Key authors around should try working for Harmonix.
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March 7, 2015 at 1:59 pm #440115Also, the fact that other music games sold more doesn’t change the fact that RB3 was the most complete music game of them all. (And that it will probably still be, if RB4 removes features)
So complete as a music game that it cut head to head features and a single-player ‘story’ mode.
March 7, 2015 at 2:21 pm #440117Also, the fact that other music games sold more doesn’t change the fact that RB3 was the most complete music game of them all. (And that it will probably still be, if RB4 removes features)So complete as a music game that it cut head to head features and a single-player ‘story’ mode.
Well, I don’t think a single player story mode is necessary for a music game, but I agree that a head to head option woud have been nice. Even though there is no “versus mode”, I still think with the rest of its features it is a more complete music game than any other one out there.
March 7, 2015 at 3:46 pm #440119See, I think you could get someone to chart keys for Harmonix…they’d just have to live in Cambridge, Mass. But that’s probably only the beginning of why they decided to drop keys. Though the outcry for the lack of keys certainly, obviously and easily supersedes that of the lack of Pro guitar, it’s as Farottone said; we don’t have an objective number. I would argue that HMX wouldn’t either because frankly I don’t know how you could precisely track that, but chew on this: American Pie, HMX’ last song before rebooting DLC and an absolute monster of a Pro Keys chart, only has around 600 scores on 360, less than the 3000 or so guitar scores for Something From Nothing and Shepherd of Fire. This extends to customs too; I think around five people might have played the track to Dry County, which is a shame because it’s one of the best I’ve ever played.
And while they can apparently patch that sort of thing in later because RB4 is going to be a huge platform for updates and apparently HMX isn’t doing RB5 if they can avoid it, at that point the question turns to peripherals. I doubt they could just wheel out a new set of proprietary keyboards to use, and then you’d have to hope either the previous ones work or the MIDI Pro adaptor is forwards compatible. The latter is far more likely, but I still wouldn’t guarantee it. I agree it’s kind of a creative step backwards, but there wouldn’t be an easy remedy.
March 7, 2015 at 4:29 pm #440120You know, I can understand that they stop making new keyboard songs, although it is sad.
I am afraid we’re back at “no keyboard heavy songs” again. I mean, RB3’s keys made songs like Imagine or pretty much everything by Billy Joel or Elton John possible. We would have never gotten those if it wasn’t for keys.
Like I said, I can understand the decision, but it is still sad. And I would hope that at least the old keyboard songs can be played with keyboard in RB4.
March 7, 2015 at 4:41 pm #440121I mean, RB3’s keys made songs like Imagine or pretty much everything by Billy Joel or Elton John possible.I remember when rock was young…
I mean, we could probably go through the pre-RB3 catalogue and compile a list of “keys heavy” or “keys-centric” songs that still saw a release, and it would be pretty large. There’s no doubt that “Imagine” or something like the “Someone Like You” custom I did wouldn’t be things without keys, but that’s more “keys only” than “keys heavy”.
March 7, 2015 at 5:43 pm #440124Also, the fact that other music games sold more doesn’t change the fact that RB3 was the most complete music game of them all. (And that it will probably still be, if RB4 removes features)So complete as a music game that it cut head to head features and a single-player ‘story’ mode.
In the 7 years I have played Rock Band I have never once thought, man this game needs a better story mode. I ALWAYS play with other people (mostly casuals, who just want to play and don’t care about some story mode) because Rock Band, at it’s core, is a party game which is why, to me, it made the sense for that type of game to evolve with options for MORE people to play the game at once. I have NEVER played Rock Band by myself and while I’m sure there are people that do, they seem to be wanting to market it as this awesome party game you play with friends and I don’t feel like sitting there playing head-to-head with some random online is the area of the game they should be concentrating on. To each his own, I suppose….
March 7, 2015 at 5:50 pm #440125In the 7 years I have played Rock Band I have never once thought, man this game needs a better story mode. I ALWAYS play with other people (mostly casuals, who just want to play and don’t care about some story mode) because Rock Band, at it’s core, is a party game which is why, to me, it made the sense for that type of game to evolve with options for MORE people to play the game at once.Well, to be fair, I guess it wasn’t really a single-player mode, as I usually played RB1 WT and RB2 BWT with a full band. Similarly, I wasn’t paying for XBL, so I never did online score duel, but I did a lot of vocals and guitar score duels locally in that same ‘party’ atmosphere (mixing things up).
Both of those, for me, were more useful than adding an instrument part that most people were extremely hesitant to play and which limited me to a small portion of my song library lest that 7th person sit on their hands. The biggest advantage to me for RB3 was harmonies, and even then, I have had to devote a huge chunk of time (I don’t dare count the number of hours) to making that a complete experience in and of itself.
ymmv, and it clearly does, but I can’t agree with anyone making a case that RB3 was indisputably a more ‘complete’ experience because of keys/pro keys and that cutting it out while supposedly adding more stuff for the multiplayer experience leads to a less ‘complete’ game.
Edit: Don’t get me wrong, I like keys even though I suck at them, but I like the stuff that went missing a lot more.
March 7, 2015 at 7:31 pm #440131ymmv, and it clearly does, but I can’t agree with anyone making a case that RB3 was indisputably a more ‘complete’ experience because of keys/pro keys and that cutting it out while supposedly adding more stuff for the multiplayer experience leads to a less ‘complete’ game.
We still have to wait and see what HMX is actually going to add to RB4 that makes the game better.
I am not saying they won’t add anything, but we still have to wait until they announce that.
But like I said, for now, all I know is, that they are taking stuff away. … and even if they add more stuff for the multiplayer experience (whatever that means), I think they already removed stuff for the multiplayer experience by removing instruments.
March 7, 2015 at 7:54 pm #440133In the 7 years I have played Rock Band I have never once thought, man this game needs a better story mode.
To me, that was the #1 issue with RB3: it wasn’t a game. I mean, the gaming part was over in a week. A global, giant, endless RB2 style world your would make my year.
March 8, 2015 at 12:02 am #440145… and even if they add more stuff for the multiplayer experience (whatever that means)The multiplayer part of the game. Playing with other people. Adding instruments was part of that. Game modes are part of that. Whatever else they’re considering is up in the air.
Sorry, I didn’t think I was writing something particularly obtuse with that statement.
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