[How-To] Playing Customs on Wii
- This topic has 3,116 replies, 7 voices, and was last updated 3 years, 3 months ago by sinecostan.
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July 19, 2015 at 6:51 am #450705
Dear StackOverflow0x,
thank you for a new packer. It packs items now, but as I load them into a game, it deletes all the files in sZGP except of 008.bin, 015.bin and 016.bin. I cleared cache and even deleted savegames… I will try to install sZGP.wad file again. Don’t know if it can be a reason for this.
July 19, 2015 at 7:10 am #450708Now I am getting “Addon content cannot be restored to system memory.” but it doesn’t delete them as “corrupted files”… Could it be related to tmd file because all my ID files are ok.
July 19, 2015 at 6:25 pm #450728This is usually a file access problem. Either a ticket problem, or the path in the dta, the name of the slot, etc.
July 20, 2015 at 12:14 am #450757Do the other files work? It might be an issue related to packing the files. Otherwise, it’s nearly identical to sZGE which others have gotten to work.
July 20, 2015 at 6:32 am #450771Nope, whatever I put inside sZGP cannot be imported into game. It tries to import it every time I start the game. sZFP works up untill 429.bin. I starterd with 003.bin, should I start with bigger number? What is the difference with PAL and NTSC packer versions anyway?
July 21, 2015 at 1:47 am #450867Did you install the included sZGP WAD before? 003 should be perfectly fine to start with.
July 21, 2015 at 6:12 am #450878Yes, I installed it and reinstalled it. If I dont do that the game won’t even notice the folder.
July 22, 2015 at 3:15 am #450941Then may lead to either the ng_id or common-key file being wrong. Make sure those values are correct and then repack the BINs.
July 23, 2015 at 4:24 am #450986Alright, I decided to start loading my customs using virtual nand on a SD card. Its works great in quickly loading the customs, but noticed the game randomly freezes and produces that high-pitch sound A LOT more often. Especially when I I try to load up a song’s (customs or the ones I bought) album art or preview file on the song list screen. When I restart my Wii to check to see the it will freeze on that song again, it doesn’t… but crashes on another song down the list. I’m completely puzzled.
Anyway I’m using USB Loader GX v3.0 rev 1247. RB3 is being launched from a USB drive on ISO249 with full nand emulation enabled. Here’s my sysCheck:
SysCheck v2.3.2 HacksDen Edition by JoostinOnline, Double_A, R2-D2199, and Nano
...runs on vIOS58 (rev 6176).
Region: NTSC-U
System Menu 4.3U (v513)
Priiloader installed
Drive date: 09.07.2006
Homebrew Channel 1.1.2 running on IOS58
Hollywood v0x11
Console ID: 43051846
Console Type: Wii
Shop Channel Country: United States (49)
Boot2 v4
Found 79 titles.
Found 55 IOS on this console. 5 of them are stub.
IOS4 (rev 65280): Stub
IOS9 (rev 54321): Trucha Bug
IOS10 (rev 768): Stub
IOS11 (rev 54321): Trucha Bug
IOS12 (rev 526): Trucha Bug
IOS13 (rev 1032): Trucha Bug
IOS14 (rev 1032): Trucha Bug
IOS15 (rev 1032): Trucha Bug
IOS16 (rev 54321): Trucha Bug, ES Identify, Flash Access, NAND Access
IOS17 (rev 1032): Trucha Bug
IOS20 (rev 54321): Trucha Bug
IOS21 (rev 1039): Trucha Bug
IOS22 (rev 1294): Trucha Bug
IOS28 (rev 1807): Trucha Bug
IOS30 (rev 54321): Trucha Bug
IOS31 (rev 3608): Trucha Bug
IOS33 (rev 3608): Trucha Bug
IOS34 (rev 3608): Trucha Bug
IOS35 (rev 3608): Trucha Bug
IOS36 (rev 54321): Trucha Bug, ES Identify, NAND Access
IOS37 (rev 5663): Trucha Bug
IOS38 (rev 4124): Trucha Bug
IOS40 (rev 3072): Stub
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 54321): Trucha Bug
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): Trucha Bug
IOS55 (rev 5663): Trucha Bug
IOS56 (rev 5662): Trucha Bug
IOS57 (rev 5919): Trucha Bug
IOS58 (rev 6176): USB 2.0
IOS60 (rev 54321): Trucha Bug
IOS61 (rev 5662): No Patches
IOS62 (rev 6430): Trucha Bug
IOS70 (rev 54321): Trucha Bug
IOS80 (rev 54321): Trucha Bug
IOS90 (rev 54321): Trucha Bug
IOS202[60] (rev 65535, Info: hermesrodries-v6): Trucha Bug, NAND Access, USB 2.0
IOS222[38+37] (rev 4, Info: hermes-v4): Trucha Bug, ES Identify, NAND Access, USB 2.0
IOS223[38+37] (rev 4, Info: hermes-v4): Trucha Bug, ES Identify, NAND Access, USB 2.0
IOS224[57] (rev 65535, Info: hermesrodries-v6): Trucha Bug, NAND Access, USB 2.0
IOS236 (rev 54321): Trucha Bug, ES Identify, NAND Access
IOS245[37] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS246[38] (rev 21008, Info: d2x-v8final): Trucha Bug, ES Identify, NAND Access
IOS247[53] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS248[55] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS250 (rev 65535): Trucha Bug, ES Identify, NAND Access, USB 2.0
IOS251[58] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v65535
Report generated on 05/23/2015.I have noticed a lot of people start to use virtual nand emulation for loading their customs on this thread, but noticed no complains like this yet. I’m curious on what everyone else is using to do this because I don’t know if something is wrong with my Wii’s setup or what but something is just completely wrong.
July 23, 2015 at 9:38 am #450989I use this method: http://www.wiiuiso.com/showthread.php?1 … Hack-!-%29
July 24, 2015 at 2:37 am #451024The game freezing on hover is a bit concerning because I don’t get it often enough to understand why it happens. Are meta files being kept under 500 KB? Which songs cause this issue?
July 24, 2015 at 3:01 am #451026I had the freezing with high pitch issue even before I softmodded the Wii. I figured it was the Wii version of Rock Band 3 being a buggy rush job. Sometimes it was as a song was going on, or when navigating menus and it does a sound loop hang, or when a goal was achieved, or that period between the song finishing and the results screen showing up. All before I even started with my softmodding/customs adventure.
July 24, 2015 at 3:19 am #451027The game freezing on hover is a bit concerning because I don’t get it often enough to understand why it happens. Are meta files being kept under 500 KB? Which songs cause this issue?At the moment I only have about 10 custom songs in and their _meta contents are all under 500KB. It mostly happens to the store bought songs since there is much more of them then customs.
I had the freezing with high pitch issue even before I softmodded the Wii. I figured it was the Wii version of Rock Band 3 being a buggy rush job. Sometimes it was as a song was going on, or when navigating menus and it does a sound loop hang, or when a goal was achieved, or that period between the song finishing and the results screen showing up. All before I even started with my softmodding/customs adventure.Same for me too, but that was occasionally. Since I started the loading the game through the virtual nand, it became MUCH more frequent. For instance, when I go through the song select menu and just preview the audio, it will usually freeze with the high pitch sound on the 20th or 30th one I preview. Then I would have to hold the power button for 5 seconds to shut it down.
July 24, 2015 at 3:27 am #451028It sounds like it would have to be a virtual nand configuration issue. I don’t have much experience with it, so I wouldn’t know what’s wrong. But it has to be because of that if it’s happening to store DLC. I’ve seen hangs, like where the game continually gets stuck in a long loop or something and locks up for about a minute, but that’s very infrequent.
July 24, 2015 at 3:36 am #451030Alright, I guess that I’m going back to loading songs from the SD since it was much simpler and it just worked. Thanks for everyone’s input!!
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