[How-To] Playing Customs on Wii
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April 11, 2015 at 9:59 pm #442565Okay, and what happens when you try to just run that command?
Creates the files
But only the .app files
U know
00000034.app and 00000035.app
No, just run “wadpacker 52 2”
Go to log configuration and set it to Warning. Then things should actually start showing up.
Same error as always:
29:45:372 NANDContentLoader.cpp:218 W[DIO]: CreateFromDirectory: error opening C:/Users/Hecta/Documents/Dolphin Emulator/Wii/title/00000001/00000002/content/title.tmd
29:45:375 NANDContentLoader.cpp:218 W[DIO]: CreateFromDirectory: error opening C:/Users/Hecta/Documents/Dolphin Emulator/Wii/title/00000001/00000002/content/title.tmd
29:45:386 NANDContentLoader.cpp:218 W[DIO]: CreateFromDirectory: error opening C:/Users/Hecta/Documents/Dolphin Emulator/Wii/title/00000001/00000002/content/title.tmd
29:45:423 NANDContentLoader.cpp:218 W[DIO]: CreateFromDirectory: error opening C:/Users/Hecta/Documents/Dolphin Emulator/Wii/title/00000001/00000002/content/title.tmd
29:45:471 NANDContentLoader.cpp:218 W[DIO]: CreateFromDirectory: error opening C:/Users/Hecta/Documents/Dolphin Emulator/Wii/title/00000001/00000002/content/title.tmd
29:47:718 NANDContentLoader.cpp:218 W[DIO]: CreateFromDirectory: error opening C:/Users/Hecta/Documents/Dolphin Emulator/Wii/title/00000001/00000002/content/title.tmd
Those aren’t important at all though. What do you get at the main menu when DLC should be loaded?
April 11, 2015 at 10:04 pm #442566Okay, and what happens when you try to just run that command?Creates the files
But only the .app files
U know
00000034.app and 00000035.app
No, just run “wadpacker 52 2”
There is no “wadpacker 52 2” archive.
OBS: I tried to run the “packdlc.bat” only with “wadpacker 52 2”.
Nothing happened.
OH! WAIT!
Error message:
It wasn’t possible find C:UsersPedroDesktopRock Band 3 DLC Packer Wii 52.bin
It wasn’t possible find C:UsersPedroDesktopRock Band 3 DLC Packer Wii 53.bin
April 11, 2015 at 10:22 pm #442567That can’t be what shows up when wadpacker is run. Certainly you left that command in without the quotes, right? That should cause wadpacker to run and try to make those bin files, not try to open them or whatever happened there.
April 11, 2015 at 10:28 pm #442568That can’t be what shows up when wadpacker is run. Certainly you left that command in without the quotes, right? That should cause wadpacker to run and try to make those bin files, not try to open them or whatever happened there.Sorry, didn’t get it…
There’s no automatic conversion or something like this?
April 11, 2015 at 10:38 pm #442570Those aren’t important at all though. What do you get at the main menu when DLC should be loaded?“Dolphin.exe has stopped working”
April 11, 2015 at 10:54 pm #442572That can’t be what shows up when wadpacker is run. Certainly you left that command in without the quotes, right? That should cause wadpacker to run and try to make those bin files, not try to open them or whatever happened there.Sorry, didn’t get it…
There’s no automatic conversion or something like this?
That’s what we’re trying to figure out. You must have erased something at some point that caused wadpacker to not make bins because it’s missing necessary files. I don’t know what those are since you’re saying the check passed as OK. So what is wadpacker looking for that you don’t have? Because it has to be something.
Those aren’t important at all though. What do you get at the main menu when DLC should be loaded?“Dolphin.exe has stopped working”
It will only crash before the main menu if you’re on a version much newer than 4.0-4243 or your ticket is bad. Dolphin expects the ticket with some particular data in it, so it’s probably that. Try to make sZGE DLC with this ticket.
April 12, 2015 at 1:10 am #442580That can’t be what shows up when wadpacker is run. Certainly you left that command in without the quotes, right? That should cause wadpacker to run and try to make those bin files, not try to open them or whatever happened there.Sorry, didn’t get it…
There’s no automatic conversion or something like this?
That’s what we’re trying to figure out. You must have erased something at some point that caused wadpacker to not make bins because it’s missing necessary files. I don’t know what those are since you’re saying the check passed as OK. So what is wadpacker looking for that you don’t have? Because it has to be something.
I un-zip it again and made all the steps
Same error… I’ll try on my dad’s PC tomorrow
April 12, 2015 at 6:15 am #442594It will only crash before the main menu if you’re on a version much newer than 4.0-4243 or your ticket is bad. Dolphin expects the ticket with some particular data in it, so it’s probably that. Try to make sZGE DLC with this ticket.
When you say “make sZGE DLC” you mean edite the line:
‘name’
“dlc/sZFE/001/content/songs/NLFR/NLFR”
to:
‘name’
“dlc/sZGE/001/content/songs/NLFR/NLFR”
right? Cause I tried that and nothing happens, it doesn’t crash nor recognize them (when using that ticket you posted), weird thing is that this doesn’t contain the midi path, isn’t the songs.dta file supposed to contain the midi path?
April 12, 2015 at 1:36 pm #442597Hey! Good news
So, i tried on my mom’s PC and works!
But, it says that the song cannot be restored (Harder, Better, Faster, Stronger).
I’ll try with more songs
April 12, 2015 at 2:17 pm #442600Hey, it’s me MARIO again…
Sorry for the double post
I tried with four musics (Knights of Cydonia, “Harder, Better, Faster, Stronger”, Green Forest (Sonic Adventure 2), Live and Learn), and it’s the same fucking error
“*name of the song here* CANNOT BE RESTORED OF THE WII SYSTEM MEMORY”
I have all the folders, meta and song
Please, help me
April 12, 2015 at 7:08 pm #442611It will only crash before the main menu if you’re on a version much newer than 4.0-4243 or your ticket is bad. Dolphin expects the ticket with some particular data in it, so it’s probably that. Try to make sZGE DLC with this ticket.
When you say “make sZGE DLC” you mean edite the line:
‘name’
“dlc/sZFE/001/content/songs/NLFR/NLFR”
to:
‘name’
“dlc/sZGE/001/content/songs/NLFR/NLFR”
right? Cause I tried that and nothing happens, it doesn’t crash nor recognize them (when using that ticket you posted), weird thing is that this doesn’t contain the midi path, isn’t the songs.dta file supposed to contain the midi path?
You’re supposed to start at 003 for sZGE, not 001. The songs.dta path must be the path to itself, not the midi. Midi and song data is always after.
Hey, it’s me MARIO again…Sorry for the double post
I tried with four musics (Knights of Cydonia, “Harder, Better, Faster, Stronger”, Green Forest (Sonic Adventure 2), Live and Learn), and it’s the same fucking error
“*name of the song here* CANNOT BE RESTORED OF THE WII SYSTEM MEMORY”
I have all the folders, meta and song
Please, help me
This might be the same error Hecta is having. Make sure your paths are correct. Songs.dta must reference itself and the song data goes in the next archive. Also make sure the BIN file size isn’t 40MB or more. If you already had the game cache it like this, you’ll need to reset your cache so it can store the correct song paths. Because songs.dta info won’t be reflected in the game if it’s already in the cache.
April 12, 2015 at 7:27 pm #442612I can’t reset the cache!
The FSToolbox just don’t goes to the data folder
@EDIT¹:OK
It worked, is moving from the SD to the Wii System Memory
@EDIT²: Same error after reseting the cache =
April 12, 2015 at 8:10 pm #442617Okay, so your paths must be wrong. Show me the folder and what the songs.dta file looks like.
April 12, 2015 at 8:18 pm #442620Okay, so your paths must be wrong. Show me the folder and what the songs.dta file looks like.Harder, Better, Faster, Stronger:
(
'DPHarderBetterv3'
(
'name'
"Harder, Better, Faster, Stronger"
)
(
'artist'
"Daft Punk"
)
('master' 1)
(
'song'
(
'name'
"dlc/sZFE/054/content/songs/DPHarderBetter/DPHarderBetter"
)
(
'tracks_count'
(2 1 1 1 1 2)
)
(
'tracks'
(
(
'drum'
(0 1)
)
(
'bass'
(2)
)
(
'guitar'
(3)
)
(
'vocals'
(4)
)
(
'keys'
(5)
)
)
)
(
'pans'
(-1.00 1.00 0.00 0.00 0.00 0.00 -1.00 1.00)
)
(
'vols'
(0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00)
)
(
'cores'
(-1 -1 -1 -1 -1 -1 -1 -1)
)
('vocal_parts' 2)
(
'drum_solo'
(
'seqs'
('kick.cue' 'snare.cue' 'tom1.cue' 'tom2.cue' 'crash.cue')
)
)
(
'drum_freestyle'
(
'seqs'
('kick.cue' 'snare.cue' 'hat.cue' 'ride.cue' 'crash.cue')
)
)
(mute_volume -96)
(mute_volume_vocals -12)
(hopo_threshold 170)
)
('song_scroll_speed' 2300)
(
'bank'
"sfx/cowbell_bank.milo"
)
(drum_bank sfx/kit05_bank.milo)
('anim_tempo' 32)
('song_length' 228370)
('preview' 102000 132000)
(
'rank'
('drum' 178)
('guitar' 221)
('bass' 181)
('vocals' 427)
('keys' 153)
('real_keys' 211)
('band' 243)
)
('genre' 'popdanceelectronic')
('vocal_gender' 'male')
('version' 1)
('format' 10)
('album_art' 1)
('year_released' 2001)
('rating' 1)
('sub_genre' 'subgenre_house')
('song_id' DPHarderBetterv3)
('tuning_offset_cents' 0)
('guide_pitch_volume' -3.00)
('game_origin' 'ugc_plus')
('encoding' 'latin1')
(
'album_name'
"Discovery"
)
('album_track_number' 4)
;The following values will be read by the new Le Fluffie Visualizer, DO NOT EDIT MANUALLY
;Song authored by Nightmare Lyre / TrojanNemo
;Song=Harder, Better, Faster, Stronger
;Country=United States
;Language(s)=English,
;Karaoke=0
;Multitrack=0
;Convert=0
;2xBass=0
;RhythmKeys=0
;RhythmBass=0
;RB3Version=0
;ExpertOnly=0
)
Knights of Cydonia:
(
'knightsofcydonia_wiiv2'
(
'name'
"Knights of Cydonia"
)
(
'artist'
"Muse"
)
('master' 1)
(
'song'
(
'name'
"dlc/sZFE/056/content/songs/knightsofcydonia/knightsofcydonia"
)
(
'tracks_count'
(2 2 2 2 2 1)
)
(
'tracks'
(
(
'drum'
(0 1)
)
(
'bass'
(2 3)
)
(
'guitar'
(4 5)
)
(
'vocals'
(6 7)
)
(
'keys'
(8 9)
)
)
)
(
'pans'
(-1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -0.10)
)
(
'vols'
(0.00 0.00 -0.10 -0.10 -0.10 -0.10 0.00 0.00 -0.20 -0.20 0.00)
)
(
'cores'
(-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
)
('vocal_parts' 3)
(
'drum_solo'
(
'seqs'
('kick.cue' 'snare.cue' 'tom1.cue' 'tom2.cue' 'crash.cue')
)
)
(
'drum_freestyle'
(
'seqs'
('kick.cue' 'snare.cue' 'hat.cue' 'ride.cue' 'crash.cue')
)
)
(mute_volume -96)
(mute_volume_vocals -12)
(hopo_threshold 170)
)
('song_scroll_speed' 2300)
(
'bank'
"sfx/tambourine_bank.milo"
)
(drum_bank sfx/kit01_bank.milo)
('anim_tempo' 32)
('song_length' 352547)
('preview' 40000 70000)
(
'rank'
('drum' 242)
('guitar' 333)
('bass' 293)
('vocals' 279)
('keys' 443)
('real_keys' 443)
('band' 292)
)
('genre' 'alternative')
('vocal_gender' 'male')
('version' 1)
('format' 10)
('album_art' 1)
('year_released' 2006)
('rating' 1)
('sub_genre' 'subgenre_alternative')
('song_id' knightsofcydonia_wiiv2)
('tuning_offset_cents' 0)
('guide_pitch_volume' -3.00)
('game_origin' 'ugc_plus')
('encoding' 'latin1')
(
'album_name'
"Black Holes and Revelations"
)
('album_track_number' 11)
(vocal_tonic_note 7)
(song_tonality 0)
;The following values will be read by the new Le Fluffie Visualizer, DO NOT EDIT MANUALLY
;Song authored by GHtoRB3
;Song=Knights of Cydonia
;CustomID=knightsofcydonia_wii
;Country=United States
;Language(s)=English,
;Karaoke=0
;Multitrack=0
;Convert=0
;2xBass=0
;RhythmKeys=0
;RhythmBass=0
;RB3Version=0
;ExpertOnly=0
)
April 13, 2015 at 5:14 am #442637I can’t tell what songs are in your folders, but your 056 isn’t going anywhere. And the app file values in the folders are wrong. Should be 052_00000034, 053_00000035, etc. It’s odd that your truchatik file isn’t getting updated since it’s supposed to be updated on each build. However, fix these inconsistencies first to see if that resolves the issue.
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