Instruments difficulties guidelines, and adjusting in the metadata file

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  • #397038
    Shroud
    Participant

      There are some customs here and there which have “zero” difficulty for pro keys, where really that isn’t the case <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

       

      I opened up the metadata file (I am on PS3 so I have only a single songs.dta file for all customs) and in fact those songs show real_keys = 1.

       

      I just want to put some more reasonable difficult value there, and it seems all that’s needed is just change the value in the metadata file. Piece of cake really…

       

      Now, my question is actually: what are the numerical values that correspond to different difficulties in the 0-5+ scale used by the game?

       

      It should be very simple to know (I could in fact just try out different numerical values, and check how they are displayed in-game), but I was a bit surprised that I wasn’t able to find this simple information in the authoring documentation… or did I simply overlook it?

       

      Also, generally speaking, I can see that authors have assigned all kinds of numerical values with a level of precisions, so you could have instruments with a single-digit difference, but they show up with the same difficulty in the 0-5+ scale. Do we have any sort of guidelines or criteria for properly assigning an instrument’s difficulty score, or is it totally up in the air at the author’s mercy?

      #505637
      SanicStudios
      Participant

        Should just be 0-6

        0-5 dots and then 6 = devil heads?

        #505639
        TrojanNemo
        Participant

          THIS IS HOW RB3 PICKS DIFFICULTY TIERS IN GAME
          WHEN USING MAGMA OR MAGMA: C3 ROKS EDITION
          THE VALUE ASSIGNED IS ALWAYS THE LOWEST OF THAT TIER

          USING GUITAR AS AN EXAMPLE:
          0 = NO PART
          1 – 138 = 0 BUBBLES
          139 – 175 = 1 BUBBLE
          176 – 220 = 2 BUBBLES
          221 – 266 = 3 BUBBLES
          267 – 332 = 4 BUBBLES
          333 – 408 = 5 BUBBLES
          409 OR HIGHER = DEVIL TIERED

          (rank_index_min 1)
          (rank_index_max 7)

          (guitar_ranks
          1
          139
          176
          221
          267
          333
          409)

          (pro_guitar_ranks
          1
          150
          208
          267
          325
          384
          442)

          (bass_ranks
          1
          135
          181
          228
          293
          364
          436)

          (pro_bass_ranks
          1
          150
          208
          267
          325
          384
          442)

          (drum_ranks
          1
          124
          151
          178
          242
          345
          448)

          (keys_ranks
          1
          153
          211
          269
          327
          385
          443)

          (pro_keys_ranks
          1
          153
          211
          269
          327
          385
          443)

          (vocal_ranks
          1
          132
          175
          218
          279
          353
          427)

          (band_ranks
          1
          165
          215
          243
          267
          292
          345)

          #505641
          Shroud
          Participant

            Ok… so the thresholds are actually different for different instruments!

            #505662
            VreyIsGrey
            Participant

              Odd. I wonder why they decided to go with that.

              #505663
              FUGGNUTZ
              Participant

                The thresholds for each difficulty changed in each game, depending on the value of the lowest rated song in that tier on-disc. This is why RBN songs from the RB2 era have incorrect difficulties in RB3.

                #506413
                Shroud
                Participant

                  Are authors following any guidelines about how to estimate the difficulty of each instruments? Or do we have good reference songs for this purpose?

                   

                  Sometimes I have encountered customs with what IMHO are seriously underestimated difficulties <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> But maybe it’s just me, and now that I have to pick difficulties for my own customs, I don’t want to mark something as significantly less/more difficult than they should.

                  #506507
                  VreyIsGrey
                  Participant

                    There’s a page listed somewhere on the RBN Docs but I can’t access that right now.

                    #506836
                    FujiSkunk
                    Keymaster

                      The Magma page in the RBN docs talks about how to set the difficulty for each instrument chart, but doesn’t really give any advice on how to set each one. Really you just have to use your own judgement about how your song will fit into the existing setlist’s difficulty spectrum. There are plenty of official songs people will tell you should have been rated differently — I have a few such complaints myself — so don’t sweat it *too* much. If the biggest complaint you ever hear is how a particular chart should have been rated one dot higher or lower, you’re doing fine.

                       

                      Having said that, there are a few pointers you can use when making a decision:

                      • Harmonix seems to rate a given instrument based not on how hard it is to FC, but how hard it is to pass without “no fail”. Several times a chart will have a blistering little riff that would kill all but the most skilled players if the entire song had that kind of charting, and overall the instrument is still rated only two or three dots.
                      • If a chart is nothing but long chords, zero dots is a safe choice.
                      • If a chart has what you think is a challenging riff, but that riff is repeated over and over, you can get away with nudging the difficulty down a dot. For many players, repeated riffs are easier to learn than more dynamic charts that are otherwise just as hard to play. Again, though, this is a judgment call!
                      • Generally speaking, bass is assumed to be easier than guitar, and often players will opt for bass if they think guitar will be too hard for them. Therefore, an exact same chart should be considered “harder” for bass than for guitar. Whether it’s “harder” enough to rate another dot or two would still be your call. Some authors don’t agree with this philosophy, but again, this is how Harmonix tends to do it.
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