Multi-track authoring

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  • #391616
    Dash Riprock
    Participant

      What’s the best way to deal with a multi that has no backing track, per se?

       

      Currently, I’ve rendered each instrument to it’s own stem and Count-In/Vocals to backing and it seems to work well enough, but is it right? Can I make Vocals mute on error like other instruments? Should I?

       

      :sweatdrop:

       

      Thanks,

      #436609
      Farottone
      Keymaster
        What’s the best way to deal with a multi that has no backing track, per se?

         

        Currently, I’ve rendered each instrument to it’s own stem and Count-In/Vocals to backing and it seems to work well enough, but is it right? Can I make Vocals mute on error like other instruments? Should I?

         

        :sweatdrop:

         

        Thanks,

        Vocals + harmonies are their own stem.

        #436610
        TrojanNemo
        Participant

          Count-in goes on backing.

          #436612
          Dash Riprock
          Participant

            OK. Tried that and the vocals virtually disappeared. Very muted. I suspect this has something to do with MUTE VOLUME (VOCALS) but I don’t know what the proper setting should be. Currently set at -96/-12

             

            Or maybe the vocal stem is rendered to low?

             

            edit: I should add that full mix playback in Reaper, vocals sound fine.

             

            edit: Further investigation reveals that those are default values. :blush:

             

            I’ll also add that the vocal volume was low (inaudible) despite not failing. :shobon:

            #436614
            bbsrtrain
            Participant

              Yeah, I’m just starting with a multi-track I’m doing the tempo mapping on the guitar part. Should I keep doing the mapping on the individual instruments or should I just throw it on the track with all the instruments. I’m also not sure if I should use a full MP3 or how to mix the stems to make them work. I’ve only used the MP3’s of other songs when I played around, I’ve never used multi-track stems

              #436615
              Farottone
              Keymaster
                OK. Tried that and the vocals virtually disappeared. Very muted. I suspect this has something to do with MUTE VOLUME (VOCALS) but I don’t know what the proper setting should be. Currently set at -96/-12

                 

                If you mean Magma, set it at a value between -3 and 0 and check in game.

                #436616
                Farottone
                Keymaster
                  Yeah, I’m just starting with a multi-track I’m doing the tempo mapping on the guitar part. Should I keep doing the mapping on the individual instruments or should I just throw it on the track with all the instruments. I’m also not sure if I should use a full MP3 or how to mix the stems to make them work. I’ve only used the MP3’s of other songs when I played around, I’ve never used multi-track stems

                   

                  Tempo map with drums, if that’s the question, since it’s the rhythmic instrument by definition.

                  #436617
                  Nyxyxylyth
                  Participant
                    I should add that full mix playback in Reaper, vocals sound fine.

                    MUTE VOLUME only comes into play when the player misses or fails out.

                     

                    What file did you render the vocals to (e.g., vocal.wav)? How does it sound in, say, Windows Media Player?

                    #436618
                    TrojanNemo
                    Participant
                      OK. Tried that and the vocals virtually disappeared. Very muted. I suspect this has something to do with MUTE VOLUME (VOCALS) but I don’t know what the proper setting should be. Currently set at -96/-12

                       

                      If you mean Magma, set it at a value between -3 and 0 and check in game.

                      Mute volume and track attenuation are different things. The numbers quoted are the default values for mute volume, and those shouldn’t be changed unless you know what you are doing and what you’re trying to accomplish. So OP needs to look at the track attenuation values, but I doubt that’s the issue they’re having.

                      #436621
                      Dash Riprock
                      Participant

                        All attenuation values are 0 with the exception of Crowd (a mute track) at -5.

                         

                        As indicated, Magma setting made no difference. I thought it might be instrument volume in-game, but nope.

                         

                        I’m stumped. The track previews fine in Visualizer, but no joy for vox in-game. :confused:

                        #436622
                        TrojanNemo
                        Participant

                          Vocal track volume under vocal options (using the vocals controller). Thats probably lowered and it sticks from one use to the next.

                          #436624
                          Dash Riprock
                          Participant
                            Vocal track volume under vocal options (using the vocals controller). Thats probably lowered and it sticks from one use to the next.

                            That’s the ticket! :excited:

                            #436646
                            bbsrtrain
                            Participant

                              I have all of my stems lined up in their specific tracks to keep me sane and I’m authoring the guitar part now. Do I keep those tracks in there when I finish the song and go to export it or do I put the Mp3 mixdown in the trks line. I’ve been reading through the docs but I can’t seem to understand what I need to do.

                              #436648
                              Farottone
                              Keymaster
                                I have all of my stems lined up in their specific tracks to keep me sane and I’m authoring the guitar part now. Do I keep those tracks in there when I finish the song and go to export it or do I put the Mp3 mixdown in the trks line. I’ve been reading through the docs but I can’t seem to understand what I need to do.

                                 

                                If you have the multitracks you don’t need the mixdown.

                                 

                                Btw, general message: if anybody is authoring songs with multitracks and they are not obscure songs, it’s better to PM an admin just to check that C3 isn’t working on those, because as much as we hate it we would then unfortunately ask you to pull them for our release.

                                #510191
                                LSUJROY
                                Participant

                                  I made a multi-track song and everything works just fine, but I noticed that if I play a song made by Harmonix, and start missing guitar notes for example, then you can still lightly hear the guitar in the background, but its obviously way louder when you start playing the notes again. Where my song is different is the instrument is completely cut out when not playing the notes.

                                   

                                  So my question is should I have a backing track of all the stems together on a really low volume? If so, would I set the volume level in Reaper when I render the file or in Magma? If Magma, what attenuation level should the backing track be?

                                   

                                  I understand its not truly needed, but I thought the Harmonix way of doing it sounded a little better when you missed notes.

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