New Issue: Vocals / Freeze

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  • #411994
    Farottone
    Keymaster
      Then what is my solution to solve it please? A graphic isn’t a solution to my issue.

       

      A graphic is not, but the docs everyone should read before attempting something like this should have:

      http://pksage.com/rbndocs/index.php?title=Audio_Setup

       

      “mono Dry Vocal stem for lipsync and phoneme detection. This should have no fx processing and whenever possible should be one single human voice at any one time (ie: try to avoid double-tracking or harmonies). We’ll run this file through our analysis software and the cleaner/dryer it is, the better it works. This audio is used for both the Solo vocal part and Harmony 1 if harmonies are authored.”

       

      You need to have at least a basic understanding of how each process works, otherwise no lip sync will be the least of your problems moving forward.

      #411995
      Vx_

        How do I make one then? I don’t have stems to work with.

        #411996
        Farottone
        Keymaster
          How do I make one then? I don’t have stems to work with.

           

          Either export the the actual song in the proper format for Dryvox and check the results or record yourself talking/speaking in the microphone keeping the correct timing and use that.

          #412046
          Vx_

            Okay. I tested the song now and the vocalist is lip synching, so I’m very happy to see. As for the whole song in its entirety, just some minor off-tempo moments but its a very minor gripe at the moment that I’m in no rush into fixing.

             

            So thank you.

             

            Just for future reference, do harmonies work in the same principle? How does the game determine who sings the parts the vocalist doesn’t? I have a pretty good idea but I just want to get the 100%.

            #412052
            espher
            Participant

              In one of the tracks (EVENTS? Drawing a blank and don’t have REAPER access atm!) there are ‘singalong’ rows for midi notes. I use these to map my singalongs. I believe even if that’s not present the game uses some method based on on the dryvox files for the harmony parts but I’ve never left it to the engine, personally.

              #412053
              Farottone
              Keymaster
                In one of the tracks (EVENTS? Drawing a blank and don’t have REAPER access atm!) there are ‘singalong’ rows for midi notes. I use these to map my singalongs. I believe even if that’s not present the game uses some method based on on the dryvox files for the harmony parts but I’ve never left it to the engine, personally.

                 

                PART VENUE.

                #412057
                Oddbrother
                Participant
                  Just for future reference, do harmonies work in the same principle? How does the game determine who sings the parts the vocalist doesn’t? I have a pretty good idea but I just want to get the 100%.

                  If you use one dryvox, all the band members share the same lip-sync data.

                   

                  If you use more than one dryvox for harmonies, guitarist will use HARM2 and bassist will use HARM3. The keyboardist will use either of these depending on which band member is replaced.

                  #412096
                  Vx_

                    I’m actually curious to how (internally) the dryvox files make things work now. Because I always thought the characters got their data from the pronunciation within the lyric events you insert in the PART_VOCALS midi charts. That is part of it, right?

                     

                    Say you use the same dryvox file for harmony 2 or harmony 3, would that work, or do they require a distinct sonic frequency to function properly?

                    #412104
                    Farottone
                    Keymaster
                      I’m actually curious to how (internally) the dryvox files make things work now. Because I always thought the characters got their data from the pronunciation within the lyric events you insert in the PART_VOCALS midi charts. That is part of it, right?

                       

                      Lipsync is created using Dry vox, which is also how almost any videogame/multimedia animation project works. Dry vox though is also used for scoring purposes in that it relaxes scoring window when MIDI data dry vox pitches.

                      #412133
                      Vx_

                        So I can not chart the lyrics and the lip sync would still work?

                        #412134
                        Farottone
                        Keymaster
                          So I can not chart the lyrics and the lip sync would still work?

                           

                          If you do vocals you need to chart the lyrics, why wouldn’t you?

                          #412135
                          Vx_

                            I just want a yes or no. I could simply just chart brief random lines. I don’t mind charting vocals for the remainder of the month but I’m going back to college February and I’ll be lucky to find time to chart songs with or without vocals. I’m just designing a few tracks at the moment for our gatherings and we rarely do vocals anyway. Vocals take half the time of the entire chart the way it’s been for me, so I’m thinking of cutting them off. I mean, it’s like hiring two cashiers for one cash register. It might help, but there’s no real purpose and it’s resources being spent.

                             

                            Nothing against the game, I need to find ways to budget my time.

                            #412154
                            espher
                            Participant
                              So I can not chart the lyrics and the lip sync would still work?

                               

                              Probably, though the timing will be based in part on your note tubes, so you would still need to have tubes (even if non-pitched) lined up right anyway. At that point you may as well import lyric events (again, even if non-pitched) and have a ghetto vocals chart.

                              #412477
                              Vx_

                                Hello again. Since this exchange, I’ve authored 3 songs now and I didn’t know at first, but it turned out to be a rewarding experience. The vocals thing, I found a process that cuts my time considerably so I went and did anyway. If you’re allowing anyone to submit tracks, maybe, I cannot guarantee it, I can go back into one of my previous songs and polish it up.

                                 

                                Anyway, the real reason why I’m here, I didn’t want to start a new thread so I’ll post it here. The harmonies thing I was talking about, I am beginning to cross that bridge. I have a song that has a hip-hop interlude and I’m trying everything to get a second vocalist to work. I’ve used some of the advice from earlier but when I preview the song, where the second vocalist should be singing, it only focuses on the (at the moment) idol main vocalist. That said, I’m not 100% sure if the second person is singing or not. I did have a singalong note written in the events stem but that didn’t seem to matter unless the venue autogenerator overwrites those things.

                                 

                                So where do I go from here?

                                 

                                Thanks.

                                #412524
                                espher
                                Participant

                                  It’s possible the camera cuts the autogenerated venue is making are simply not pointing at the person you have singing HARM2.

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