Multi-track authoring

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  • #510201
    Shroud
    Participant

      In my opinion, it’s even possible that Harmonix didn’t have true stems for some songs and had to manage with software-created imperfect stems.

       

      If you have time, you can play with mixing in Reaper and make your best judgement on what sounds best. I would be happy either way as a player but then I also don’t mind single track customs <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

      #510203

      Yes, there are DIY stems that harmonix uses that have bleed from other tracks in the stems. I don’t think that was an intended feature, but wouldn’t be hard to re-create if you really want some bleeding from other tracks, you’d just need to render the stems with very low volume of the other tracks… but that’d be very weird to do that on purpose imho.

      #510206
      Shroud
      Participant

        On second thoughts, it’s much easier to just play with volume values in Magma, which can also be later edited in the DTA file manually by the user.

         

        Make sure you understand the meaning of volume values in dB <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> To halve the volume of an audio file, you need to set it to -3 dB. For example, when creating stems using the latest version of spleeter, you can’t separate guitar from keyboard yet, so you get a single stem with guitar+keyboard. What I did in this case, is to use the same stem for both instruments and set them both to -3dB: if you miss either the guitar or keys, both of them are lowered to half volume but not completely cancelled, which will happen only if both players miss simultaneously. With this arrangement, when everyone plays correctly (or when nobody plays guitar or keys), the volumes add up to the original total, and the song sounds just like the full CD audio.

        #510209
        LSUJROY
        Participant

          On second thoughts, it’s much easier to just play with volume values in Magma, which can also be later edited in the DTA file manually by the user.

           

          Make sure you understand the meaning of volume values in dB <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> To halve the volume of an audio file, you need to set it to -3 dB. For example, when creating stems using the latest version of spleeter, you can’t separate guitar from keyboard yet, so you get a single stem with guitar+keyboard. What I did in this case, is to use the same stem for both instruments and set them both to -3dB: if you miss either the guitar or keys, both of them are lowered to half volume but not completely cancelled, which will happen only if both players miss simultaneously. With this arrangement, when everyone plays correctly (or when nobody plays guitar or keys), the volumes add up to the original total, and the song sounds just like the full CD audio.

           

          So in my case, for a single player, if I set the guitar audio stem in Magma to -3 db then when I miss the notes or just stop playing, they wouldn’t be completely muted, instead they would just be a lower volume? Sorry for the confusion.

          #510218
          Shroud
          Participant

             

            So in my case, for a single player, if I set the guitar audio stem in Magma to -3 db then when I miss the notes or just stop playing, they wouldn’t be completely muted, instead they would just be a lower volume? Sorry for the confusion.

            No, sorry I was referring to another idea… related to when you have some not fully separated instruments.

             

            In your case you have perfectly separated stems, right?

            #510227
            LSUJROY
            Participant

              No, sorry I was referring to another idea… related to when you have some not fully separated instruments.

               

              In your case you have perfectly separated stems, right?

               

              Yes. Guitar, Bass, Drums and Vocals.

              #510253
              Shroud
              Participant

                 

                Yes. Guitar, Bass, Drums and Vocals.

                Ok so for your purpose I would do this:

                 

                – in Reaper, mute vocals and render a background track with all other instruments

                – in Magma, set each track volume to -3 dB including background but excluding vocals which stay at 0 dB i.e. full volume

                 

                That’s it. With these volumes the instruments will sound half as powerful when missing notes. Test in game if you like the results.

                 

                If you want MORE attenuation you need to set proper dB values so that the totals result in almost normal audio, but I can help. For example:

                 

                – if you want instruments attenuated down to ~33%, set their volume to -1.8 dB and set the background track to -4.8 dB

                 

                – if you want instruments attenuated down to ~25%, set their volume to -1.5 dB and set the background track to -6 dB

                 

                You can’t make different instruments attenuated by different amounts this way, you’ll have to create a more specific mix in Reaper.

                #510449
                LSUJROY
                Participant

                  Just wanted to say thanks for all the help!

                   

                  I finally got around to updating my songs with backing. Had to play around with it, but I lowered Guitar, Bass and Drums to -10dB in Reaper, to get it how I liked. I muted all other tracks and rendered it to one master track that I used for a Backing Track. Hope this helps anyone else that may come up with this problem.

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