[How-To] Playing Customs on Wii
Tagged: 000.77!, Win a Prize Worth Up to $100
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smuggling.
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March 27, 2015 at 2:48 pm #441423Did you find and install the sZFE wad? That could be what you’re missing.
OK, I found sZFE wad, along with sZAE and up to sZME. Do I need to install them all, or just sZFE? Also, the video I saw (from 2013) says to install the wad, remove it, then install it again. Does that ring true to you?
March 27, 2015 at 8:42 pm #441470Yes. Just do what that video says and you should be set.
March 28, 2015 at 2:55 am #441514Yes. Just do what that video says and you should be set.Can’t catch a break… Installation of the wads failed with an error (-1002 I believe).
March 28, 2015 at 3:04 am #441515That should be the error you should be expecting. Now try the content in-game.
March 28, 2015 at 3:31 am #441517That should be the error you should be expecting. Now try the content in-game.Holy crap, it works!!! Thank you so, so much for all of your time and patience. I really, really appreciate it! I know it has to get frustrating for you too, to be doing so much hand holding for newbies like me.
I only tried running the wads for sZAE and sZFE before stopping because I didn’t think it was working. Any reason I should go back and do the others? So now I can download any tracks from the music store and the customs? That’d be great, though I already bought most of the official dlc I was interested in.
March 28, 2015 at 3:37 am #441519Get them while you can, I guess. How much longer can the store be up? I think it’s redownloads only at this point anyways.
April 1, 2015 at 1:54 am #441782Okay, so I did a lot of converts and reached 100.bin, is everything over that unavailable for generating bins? I noticed the program, and yes, this is the sZGE packer, doesn’t generate bins over 100, even if it’s the only one listed in packdlc.bat.
The .app files are generated. So, I’m guessing it’s only the bin files that doesn’t get generated.
April 1, 2015 at 3:10 am #441786Wow that was quick. The tmd would have to be extended to support more. I can prepare that for you.
Here. http://ge.tt/3heXISD2/v/0?c
It should go up to bin 500 now.
April 1, 2015 at 3:52 am #441789Wow that was quick. The tmd would have to be extended to support more. I can prepare that for you.Here. http://ge.tt/3heXISD2/v/0?c
It should go up to bin 500 now.
Ah, that should probably do me good for a while. Thanks.
” src=”/wp-content/uploads/invision_emoticons/default_SA_emot-3.gif” />April 2, 2015 at 7:00 am #441880Thanks for the TMD-file! Just curious: how did you manage to create the TMD and ticket file for gen G? Did you use a program like Wiimm’s WIT create? Could you point me in the right direction?
April 2, 2015 at 1:43 pm #441896I did use that. However, I’ve had no luck in creating any other working ticket files besides sZGE and sZHE.
April 5, 2015 at 1:14 am #442084Here you go.…so, how do I use this thing?
April 5, 2015 at 1:56 am #442086What are you using it for? Basically, when you have the RAD Video Tools installed, you can drag and drop left and right mono audio files into the text boxes for the appropriate instruments. When you’re finished, you can generate a script that will create a bink file that should work in the game.
April 5, 2015 at 5:25 pm #442118Hi all, i need some help, i converted some xbox 360 songs to wii, but when i’m playing with the keyboard only, the camera stay stationary and none of the characters do something, they are left standing…is there a way to fix that editing the milo files or something?
April 5, 2015 at 5:40 pm #442119Short of figuring out how to compile venues to the Milo file, no, customs cannot have venues when the keyboard player is present. That’s the limitation of no title updates.
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