[How-To] Playing Customs on Wii

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  • #450705

    Dear StackOverflow0x,

     

    thank you for a new packer. It packs items now, but as I load them into a game, it deletes all the files in sZGP except of 008.bin, 015.bin and 016.bin. I cleared cache and even deleted savegames… I will try to install sZGP.wad file again. Don’t know if it can be a reason for this.

    #450708

    Now I am getting “Addon content cannot be restored to system memory.” but it doesn’t delete them as “corrupted files”… Could it be related to tmd file because all my ID files are ok.

    #450728

    This is usually a file access problem. Either a ticket problem, or the path in the dta, the name of the slot, etc.

    #450757
    StackOverflow0x
    Participant

      Do the other files work? It might be an issue related to packing the files. Otherwise, it’s nearly identical to sZGE which others have gotten to work.

      #450771

      Nope, whatever I put inside sZGP cannot be imported into game. It tries to import it every time I start the game. sZFP works up untill 429.bin. I starterd with 003.bin, should I start with bigger number? What is the difference with PAL and NTSC packer versions anyway?

      #450867
      StackOverflow0x
      Participant

        Did you install the included sZGP WAD before? 003 should be perfectly fine to start with.

        #450878

        Yes, I installed it and reinstalled it. If I dont do that the game won’t even notice the folder.

        #450941
        StackOverflow0x
        Participant

          Then may lead to either the ng_id or common-key file being wrong. Make sure those values are correct and then repack the BINs.

          #450986
          SadoSnowy
          Participant

            Alright, I decided to start loading my customs using virtual nand on a SD card. Its works great in quickly loading the customs, but noticed the game randomly freezes and produces that high-pitch sound A LOT more often. Especially when I I try to load up a song’s (customs or the ones I bought) album art or preview file on the song list screen. When I restart my Wii to check to see the it will freeze on that song again, it doesn’t… but crashes on another song down the list. I’m completely puzzled.

             

            Anyway I’m using USB Loader GX v3.0 rev 1247. RB3 is being launched from a USB drive on ISO249 with full nand emulation enabled. Here’s my sysCheck:

            SysCheck v2.3.2 HacksDen Edition by JoostinOnline, Double_A, R2-D2199, and Nano
            ...runs on vIOS58 (rev 6176).

            Region: NTSC-U
            System Menu 4.3U (v513)
            Priiloader installed
            Drive date: 09.07.2006
            Homebrew Channel 1.1.2 running on IOS58

            Hollywood v0x11
            Console ID: 43051846
            Console Type: Wii
            Shop Channel Country: United States (49)
            Boot2 v4
            Found 79 titles.
            Found 55 IOS on this console. 5 of them are stub.

            IOS4 (rev 65280): Stub
            IOS9 (rev 54321): Trucha Bug
            IOS10 (rev 768): Stub
            IOS11 (rev 54321): Trucha Bug
            IOS12 (rev 526): Trucha Bug
            IOS13 (rev 1032): Trucha Bug
            IOS14 (rev 1032): Trucha Bug
            IOS15 (rev 1032): Trucha Bug
            IOS16 (rev 54321): Trucha Bug, ES Identify, Flash Access, NAND Access
            IOS17 (rev 1032): Trucha Bug
            IOS20 (rev 54321): Trucha Bug
            IOS21 (rev 1039): Trucha Bug
            IOS22 (rev 1294): Trucha Bug
            IOS28 (rev 1807): Trucha Bug
            IOS30 (rev 54321): Trucha Bug
            IOS31 (rev 3608): Trucha Bug
            IOS33 (rev 3608): Trucha Bug
            IOS34 (rev 3608): Trucha Bug
            IOS35 (rev 3608): Trucha Bug
            IOS36 (rev 54321): Trucha Bug, ES Identify, NAND Access
            IOS37 (rev 5663): Trucha Bug
            IOS38 (rev 4124): Trucha Bug
            IOS40 (rev 3072): Stub
            IOS41 (rev 3607): No Patches
            IOS43 (rev 3607): No Patches
            IOS45 (rev 3607): No Patches
            IOS46 (rev 3607): No Patches
            IOS48 (rev 4124): No Patches
            IOS50 (rev 54321): Trucha Bug
            IOS51 (rev 4864): Stub
            IOS52 (rev 5888): Stub
            IOS53 (rev 5663): Trucha Bug
            IOS55 (rev 5663): Trucha Bug
            IOS56 (rev 5662): Trucha Bug
            IOS57 (rev 5919): Trucha Bug
            IOS58 (rev 6176): USB 2.0
            IOS60 (rev 54321): Trucha Bug
            IOS61 (rev 5662): No Patches
            IOS62 (rev 6430): Trucha Bug
            IOS70 (rev 54321): Trucha Bug
            IOS80 (rev 54321): Trucha Bug
            IOS90 (rev 54321): Trucha Bug
            IOS202[60] (rev 65535, Info: hermesrodries-v6): Trucha Bug, NAND Access, USB 2.0
            IOS222[38+37] (rev 4, Info: hermes-v4): Trucha Bug, ES Identify, NAND Access, USB 2.0
            IOS223[38+37] (rev 4, Info: hermes-v4): Trucha Bug, ES Identify, NAND Access, USB 2.0
            IOS224[57] (rev 65535, Info: hermesrodries-v6): Trucha Bug, NAND Access, USB 2.0
            IOS236 (rev 54321): Trucha Bug, ES Identify, NAND Access
            IOS245[37] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
            IOS246[38] (rev 21008, Info: d2x-v8final): Trucha Bug, ES Identify, NAND Access
            IOS247[53] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
            IOS248[55] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
            IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
            IOS250 (rev 65535): Trucha Bug, ES Identify, NAND Access, USB 2.0
            IOS251[58] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
            IOS254 (rev 65281): BootMii
            BC v6
            MIOS v65535
            Report generated on 05/23/2015.

            I have noticed a lot of people start to use virtual nand emulation for loading their customs on this thread, but noticed no complains like this yet. I’m curious on what everyone else is using to do this because I don’t know if something is wrong with my Wii’s setup or what but something is just completely wrong.

            #450989
            #451024
            StackOverflow0x
            Participant

              The game freezing on hover is a bit concerning because I don’t get it often enough to understand why it happens. Are meta files being kept under 500 KB? Which songs cause this issue?

              #451026

              I had the freezing with high pitch issue even before I softmodded the Wii. I figured it was the Wii version of Rock Band 3 being a buggy rush job. Sometimes it was as a song was going on, or when navigating menus and it does a sound loop hang, or when a goal was achieved, or that period between the song finishing and the results screen showing up. All before I even started with my softmodding/customs adventure.

              #451027
              SadoSnowy
              Participant
                The game freezing on hover is a bit concerning because I don’t get it often enough to understand why it happens. Are meta files being kept under 500 KB? Which songs cause this issue?

                 

                At the moment I only have about 10 custom songs in and their _meta contents are all under 500KB. It mostly happens to the store bought songs since there is much more of them then customs.

                 

                I had the freezing with high pitch issue even before I softmodded the Wii. I figured it was the Wii version of Rock Band 3 being a buggy rush job. Sometimes it was as a song was going on, or when navigating menus and it does a sound loop hang, or when a goal was achieved, or that period between the song finishing and the results screen showing up. All before I even started with my softmodding/customs adventure.

                 

                Same for me too, but that was occasionally. Since I started the loading the game through the virtual nand, it became MUCH more frequent. For instance, when I go through the song select menu and just preview the audio, it will usually freeze with the high pitch sound on the 20th or 30th one I preview. Then I would have to hold the power button for 5 seconds to shut it down.

                #451028
                StackOverflow0x
                Participant

                  It sounds like it would have to be a virtual nand configuration issue. I don’t have much experience with it, so I wouldn’t know what’s wrong. But it has to be because of that if it’s happening to store DLC. I’ve seen hangs, like where the game continually gets stuck in a long loop or something and locks up for about a minute, but that’s very infrequent.

                  #451030
                  SadoSnowy
                  Participant

                    Alright, I guess that I’m going back to loading songs from the SD since it was much simpler and it just worked. Thanks for everyone’s input!!

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