Off-timed notes.

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  • #389820

    I’m getting pretty close to having a track I’m actually proud to share, but still working on a few things. The CON built successfully, but the gems and song aren’t synced up. Wondering if it’s something to do with where [play] is placed. Should there be only one instrument with [play], or should they all have them? And at what point relative to the audio/drum count/first note?

    #413009
    Farottone
    Keymaster

      [play] is irrelevant. Make sure you render your audio out from Reaper and that you export your MIDI with its tempo map.

      #413011

      Now when I try to build, I’m being told there are no drum overdrive fills or vocal overdrive markers. Any usual causes for that? All the overdrive and fill sections should be on there.

       

      (And thank you again for the assistance, I’m way too excited about getting involved in this.)

       

      Edit — May have figured it out on my own, will update.

      #413014

      Everything is working great now. Way too easy to get gold, need to remove some overdrive sections. Thank you again!

      #413029
      StackOverflow0x
      Participant

        I’m curious, but how was it not synced up? Did it sync fine in Reaper but not in game?

        #413030

        I didn’t think to render its own audio file, so I was just using a WAV-converted version of the song, without the drum count.

        #413037
        StackOverflow0x
        Participant
          I didn’t think to render its own audio file, so I was just using a WAV-converted version of the song, without the drum count.

          Oh, okay. Good catch.

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