Intros and song start
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December 28, 2014 at 7:53 pm #391509
So when faced with this:
Is it proper/standard to move the first measure (after the 3 note intro) to 4.1.00?
The 3 note intro would start at about 3.4.00 in this instance.
It makes for a slightly longer gap from count in to song start, but the tempo map is easier to manage.
You can see the tempo map align decently with the song beat from 4.1.00 onward.
Note the count in is not snapped to grid yet in this screenshot.
December 28, 2014 at 8:04 pm #435363You can do pretty much as you please unless the BPM rate is really high, in which case you are forced to start at 4.1.00 to avoid an error related to how the gamescreen is composed.
December 28, 2014 at 8:06 pm #435364If it were me, I’d remove the count-in cue at 2.4.00 (corrected) and start the audio there.
But that’s just me…
December 29, 2014 at 1:28 pm #435377Option 1:
Start the countin at 1.1.00, and the music at 2.4.00
Option 2:
Start the countin at 2.1.00, and the music at 3.4.00 (like you have it)
You can use whatever you prefer, and if you like that extra measure at the beginning of silence while the visuals are loading you that is fine. However, like Far said, if you have a higher bpm song, you’ll likely have to start the countin at 2.
Note, that I would not do the countin like you have starting at 1.1 with the music at 3.4. You want the countin to hit directly before your music starts without any gap. Try not to have Countin -> Measure of silence -> music.
December 29, 2014 at 1:40 pm #435378Try not to have Countin -> Measure of silence -> music.It’s actually not a matter of trying but a matter of not doing that at all. ” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif”>
December 29, 2014 at 3:13 pm #435381Without knowing the song, it might make sense to start the three notes in time with the last note of the count-in, kind of like songs that have their eerie background noise or w/e playing over top of the count-in.
December 30, 2014 at 10:25 pm #435419Definitely start the three notes at the last count-in. HMX does it often and there’s no need to wait another measure after the count-in. It’s an upbeat. ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
January 5, 2015 at 2:14 pm #435696So building on this question, I’ve got a song with a 12/8 time signature.
I’m starting the song at 3.1.00 currently, as there is no intro.
If I’m correct, I cannot start the song at 2.1.00, so I’m trying to figure out the best way to space out the count in.
Right now it is wonky and ends up with a gap before the song kicks in.
January 5, 2015 at 2:23 pm #435697So building on this question, I’ve got a song with a 12/8 time signature.I’m starting the song at 3.1.00 currently, as there is no intro.
If I’m correct, I cannot start the song at 2.1.00, so I’m trying to figure out the best way to space out the count in.
Right now it is wonky and ends up with a gap before the song kicks in.
One hit at 1.1.00, one hit at 1.7.00, one strong hit at 2.1.00 and at 2.7.00, softer hits at 2.3.00, 2.5.00, 2.9.00 and 2.11.00.
January 5, 2015 at 2:35 pm #435698Yes, as Far said you need a special count in for times such as 6/4. However, I would make one change.
If I recall correctly, LTS is in 12/8, but only around 70bpm. While the two measure rule is very standard, it’s not actually the main factor (just a guideline). I’d like a mod to correct me on this if I’m wrong please!
The main factor is that you cannot (and should not) have any note gems before ~2.5 seconds from the start, as Magma throws an errors and they won’t show up in game. Because of the slow BPM, I would actually start the song at 2.1 instead of 3.1. The slow song means the countin will feel slow and awkward, and the player will be waiting ~8-9 seconds before getting to play.
This is what I would do. Again, though, I would let a mod make sure this is alright. This count-in actually falls better in line with the speed it’s actually played at.
January 5, 2015 at 3:04 pm #435701Because of the slow BPM, I would actually start the song at 2.1 instead of 3.1. The slow song means the countin will feel slow and awkward, and the player will be waiting ~8-9 seconds before getting to play.There’s good and bad in there. ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif”> It’s ok to move the beginning of the song back to 2.1.00 (though honestly nobody will freak out for having to wait 3 seconds more), however the awkwardness does not come with how slow the count in is. If the beat of the song is like that (TA-ta-ta, TA-ta-ta), the count in needs to be identical, so a very slow song gets a very slow count in. On the other hand, if a song is in 12/8 but the beat is double the time, then yes you should halve your count in. Another option is not to have 2 long one measure count ins, so you go 1, 1-2-3, 1-2-3 instead of 1, 2, 1-2-3, 1-2-3.
Recap: the nature of the count in, its structure, is not dependent on how long you have to wait to play the song, it’s dependent on how the song works.
January 5, 2015 at 3:28 pm #435703I was going with the 2.1 because the first measures has a rhythm of 8ths closer to the speed of the quicker beats. I see what you are saying though. Clockwork Angels (Rush) had a similar issue, and I did what you suggested an with just the 1, 123, 123 as it felt more natural.
January 5, 2015 at 4:03 pm #435706When I looked this up (LTS) and tempo mapped it, the rate was around 104-107 BPM.
Since I have it the tempo map done with it at 3.1, I’d like to get it working with that start.
I could try 2.1, but I’m not sure how I could move all my tempo entries back one measure.
January 5, 2015 at 4:14 pm #435707When I looked this up (LTS) and tempo mapped it, the rate was around 104-107 BPM.Since I have it the tempo map done with it at 3.1, I’d like to get it working with that start.
I could try 2.1, but I’m not sure how I could move all my tempo entries back one measure.
I could very well be wrong, trust me ha. If you have it at 100+ then I would absolutely start at 3.1 (or 2.7 / 3.7 as Far suggested with the half measure count). Just make sure the music and notes start after 2.5 seconds of real time play.
January 5, 2015 at 4:39 pm #435708I could try 2.1, but I’m not sure how I could move all my tempo entries back one measure.
MIDI actions > (search “Insert time” or “Remove time” to find the relevant action)
However, if you do this you also want to probably merge the MIDI tracks that will be split. If you do, keep in mind that for some reasons all slide notes on vocals/harmonies will lose the lyrics attached (obviously only if you have already done the authoring). If you use this action on a project for which you only just did tempo mapping, ditch all tracks and copy them all over from the template.
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