING: PART DRUMS Easy has 0 notesThere were only 3 problems reportedThis means the charts most likely have reductions charted except where reported in the log.Ready to send files to MagmaCompiler … hold on.Output from MagmaCompiler follows:Reading the archiveMIDI Compiler: Starting…ERROR: MIDI Compiler: (MIDI FILE): Track EVENTS required but not foundERROR: MIDI Compiler: (MIDI FILE): Track BEAT required but not foundERROR: MIDI Compiler: (MIDI FILE): Halting validation due to missing and/or extraneous MIDI tracksMIDI Compiler: Done.MagmaCompiler reported some errors. Please see the log for details on what must be fixed.November 5, 2019 at 1:47 am #507745In Reaper when you export to midi, make sure to unmute all the tracks you want to export. Those are the red “M” buttons on the track names on the left hand side. Make sure the ones you want to export are not red. Also, when you export it will show you where it is going to put the .mid file and what it will be called.
November 5, 2019 at 10:45 am #507749Hello and thanks both of you for the help !
Buster66 i think you put the finger on my issue, i had one hidden track in my project, who was muted now the mid file is working… But i’m hitting another problem …
1)Magma says i have to put my AuthorID but it always sending me an “it’s an invalid Key” message.
I”m using the 5 numbers i’ve found on my profile “AuthorsID”
I going yo search on forum about that but it seems my midi export problem is solved !
Thanks a lot to both of you Buster66 and EchoOfMystery
I found this for my Author ID issue i will give it a try !
[post=http://customscreators.com/index.php?/topic/17237-solution-for-invalid-author-id-in-magma/%5DAUTHORID ISSUE[/post]
November 5, 2019 at 11:46 am #507750You’re welcome! You’ve found the topic, but anyways: “In Magma, select ‘Options’, then uncheck ‘Use unique numeric song ID'”.
November 5, 2019 at 2:37 pm #507751You’re welcome! You’ve found the topic, but anyways: “In Magma, select ‘Options’, then uncheck ‘Use unique numeric song ID'”.
Thanks EchoOfMystery
Yes i have unchecked the option for Numerical ID, i’m getting a bit closer to play my first custom ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> I’m fighting markers+events then i will try to understand Keyboards part !
November 5, 2019 at 5:59 pm #507755Thanks EchoOfMystery
Yes i have unchecked the option for Numerical ID, i’m getting a bit closer to play my first custom ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> I’m fighting markers+events then i will try to understand Keyboards part !
Great! Good luck to you.
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