[How-To] Playing Customs on Wii
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January 26, 2016 at 7:23 pm #462601
I can live with WAD Manager disconnecting my motion plus remote when I select ios249 prior to installing sZGE.wad, if YAWMM got the job done. Since other people had this issue according to this thread:
https://gbatemp.net/threads/controllers-disconnect-trying-to-install-wad-manager.200000/
Also, according the your O.P., sZGE is optional right? In theory, I should be able to just create the sZFE folder in my file explorer like I originally did, do the renaming of various stuff, and not even deal with sZGE, right? Anyway…
Here’s what a newer syscheck says:
SysCheck v2.3.2 HacksDen Edition by JoostinOnline Double_A R2-D2199 and Nano…runs on vIOS58 (rev 6176).Region: NTSC-USystem Menu 4.3U (v513)Drive date: 12.18.2008Homebrew Channel 1.1.2 running on IOS58Hollywood v0x21Console ID: 144384597Console Type: WiiShop Channel Country: United States (49)Boot2 v4Found 101 titles.Found 50 IOS on this console. 17 of them are stub.IOS3 (rev 65280): StubIOS4 (rev 65280): StubIOS9 (rev 1034): No PatchesIOS10 (rev 768): StubIOS11 (rev 256): StubIOS12 (rev 526): No PatchesIOS13 (rev 1032): No PatchesIOS14 (rev 1032): No PatchesIOS15 (rev 1032): No PatchesIOS16 (rev 512): StubIOS17 (rev 1032): No PatchesIOS20 (rev 256): StubIOS21 (rev 1039): No PatchesIOS22 (rev 1294): No PatchesIOS28 (rev 1807): No PatchesIOS30 (rev 2816): StubIOS31 (rev 3608): No PatchesIOS33 (rev 3608): No PatchesIOS34 (rev 3608): No PatchesIOS35 (rev 3608): No PatchesIOS36 (rev 3608): No PatchesIOS37 (rev 5663): No PatchesIOS38 (rev 4124): No PatchesIOS40 (rev 3072): StubIOS41 (rev 3607): No PatchesIOS43 (rev 3607): No PatchesIOS45 (rev 3607): No PatchesIOS46 (rev 3607): No PatchesIOS48 (rev 4124): No PatchesIOS50 (rev 5120): StubIOS51 (rev 4864): StubIOS52 (rev 5888): StubIOS53 (rev 5663): No PatchesIOS55 (rev 5663): No PatchesIOS56 (rev 5662): No PatchesIOS57 (rev 5919): No PatchesIOS58 (rev 6176): USB 2.0IOS60 (rev 6400): StubIOS61 (rev 5662): No PatchesIOS62 (rev 6430): No PatchesIOS70 (rev 6912): StubIOS80 (rev 6944): No PatchesIOS222 (rev 65280): StubIOS223 (rev 65280): StubIOS236[36] (rev 65535 Info: rev 3351): Trucha Bug ES Identify NAND AccessIOS247[57] (rev 21006 Info: d2x-v6): Trucha Bug NAND Access USB 2.0IOS248[56] (rev 21006 Info: d2x-v6): Trucha Bug NAND Access USB 2.0IOS249 (rev 65280): StubIOS250 (rev 65280): StubIOS254 (rev 65281): BootMiiBC v6MIOS v10Report generated on 01/26/2016.BTW, thanks for sticking with me.January 27, 2016 at 3:57 am #462634Okay, so yes. You’re definitely missing IOS249. Go back to this guide and install the WADs there. Everything you need should be there, including IOS 249. Because you’ll need 249 and then a patched IOS 56. Basically you just need it all. Do that, then try the customs and post a syscheck. And your controllers shouldn’t be disconnecting either.
January 28, 2016 at 1:40 pm #462680Hello,
I’ve given up on trying to get uneek to work and I’m heading down the SD card method and I have a couple of questions.
1. I will be using a game loader (wiiflow etc) – My wii is PAL 4.2E – To do this process do I need to use the PAL Packer and the PAL RockBand 3 ISO?
1a. I assume this guide is written for a non PAL wii – Is there anything a need to adapt in this guide?
2. To get the ng_id.txt file – By DLC do you mean other songs downloaded on RB3? If I haven’t got any official DLC is it still possible to get this file from somewhere?
2a. Where do I get the DLC from SD or Wii. What will the file be named?
3. Using the C3 Con tool to pack more songs into the 052.bin and 053.bin files – do you I need to change the file names and songs.dta file for each song first or does the tool do this?
4. Is there a limit to the size of SD card I can use?
Really looking forward to getting some new songs on RB3.
Thanks for helping
Zoot
January 29, 2016 at 4:43 am #462725If your console is PAL, go PAL all the way. That should prevent any weird issues that shouldn’t be happening.
If you don’t have any DLC downloaded, there should be a keys file from the system NAND dump you should have done by now.
To pack multiple songs in one, that’s also covered in the first post, but you’d update the path for the first song’s DTA and the rest will match that one.
I believe the Wii supports up to SDHC cards, so that’s about 32 GB, I think.
January 29, 2016 at 9:31 am #462731Thanks. Quick question are your example files 52 53 set up to be converted?
So if I just update the common and ng. I could test the custom by just running the batch file?
Effectively putting your example on rb3?
January 29, 2016 at 9:30 pm #462745Okay, so yes. You’re definitely missing IOS249. Go back to this guide and install the WADs there. Everything you need should be there, including IOS 249. Because you’ll need 249 and then a patched IOS 56. Basically you just need it all. Do that, then try the customs and post a syscheck. And your controllers shouldn’t be disconnecting either.
So after the 30 wads part in that guide, I went back in and looked at the IOSes and IOS 56 has no patches and is v5662 I think. It said v59xx something is not on NUS. Do I need to go up in version for ios56 and/or add bug/exploits etc.?
January 30, 2016 at 2:55 am #462759Just make sure IOS 249 isn’t a stub.
January 31, 2016 at 11:40 am #462831If your console is PAL, go PAL all the way. That should prevent any weird issues that shouldn’t be happening.
If you don’t have any DLC downloaded, there should be a keys file from the system NAND dump you should have done by now.
To pack multiple songs in one, that’s also covered in the first post, but you’d update the path for the first song’s DTA and the rest will match that one.
I believe the Wii supports up to SDHC cards, so that’s about 32 GB, I think.
Hi,
I’ve found my NAND dump and the Keys.bin file.
What do I do with it?
I’ve tried dragging to the C3 CON Tools (Wii Converter) but get the error message:
“That is not a valid BIN file: incorrect header”
Cheers
January 31, 2016 at 6:43 pm #462839Open keys.bin in a text editor and it will say your console ID. Use that as ng_id.txt
February 1, 2016 at 3:10 am #462847I’m now getting an “add-on content is corrupted…” when the game starts up and when I check my sZFE folder of my card using my PC, my bin files are gone. How do I know which IOS is running when I launch the game? Whenever I go into Wii Mod, it says the current IOS is 236 even after I select 249, then exit out and come back into Wii Mod again to see.
I’m still getting the -1022 error trying to install sZGE.wad using WAD Manager. At least my remote works now when I select IOS 249 in WAD Manager.
I’ve also checked and my ng_id.txt and common-key are correct.
I’m not sure if it matters, but it seems like every custom I’ve tried ends up being about 5MBs while that Fluttering Romance sample song is around 20MB. All I do is 1) Drag the 054 and 055 folders into C3ConTools’ Wii Converter’s second tab. 2) Then when the dialog opens up, I select the 052…meta folder. Once that’s done, 3) I run RB3WiiPackTool, then 4) Run PackDLC.bat, then 5) Copy the resulting .bin files into the card’s sZFE folder.
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SysCheck v2.3.2 HacksDen Edition by JoostinOnline Double_A R2-D2199 and Nano
…runs on IOS58 (rev 6176).Region: NTSC-U
System Menu 4.3U (v513)
Priiloader installed
Drive date: 12.18.2008
Homebrew Channel 1.1.2 running on IOS58Hollywood v0x21
Console ID: 144384597
Console Type: Wii
Shop Channel Country: United States (49)
Boot2 v4
Found 112 titles.
Found 56 IOS on this console. 6 of them are stub.IOS3 (rev 65280): Stub
IOS4 (rev 65280): Stub
IOS9 (rev 54321): Trucha Bug
IOS10 (rev 768): Stub
IOS11 (rev 54321): Trucha Bug
IOS12 (rev 526): No Patches
IOS13 (rev 1032): No Patches
IOS14 (rev 1032): No Patches
IOS15 (rev 1032): No Patches
IOS16 (rev 54321): Trucha Bug ES Identify Flash Access NAND Access
IOS17 (rev 1032): No Patches
IOS20 (rev 54321): Trucha Bug
IOS21 (rev 1039): No Patches
IOS22 (rev 1294): No Patches
IOS28 (rev 1807): No Patches
IOS30 (rev 54321): Trucha Bug
IOS31 (rev 3608): No Patches
IOS33 (rev 3608): No Patches
IOS34 (rev 3608): No Patches
IOS35 (rev 3608): No Patches
IOS36 (rev 54321): Trucha Bug ES Identify NAND Access
IOS37 (rev 5663): No Patches
IOS38 (rev 4124): No Patches
IOS40 (rev 3072): Stub
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 54321): Trucha Bug
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): No Patches
IOS55 (rev 5663): No Patches
IOS56 (rev 5662): No Patches
IOS57 (rev 5919): No Patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 54321): Trucha Bug
IOS61 (rev 5662): No Patches
IOS62 (rev 6430): No Patches
IOS70 (rev 54321): Trucha Bug
IOS80 (rev 54321): Trucha Bug
IOS90 (rev 54321): Trucha Bug
IOS202[60] (rev 65535 Info: hermesrodries-v6): Trucha Bug NAND Access USB 2.0
IOS222[38] (rev 4 Info: hermes-v4): Trucha Bug ES Identify NAND Access
IOS223[38+37] (rev 4 Info: hermes-v4): Trucha Bug ES Identify NAND Access
IOS224[57] (rev 65535 Info: hermesrodries-v6): Trucha Bug NAND Access USB 2.0
IOS236 (rev 54321): Trucha Bug ES Identify NAND Access
IOS245[37] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0
IOS246[38] (rev 21008 Info: d2x-v8final): Trucha Bug ES Identify NAND Access
IOS247[53] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0
IOS248[55] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0
IOS249[56] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0
IOS250[57] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0
IOS251[58] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v65535
Report generated on 01/29/2016.February 1, 2016 at 4:27 am #462849You’re not using the merger right. You’re supposed drop in only the meta folder custom you’re going to merge to. Then, in the next screen, you’re supposed to pick the custom’s meta folder that you will add. The song folder is copied in the process.
In this example, 052 and 053 should be working. Common key looks to have not been modified since you downloaded it, so it can’t be correct. Hint: it’s not 0. That could be why the game is erasing them.
February 1, 2016 at 1:30 pm #462854Also, make sure you have the correct ios 249 version, i highly recommend d2x v6, get d2x cios installer and install 249 as ios 56 base d2x v6.
In any case, if you want customs through emunand, 250 ios 37 base, d2x v6
February 2, 2016 at 8:07 pm #462934Hi all,
I followed this guide properly but I am not getting the songs loaded so i’ll tell you exactly what I did.
1. Downloaded and Extracted RB2-Wii-DLC-Packer2.1-PAL
2. Downloaded and installed HxD Hex reader
3. Located the keys.bin file from my NAND dump (which I did about 3 years ago when softmodding)
4. Opened Keys.bin with HxD and copied the number 07x2xx3d (8 digits)
5. Opened ng_id.txt – Deleted the 00000000 and copied 07x2xx3d (8 digits) – Save close.
6. Searched this topic to find a common-key, ebe42a225e8593e448d9c5457381aaf7 and copied to common-key file using HxD
7. Downloaded a song from this site – Fool’s Garden Lemon Tree
8. Extracted files moved them to Packer folder.
9. Renamed them 052_00000034_lemontree_meta – 053_00000035_lemontree_song
10. Deleted example folders.
11. Edited the file 052_00000034_lemontree_metacontentsongssongs.dta content – “dlc/sZFE/052/content/songs/lemontree/lemontree”
12. I ran the RB3WiiPackTool then ran the packdlc.bat file
13. Copied 052.bin and 053.bin
14 . Opened J:privatewiiDATA – Created sZFE
15 Pasted the bin files
16. Took SD to Wii – loaded RB3 via Loader.
17. No Lemontree
Please could someone help me? I am at a loss at why this doesn’t work.
Thanks
Zoot
February 3, 2016 at 2:45 am #462959You’re not using the merger right. You’re supposed drop in only the meta folder custom you’re going to merge to. Then, in the next screen, you’re supposed to pick the custom’s meta folder that you will add. The song folder is copied in the process.
In this example, 052 and 053 should be working. Common key looks to have not been modified since you downloaded it, so it can’t be correct. Hint: it’s not 0. That could be why the game is erasing them.
1) So are you saying drop in 052_00000034_nlfr_meta and then select 054_00000036_far_18andlifev2_meta when the dialog comes up? Or the other way around? I’ve tried both ways, now with just the meta folders like you said, and neither way works.
2) Originally, I replaced the blank common-key file with one that inside has a series of characters starting with ëä and ends with a division symbol. That process didn’t work. I’ve just tried replacing that with the text that zootoxin posted above after converting hex to string. It came out to be the exact same set of characters starting with the e umlaut and ending with the division symbol. So I’m thinking I’ve used the right common key all along unless this is not the key.
3) I still don’t quite understand how to know which IOS is in use. Like how do I “Pick” IOS 249 and have it remain that way? Instead of coming back into Wii Mod and seeing it say IOS 236 is the current IOS.
(I guess I haven’t mentioned, but I am using the original game disc and running it after doing the whole process and even selecting IOS 249 in Wii Mod)
February 3, 2016 at 3:48 am #4629601) So are you saying drop in 052_00000034_nlfr_meta and then select 054_00000036_far_18andlifev2_meta when the dialog comes up? Or the other way around? I’ve tried both ways, now with just the meta folders like you said, and neither way works.
2) Originally, I replaced the blank common-key file with one that inside has a series of characters starting with ëä and ends with a division symbol. That process didn’t work. I’ve just tried replacing that with the text that zootoxin posted above after converting hex to string. It came out to be the exact same set of characters starting with the e umlaut and ending with the division symbol. So I’m thinking I’ve used the right common key all along unless this is not the key.
3) I still don’t quite understand how to know which IOS is in use. Like how do I “Pick” IOS 249 and have it remain that way? Instead of coming back into Wii Mod and seeing it say IOS 236 is the current IOS.
(I guess I haven’t mentioned, but I am using the original game disc and running it after doing the whole process and even selecting IOS 249 in Wii Mod)
For 1, yes in that order. Check inside and you should see that 052’s songs.dta file has both songs and 053 should have the song files for both songs as well. Don’t do this over and over again because they’ll just stack and create copies.
That sounds like the common key is correct. But it seemed odd that it has a date modified date the same as the DLLs, which wouldn’t have been modified.
Picking the IOS is done per game. Search around for options regarding the specific game you’re booting. I think the process for discs is a bit different, but you should see which IOS is being used as the game is loading from the loader. This is not the same as the IOS that the loader is running on. Don’t change that one as it’s supposed to be 236.
I know someone got the disc working, and there might be a specific detail I’m forgetting. Hopefully that person shows up or you can find the post about it some many pages back.
Hi all,
I followed this guide properly but I am not getting the songs loaded so i’ll tell you exactly what I did.
1. Downloaded and Extracted RB2-Wii-DLC-Packer2.1-PAL
2. Downloaded and installed HxD Hex reader
3. Located the keys.bin file from my NAND dump (which I did about 3 years ago when softmodding)
4. Opened Keys.bin with HxD and copied the number 07x2xx3d (8 digits)
5. Opened ng_id.txt – Deleted the 00000000 and copied 07x2xx3d (8 digits) – Save close.
6. Searched this topic to find a common-key, ebe42a225e8593e448d9c5457381aaf7 and copied to common-key file using HxD
7. Downloaded a song from this site – Fool’s Garden Lemon Tree
8. Extracted files moved them to Packer folder.
9. Renamed them 052_00000034_lemontree_meta – 053_00000035_lemontree_song
10. Deleted example folders.
11. Edited the file 052_00000034_lemontree_metacontentsongssongs.dta content – “dlc/sZFE/052/content/songs/lemontree/lemontree”
12. I ran the RB3WiiPackTool then ran the packdlc.bat file
13. Copied 052.bin and 053.bin
14 . Opened J:privatewiiDATA – Created sZFE
15 Pasted the bin files
16. Took SD to Wii – loaded RB3 via Loader.
17. No Lemontree
Please could someone help me? I am at a loss at why this doesn’t work.
Thanks
Zoot
I don’t remember, but have you installed the sZFP WAD before doing this? The process sounds correct, so it may just be that your system doesn’t have the necessary WAD installed to validate the custom content. And, you are booting the game in IOS 249, right?
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