[How-To] Playing Customs on Wii
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November 15, 2015 at 8:34 am #459325
Hello, folks! It’s about time I created an account here.
First of all, Stack, thanks for all your support and hard work. You are my lord and savior.
That being said, I had a problem loading customs. I have a quite large collection of official DLC (around 800), and I have messed with customs previously (just downloaded a few Dream Theater songs). It went well. Now I’ve downloaded all the songs I wanted from C3 and prepared a first batch to test it out, with a few Beatles songs (about 30, spread out across about 15 packs). All was done, I’ve deleted the Dream Theater songs from my SD and put the Beatles songs on it. Naturally, I resetted the cache.
And then when the game loaded my SD songs, it couldn’t load any. It keeps returning error messages (“content is outdated and can’t be restored” or simply “can’t be restored”). Have I lost everything? How do I proceed from here?
Something that maybe should be taken into consideration is that I used to load Rock Band from Disc Channel (I have DARKCORP’d my Wii), and now, to load the cheats, I’m using uLoader/CFG USB Loader w/ cIOS 223 (and cheats enabled).
If someone could help me, please thanks in advance!
EDIT: well, I’ve booted the game through Disc Channel and the songs are loading just fine. Is there a way to enable Ocarina cheats to Disc Channel-loaded games? Or, if I must load through an external loader to enable the cheats, which cIOS should I use? Any hint of why DLCs aren’t loading on those?
November 15, 2015 at 5:07 pm #459333That’s stuttering. Which songs still stutter?
Also, thanks to help from Nemo, I have been able to compile a complete list of all 2,010 DLC you can download for Wii.
Some users have wanted a list that is more complete than the old RawkSD list, and this is it. It even includes the song path that tells you which BIN files match to what songs.
There are only 3 songs that were “released”, but weren’t normally available that are on the list: “Charlene”, “Promised Land”, and “Party In The U.S.A”.
Right now, it’s observable that the Aerosmith pack was the last pack worked on, maybe. The John Lennon pack has odd song IDs. 1955 is the year of the oldest DLC released. The least represented genre is Jazz. And there is no clear gap of missing songs the week “Drive” was released. Otherwise, the list is really close to the songs released for the Xbox 360 version. I think only “Headphones On” and the complete “2112” were excluded.
Hi Stack, can you post(if possible) the same cheats in the first post for the pal version of rockband 3?It’s proven not working in pal version…Another thing, I was able to make the custom work in my nand dump, along with the official DLC I bought, but only using sZGP (4750) the sZF gen didnt work anyways…in PAL or NSTC custom.
November 16, 2015 at 2:02 am #459358Also, I know it’s rude to ask another question before having an answer to the previous one, but I’m trying to downmix a song that’s over 40mb with RockBiink and I’m losing my mind. I got the two backing tracks, put them into the proper boxes on RockBiink, set it up to binkc, enabled the tracks for the available instruments, AND I’m doing it all withing a folder without spaces in the path, for good measure.
Then I run the saved batch and get this:
http://i.imgur.com/Zu6rf9O.png
Does anyone know what could it mean?
November 16, 2015 at 2:58 pm #459369Hello, folks! It’s about time I created an account here.
First of all, Stack, thanks for all your support and hard work. You are my lord and savior.
That being said, I had a problem loading customs. I have a quite large collection of official DLC (around 800), and I have messed with customs previously (just downloaded a few Dream Theater songs). It went well. Now I’ve downloaded all the songs I wanted from C3 and prepared a first batch to test it out, with a few Beatles songs (about 30, spread out across about 15 packs). All was done, I’ve deleted the Dream Theater songs from my SD and put the Beatles songs on it. Naturally, I resetted the cache.
And then when the game loaded my SD songs, it couldn’t load any. It keeps returning error messages (“content is outdated and can’t be restored” or simply “can’t be restored”). Have I lost everything? How do I proceed from here?
Something that maybe should be taken into consideration is that I used to load Rock Band from Disc Channel (I have DARKCORP’d my Wii), and now, to load the cheats, I’m using uLoader/CFG USB Loader w/ cIOS 223 (and cheats enabled).
If someone could help me, please thanks in advance!
EDIT: well, I’ve booted the game through Disc Channel and the songs are loading just fine. Is there a way to enable Ocarina cheats to Disc Channel-loaded games? Or, if I must load through an external loader to enable the cheats, which cIOS should I use? Any hint of why DLCs aren’t loading on those?
How did you erase them? Sounds like the ticket flags for those were cleared or something. Maybe reinstalling the WAD could help.
I think some loaders can let you use cheats while loading from a disc. It’s not through the plain ol Disc Channel though. Neogamma, I think?
Hi Stack, can you post(if possible) the same cheats in the first post for the pal version of rockband 3?It’s proven not working in pal version…Another thing, I was able to make the custom work in my nand dump, along with the official DLC I bought, but only using sZGP (4750) the sZF gen didnt work anyways…in PAL or NSTC custom.
How are you adding the cheats? Maybe something else is interfering with them (like the wrong game ID), because the cheats are cross region and should regardless of NTSC or PAL. Good to know sZGP works. That means you can use sZHP if you run out of room.
Also, I know it’s rude to ask another question before having an answer to the previous one, but I’m trying to downmix a song that’s over 40mb with RockBiink and I’m losing my mind. I got the two backing tracks, put them into the proper boxes on RockBiink, set it up to binkc, enabled the tracks for the available instruments, AND I’m doing it all withing a folder without spaces in the path, for good measure.
Then I run the saved batch and get this:
http://i.imgur.com/Zu6rf9O.png
Does anyone know what could it mean?
I’ve never seen that error but if I had to guess, it might be trying to save files wherever Bink was installed, which is the Program Files folder. Can you try copying the contents of the RADTools folder somewhere like your desktop, then running the script in there? It should run using the binkc.exe it finds in there. And of course, this is assuming the latest version of Bink you can download today, right?
November 16, 2015 at 4:42 pm #459383How did you erase them? Sounds like the ticket flags for those were cleared or something. Maybe reinstalling the WAD could help.
I think some loaders can let you use cheats while loading from a disc. It’s not through the plain ol Disc Channel though. Neogamma, I think?
I manually erased the bins from my SD. I’ll give neogamma a shot.
UPDATE: Neogamma worked perfectly. Thanks!
I’ve never seen that error but if I had to guess, it might be trying to save files wherever Bink was installed, which is the Program Files folder. Can you try copying the contents of the RADTools folder somewhere like your desktop, then running the script in there? It should run using the binkc.exe it finds in there. And of course, this is assuming the latest version of Bink you can download today, right?
That’s what I thought too, then I reinstalled the RADTools on the same folder I extracted RockBiink and the problem persists. I’ll try to make all the procedure on another PC and see what happens.
EDIT: nope, the problem occurs on another PC as well.
November 16, 2015 at 8:36 pm #459391Can you try manually running binkc.exe and tell me what happens?
November 16, 2015 at 9:02 pm #459393Hello, I found this awesome forum just yesterday. I can’t wait to be able to play customs on my wii. But when I try to pack the dlc I only get app files and not bin files to put on my sd card.
This is how the pack-dlc.bat looks like:
@echo off
u8it 052_00000034_far_novemberrainv2_meta 00000034.app -packu8it 053_00000035_far_novemberrainv2_song 00000035.app -packu8it 054_00000036_10kf_1x_meta 00000036.app -packu8it 055_00000037_10kf_1x_song 00000037.app -packwadpacker 52 4del RB2_DLC_*del title.waddel 000.binAnd my folder: http://i.imgur.com/3Wgu3lR.png
Hope somebody can help me out.
Thanks.
November 16, 2015 at 9:05 pm #459394When I double-click it, it returns me the instructions (http://i.imgur.com/5yfcQx0.png and http://i.imgur.com/PkipTPu.png) and promptly closes. When I try to run it through cmd, either by inputting the commands generated by RockBiink (the first line: binkc C:UsersParticularDocumentsRockBiinkRockBiinkAudioleft.wav binkaliciousdummy.bik /d950000 /m3.0 /O /L4 /p8 /R32000 /b16 /c1) or by trying to make a simple file (binkc left.wav binkalicious.bik), it returns me the same error from before.
Hello, I found this awesome forum just yesterday. I can’t wait to be able to play customs on my wii. But when I try to pack the dlc I only get app files and not bin files to put on my sd card.
This is how the pack-dlc.bat looks like:
And my folder: http://i.imgur.com/3Wgu3lR.png
Hope somebody can help me out.
Thanks.
Kevin, you need the 0000026.app in the folder. It is required to make the .bin files. Been there, done that. ” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />
November 17, 2015 at 2:52 am #459414When I double-click it, it returns me the instructions (http://i.imgur.com/5yfcQx0.png and http://i.imgur.com/PkipTPu.png) and promptly closes. When I try to run it through cmd, either by inputting the commands generated by RockBiink (the first line: binkc C:UsersParticularDocumentsRockBiinkRockBiinkAudioleft.wav binkaliciousdummy.bik /d950000 /m3.0 /O /L4 /p8 /R32000 /b16 /c1) or by trying to make a simple file (binkc left.wav binkalicious.bik), it returns me the same error from before.
Though I don’t think it’s the right answer, have you tried running the script in administrator mode if you can? Otherwise, and I hope it isn’t this, it’s that the version of bink is too new and something changed for some reason. If that’s the case, you’d have to install an older version somehow.
November 17, 2015 at 8:11 pm #459436Though I don’t think it’s the right answer, have you tried running the script in administrator mode if you can? Otherwise, and I hope it isn’t this, it’s that the version of bink is too new and something changed for some reason. If that’s the case, you’d have to install an older version somehow.
I had my hopes high for a moment… but no, administrator mode isn’t the answer. I’ll look for an older version of bink. Which version did you have while making the RockBiink, so I can look for the same one?
November 17, 2015 at 10:38 pm #459441Kevin, you need the 0000026.app in the folder. It is required to make the .bin files. Been there, done that. ” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />
Thank you so much! It worked, for me it was 0000001.app for The custom generation sZGP though. sZFE didnt work on my pal Wii. Is this normal? I still have a few questions. I read about a 1000 song limit in Rock Band, is this true? Also do I need to start counting from 52 in the custom generation and is there a limit? Also if you use a SD card, does the meta folder still need to be less than 500kb?
Anyways, I played my first custom wich is awesome. Thanks to everbody who made it possible to make it possible to play customs on my wii!
November 18, 2015 at 3:08 am #459451I had my hopes high for a moment… but no, administrator mode isn’t the answer. I’ll look for an older version of bink. Which version did you have while making the RockBiink, so I can look for the same one?
Okay, I did have an old version of the installer uploaded before. I think this is the version I’m using.
Thank you so much! It worked, for me it was 0000001.app for The custom generation sZGP though. sZFE didnt work on my pal Wii. Is this normal? I still have a few questions. I read about a 1000 song limit in Rock Band, is this true? Also do I need to start counting from 52 in the custom generation and is there a limit? Also if you use a SD card, does the meta folder still need to be less than 500kb?
Anyways, I played my first custom wich is awesome. Thanks to everbody who made it possible to make it possible to play customs on my wii!
The generations that end in a P mean they’re for the PAL region. That’s why sZFE won’t work for you. The cheats in the first post should also work for PAL. The only ones I’ve heard having problems were the unblock codes, but even those should work because it’s still modifying the same memory regions that were modified for NTSC.
The custom generation starts at 003 and goes up to about 500. You might never run out. But yes, the 500 KB limit still applies to you. Just remove preview audio if you really need the space.
November 18, 2015 at 5:55 am #459457The generations that end in a P mean they’re for the PAL region. That’s why sZFE won’t work for you. The cheats in the first post should also work for PAL. The only ones I’ve heard having problems were the unblock codes, but even those should work because it’s still modifying the same memory regions that were modified for NTSC.
The custom generation starts at 003 and goes up to about 500. You might never run out. But yes, the 500 KB limit still applies to you. Just remove preview audio if you really need the space.
So if I add these cheats I can have up to 3000 songs in my library? I have never used cheats, how do I add them?
November 18, 2015 at 6:11 am #459458Okay, I did have an old version of the installer uploaded before. I think this is the version I’m using.
Stack, you’re the best. This version works just fine (although in bink mode, not binkc).
Now I should stop bothering you; I’m all set. Just have to go through the tough process of manually renaming all the folders and songs/upgrades files…
November 18, 2015 at 9:27 am #459460Hi everyone,
I was thinking of subscribing in order to asking for help, but I finally made the custom songs work !
So I wanted to give my feedback, maybe to understand what went wrong or to help future players. Sorry, my english is not perfect but I think you’ll understand.I was planning to use my RB3 PAL DVD and launch the customs from a SD card.
I read carefully the guide on the first page, did some trials and errors and installed the homebrew channel, the wads and created some bin files.
It went good until I got the mention “Additionnal content could not be written in the wii memory” on the title menu (written in French but I think that’s the translation).
I tried many many things to get the bins to work correctly, looked through these pages and everywhere for ideas, and finally found a strange way to make the songs appeared in the list !If I start the game from the disc channel, I get the error.
If I start the wiiflow channel and click on launch the game from the disc, the songs are added without error.
It goes for both the sZFP and sZGP wads. I also need to restart the game for the USB, but it must be another problem.I did not try much after that, too happy to get the customs available to play.
I wanted to thank all the contributors for the songs, Stack and the others for the Wii guide and the help in the forum. Merci à tous !
Have fun with Rock Band ! -
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