Is it possible to add double bass pedal to existing customs songs?
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February 5, 2015 at 2:40 am #391708
I wonder if I can add 2x bass pedal for songs you released or GHtoRB3 or I have to do the whole song from the beginning?
February 5, 2015 at 6:56 am #437750Sure you can. Extract the midi out of the existing con, Use Reaper to add the double bass notes, and then C3 Con Tools should be able to create a new con with your newly edited midi.
February 5, 2015 at 4:22 pm #437760Sure you can. Extract the midi out of the existing con, Use Reaper to add the double bass notes, and then C3 Con Tools should be able to create a new con with your newly edited midi.Thanks.
Sorry for the question, but I’m new here. How can I extract the midi of a existing con? Which program do I have to use?
Thanks for helping me
February 6, 2015 at 1:25 am #437778C3 Contools/Con Explorer
February 6, 2015 at 12:09 pm #437800Optionally, you can use the RBHP method to add them, and then if you want to remove them (say, for a party) you can just remove the upgrade package rather than having to juggle two full CONs. This may be useful if you have several songs you want to upgrade to double bass, but not everyone playing wants double bass.
February 6, 2015 at 3:29 pm #437820Optionally, you can use the RBHP method to add them, and then if you want to remove them (say, for a party) you can just remove the upgrade package rather than having to juggle two full CONs. This may be useful if you have several songs you want to upgrade to double bass, but not everyone playing wants double bass.Thanks for your advices.
Actually I was wondering why RBPH doesn’t add a double bass pedal as opcional upgrade (like pro guitar/bass). I don’t know how to do it yet.
I have been reading the Farottone’s tutorial for new authors but I don’t get it. The video tutorial haven’t helped me enough because my english is not too good to understand all they say. It would be excellent a written tutorial step by step with images to explain everything, but I know C3 have a lot of work and they can’t do it, I understand that.
Although that, I’m doing my best to learn how to author songs.
Yesterday I could extract the midi file for one song using C3 con tool, and a file *.mogg (something like that). I dragged in Reaper and I saw the tracks and the notes in RBN preview but I didn’t be able to see the place when I can edit the track chart that is played on the game, I just saw a keys and some figures.
All help you can give me I will be grateful
February 6, 2015 at 6:22 pm #437837Actually I was wondering why RBPH doesn’t add a double bass pedal as opcional upgrade (like pro guitar/bass). I don’t know how to do it yet.RBHP does upgrades that would not affect the total possible score for existing charts, meaning changes in guitar, bass, drums, or solo vocals have to be done in a way where the same amount of notes or phrases is retained. Seeing how double bass would add notes to drums, that’d potentially screw over the leaderboards with these updates. As thus, I don’t think 2x Bass Pedal charts for RBHP are going to happen.
February 6, 2015 at 8:40 pm #437845RBHP does upgrades that would not affect the total possible score for existing charts, meaning changes in guitar, bass, drums, or solo vocals have to be done in a way where the same amount of notes or phrases is retained. Seeing how double bass would add notes to drums, that’d potentially screw over the leaderboards with these updates. As thus, I don’t think 2x Bass Pedal charts for RBHP are going to happen.But it can be done for offline playing?
February 13, 2015 at 10:48 pm #438342Sorry for the delay — been tied up in IRL stuff for the past week.
Giga is correct — until such time as the leaderboards vanish, we will not be releasing 2x Bass upgrades or chart fixes that changing chart scoring. You’re more than welcome to do whatever you want, since there’s no way to prevent it (and some people have done that to screw up the pro leaderboards), but RBHP will never condone it.
February 21, 2015 at 2:27 am #438979Optionally, you can use the RBHP method to add them, and then if you want to remove them (say, for a party) you can just remove the upgrade package rather than having to juggle two full CONs. This may be useful if you have several songs you want to upgrade to double bass, but not everyone playing wants double bass.I was doing that, so I want to test it but one issue:
Before I make the dummy and upgrade files, where do I place the songsname folder in the input folder?
It is a song from GHtoRB3
February 21, 2015 at 12:08 pm #438996Optionally, you can use the RBHP method to add them, and then if you want to remove them (say, for a party) you can just remove the upgrade package rather than having to juggle two full CONs. This may be useful if you have several songs you want to upgrade to double bass, but not everyone playing wants double bass.I was doing that, so I want to test it but one issue:
Before I make the dummy and upgrade files, where do I place the songsname folder in the input folder?
It is a song from GHtoRB3
You can place it anywhere, technically (at least as far as I remember), as the function that builds them is recursive. So you could make a GHtoRB3 folder, then put the song name folder in that. Or just drop it in the root if your input. But I’d recommend a subfolder for organization.
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February 21, 2015 at 6:19 pm #439017Optionally, you can use the RBHP method to add them, and then if you want to remove them (say, for a party) you can just remove the upgrade package rather than having to juggle two full CONs. This may be useful if you have several songs you want to upgrade to double bass, but not everyone playing wants double bass.I was doing that, so I want to test it but one issue:
Before I make the dummy and upgrade files, where do I place the songsname folder in the input folder?
It is a song from GHtoRB3
You can place it anywhere, technically (at least as far as I remember), as the function that builds them is recursive. So you could make a GHtoRB3 folder, then put the song name folder in that. Or just drop it in the root if your input. But I’d recommend a subfolder for organization.
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Thanks I did it and worked but there is a new problem.
I did the upgrade and it is shown in the game, but when I play there is no new notes on the track. I’m sure I export the midi correctly because I open it in reaper and It has the notes I added.
the songs.dta file I dont to have modify anything because I chart drums and in the upgrades.dta I added the song’s shortname and the midi file name as the guide says. Also the sond ID I added, in this case was GHMOne:
(One
(upgrade_version 1)
(midi_file “songs_upgrades/One_plus.mid“)
(song_id GHMOne)
)
What am I doing wrong?
February 22, 2015 at 2:16 am #439051Should check out.
If you open the dummy and upgrade packages (well, you don’t actually need the dummy at all in this case), are the contents there? I’m not sure if I’ve tested with non-numeric, non-RBN song IDs, so maybe there’s some other weird catch.
Consider uploading the finished packages to mediafire or something and throwing me a link and I can see if anything jumps out.
February 22, 2015 at 3:47 am #439056Should check out.If you open the dummy and upgrade packages (well, you don’t actually need the dummy at all in this case), are the contents there? I’m not sure if I’ve tested with non-numeric, non-RBN song IDs, so maybe there’s some other weird catch.
Consider uploading the finished packages to mediafire or something and throwing me a link and I can see if anything jumps out.
I tried changing the song ID to numerical, didn’t worked.
I am learning how to do this, and I test everytime.
I didn’t import any isolated audio tracks because that part is the harder, I imported the mogg file in reaper in order to get the audio of the song, that way I will know where I need to add bass pedal notes. I didn’t consider necesary to import insolated audio, after all we only need the drum part and the midi file. But if skipping this step is problem I will go back.
Also I didn’t add all bass notes correctly, I only want to see if it will work first before spend hours adding those notes.
February 22, 2015 at 3:56 pm #439065Consider uploading the finished packages to mediafire or something and throwing me a link and I can see if anything jumps out.If it’s not working, show me the output so I can see if anything appears to be wrong with it.
Also I didn’t add all bass notes correctly, I only want to see if it will work first before spend hours adding those notes.Fortunately pro drums are pretty quick.
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