[How-To] Playing Customs on Wii
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December 22, 2015 at 4:47 pm #461104
Check this. Followed the instructions and packed customs using RBWiiPack Tool. Ran Packdlc and app files and wads created successfully for a number of songs in the pack file (Approx 20 of 250 customs).
Noticed a hex error on the folder where the bin files stopped creating. Corrected the hex error on the folder name and re-ran the packdlc
Now it only creates app files. No bin files.
Batch job indicates that the file name does not match the ticket…neither of these were changed since the first (semi) succesfull run.
Anyone able to help ?
December 22, 2015 at 6:35 pm #461106Have you tried erasing the first batch of app files to have it regenerate? Where is it failing, exactly? The error message details should help.
December 22, 2015 at 7:11 pm #461109Thanks for replying.
It comes up with truncating file size then Something about title id does not match ticket. tmd title will be modified.
Something else comes up but the cmd.exe window disappears too fast to read the whole message text.
Really strange cause it worked the very first time it was run and generated bins.
December 22, 2015 at 7:34 pm #461112Adding File: far_rockwithyouv2.moggNode Created.Node Structure Added.Node Data Added.Node String Added.Node File Closed.Calling stat() on dp->d_name.Adding Directory: genpackdir() called.Directory Node Contstructed.Directory Node Added.Directory Node String Added.Calling stat() on dp->d_name.Adding File: far_rockwithyouv2.milo_wiiNode Created.Node Structure Added.Node Data Added.Node String Added.Node File Closed.Fixing Offsets…Writing File…It creates and writes the app files and creates title.wad. It shows the title and ticket names and they look to be the same.
Then performs some form of indexing, starts packing briefly before error message indicating no such directory…window closes too fast to see much else
December 23, 2015 at 12:16 am #461122What tool are you using? Has your TMD been modified at some point?
December 23, 2015 at 3:11 am #461126I’m using the RB3 Wii Pack tool in the DLC packer 2.1 folder to create the packdlc batch file.
Value in title.tik is from a legit song download and the common key is from the hackmii site. It worked on the first run and bins were created up until the hex error in the folder name of a particular song. I made the correction, deleted the old app files but every time I run it since the changes I just get app files.
title.tmd shows a modified date of 8/4/2015. I haven’t made changes to it.
First line of title.wad file reads as follows.
Could not create %s TMD title ID will be modified.
TMD Could not create %s TMD title ID will be modified.
TMD title ID does not match ticket:
Ticket: %016llx
TMD: %016llx
TMD size truncated to %d bytes
GHWT_DLC_%d_%d.wad RB2_DLC_%d_%d.wad title.wad Warning: Unrecognized DLC title ID %08X
title.tmd title.tik title.cert Couldn’t load cygcrypto-0.9.8.dll cygcrypto-0.9.8.dll CON w Couldn’t load cygwin1.dll cygwin1.dll Usage: dlcpacker X Y where X is the starting index and Y is the
number of contents to pack
CorExitProcess mscoree.dll : 4A `4A ccs= UTF-8 UTF-16LE UNICODE ( n u l l ) (null) EEE50 P ( 8PX 700WP `h““ xpxxxx .mixcrt EncodePointer KERNEL32.DLL DecodePointer FlsFree FlsSetValue FlsGetValue FlsAlloc runtime errorDecember 23, 2015 at 3:28 am #461127You deleted your DLLs. Get them again from the packer download.
That is exactly what I want! It would be awesome if you could make it happen! ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />
Update to this again. I’ve found a table of bits that change what each “button” on a controller does. I can append the bits for the cymbals to it and it should work. Try this cheat, with caution.
$Hit Pro Cymbals on Standard Drums
047F0B34 00000480
047F0B38 00000640Right now, that cheat should make the Pro blue and green cymbals hittable with their corresponding colors on regular drums. Or not. I couldn’t find yellow on this table because it might be an issue with the Guitar Hero drums configuration. But this is closer – if it’s not double-hitting and breaking combo.
December 23, 2015 at 4:05 pm #461142i’m missing file 0001d2,app file. Must have been there before as that’s the only thing that seems different from the first run.
I already have the .app files, How hard is it to set up the emunand and run the customs from there ? I have the game running off USB loader & have installed homebrew channel via letterbomb. Wii version 4.3
December 23, 2015 at 8:13 pm #461152Hi all, can someone confirm if you could load customs on emunand usb using sZGE or sZHE generation?
December 26, 2015 at 9:04 am #461231Good day everyone, hope you had (or are having) a good Christmas. I have a strange issue. Once upon a time I managed to get customs working using sZFP generation. It was a bit untidy, though, so I scrubbed it and started using sZGP, mainly so I could pack more into each slot. So, I got 520 songs working in sZGP. Then C3 customs ended. So then I see these other customs appear, and I figured I could use some of those. As luck would have it, I picked up another complete Wii for $13, so I used that to test the new generation of songs, using sZFP.
So I have 2 Wii’s, one running sZGP (Wii1), another running sZFP (Wii2), all songs work great. The problem is when I try to use the sZFP songs with the sZGP (Wii1). I change the ng_id, rebuild the files using the same packer (so I know the songs are good, and the packer works), reset the cache, and get every error, whatever I try. Corrupted, out of date, freezing with high pitched noise. Delete the files from sZFP, reset the cache, game loads the 520 files again. I just need a small shove in the right direction, please. Is it possible I need other cios’s? Do sZFP, sZGP not work together? Or a sZHP wad, that I heard of, but can’t find? Cheers
December 27, 2015 at 12:10 am #461253I never built an sZHE WAD, but you would need it to start using customs in that gen. It won’t work otherwise. Are you sure the WADs for those gens are installed? If you want, you can get NAND dumps of both Wiis, then compare their folders for sZFP and sZGP files. They should have folders in the title folder and tickets in the ticket folder.
December 27, 2015 at 8:11 am #461266Hi Stack, thanks for replying. I meant to add – when I try to add one song to sZFP, the loading bar tells me it’s loading 4 songs, and then gives me the ‘content is out of date error’. But I loaded 32 songs into sZFP (with the content error) and they all appear in the game, so my issue is elsewhere. I just hope it doesn’t come back to bite me later! The thing is, the error message doesn’t show when sZFP is empty
Edit: If it helps the next person, I ended up scrapping the lot and rebuilding from scratch, starting with sZFP and filling it up (stopping at 499), before moving to sZGP. I had the freezing with high pitched noise a few times, so I moved all the files (in sZFP) to my PC and added them back to the sZFP folder on the SD card in groups of 40-50. Eventually, all songs are in. Thank you all for your assistance, and thanks foe making this possible! All the best for 2016
December 28, 2015 at 3:07 am #461280The loading bar reports songs based on BIN files, I think. So if you’re packing multiple customs together, it still sees it as “one”. When something is failing, it’s referring to an entire BIN file.
December 28, 2015 at 4:04 am #461281I can confirm, hundreads of songs in a single package reads as one when loading. I think the number is actually all your DTAs.
December 28, 2015 at 4:47 pm #461297Today I tried to set up a emuNand to store customs and DlC. I’m using USB loader gx because it’s easier to setup. But it doesn’t work, downloading official DLC works and they save fine on my hdd. But back at the main menu Rock Band is adding the DLC like customs. And then the game freezes everytime. So I tried adding customs, because I have a pal Wii and use the sZGP generation I added them to the folder 375a4750. But they don’t even load. Am I doing something wrong for Pal wii’s or is using an emuNand through USB Loader Gx not possible for customs?
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