[How-To] Playing Customs on Wii
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smuggling.
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March 18, 2015 at 11:32 pm #440929
StackOverflow0xParticipantYes, now looking at this, I can see that the one IOS that really matters, 249, is not correct. Go back to that d2x page I linked and make sure you end up with the following changes:
IOS247[53] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS248[55] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0Yours are not v8 or the right bases.
March 18, 2015 at 11:48 pm #440930
Deferred GalaxyMemberYes, now looking at this, I can see that the one IOS that really matters, 249, is not correct. Go back to that d2x page I linked and make sure you end up with the following changes:IOS247[53] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS248[55] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0Yours are not v8 or the right bases.
Hm… I only have the options for v4-6 and v10. Can I just do v10 or do I need to download another thing?
March 19, 2015 at 12:01 am #440931
DB744MemberHey Stack, what should I do if I’m getting that error where the screen goes black and says it can’t be restored to the Wii memory, but the song is a CON converted to Wii format with the C3CON program?
March 19, 2015 at 12:33 am #440933
StackOverflow0xParticipantYes, now looking at this, I can see that the one IOS that really matters, 249, is not correct. Go back to that d2x page I linked and make sure you end up with the following changes:IOS247[53] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS248[55] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0Yours are not v8 or the right bases.
Hm… I only have the options for v4-6 and v10. Can I just do v10 or do I need to download another thing?
Newer is probably better. As long as the base matches mine.
Hey Stack, what should I do if I’m getting that error where the screen goes black and says it can’t be restored to the Wii memory, but the song is a CON converted to Wii format with the C3CON program?Usually when that happens, it’s because the song folder is too big. Remember it can’t exceed 40MB and multitracks tend to push that easily. This can also happen if the songs.dta file referring to that song was left at sZAE/000.
March 19, 2015 at 12:47 am #440935
DB744MemberTurns out it was bigger than 40MB. Is there anything I could do about it (other than pick a shorter song)?
March 19, 2015 at 12:50 am #440936
Deferred GalaxyMemberNewer is probably better. As long as the base matches mine.Did it. Tested it out on Rock Band 3 and content still can’t be restored.
March 19, 2015 at 1:32 am #440937Back to top button
StackOverflow0xParticipantTurns out it was bigger than 40MB. Is there anything I could do about it (other than pick a shorter song)?Is the one song by itself larger than that? If it is, then this is what RockBiink is for. You can build a smaller audio file for the song by creating a bink file.
Newer is probably better. As long as the base matches mine.Did it. Tested it out on Rock Band 3 and content still can’t be restored.
March 19, 2015 at 1:54 am #440938
Deferred GalaxyMemberTurns out it was bigger than 40MB. Is there anything I could do about it (other than pick a shorter song)?Is the one song by itself larger than that? If it is, then this is what RockBiink is for. You can build a smaller audio file for the song by creating a bink file.
Newer is probably better. As long as the base matches mine.Did it. Tested it out on Rock Band 3 and content still can’t be restored.
March 19, 2015 at 3:58 am #440941
StackOverflow0xParticipantThe loader shouldn’t matter as long as the IOS is the same. But, does it say what the loader itself is running as? Mine says IOS 222.
March 19, 2015 at 5:15 am #440947
Deferred GalaxyMemberThe loader shouldn’t matter as long as the IOS is the same. But, does it say what the loader itself is running as? Mine says IOS 222.Hm… The loader and game are both using IOS249. Should I change the loader’s OS to 222, too? (Pfff saying that out loud.)
Like, should that be my setup? 222 and 249?
March 19, 2015 at 1:58 pm #440963
StackOverflow0xParticipantTry it, to see if it does anything. It’s getting tougher to say what it could be.
March 19, 2015 at 4:35 pm #440974
DB744MemberTurns out it was bigger than 40MB. Is there anything I could do about it (other than pick a shorter song)?Is the one song by itself larger than that? If it is, then this is what RockBiink is for. You can build a smaller audio file for the song by creating a bink file.
Yeah, it’s just one song. I’ll look into RockBiink, thanks.
March 19, 2015 at 5:16 pm #440981
Deferred GalaxyMemberTry it, to see if it does anything. It’s getting tougher to say what it could be.Tried it last night and I still got nothing. This is strange, I’m clearing the cache every time before I start up, I have all the IOSes, I have the WAD, what next!? I’m going to repack my songs later, just in case. So… yeah, I’m going to try that as I don’t know what to do, anymore.
March 19, 2015 at 6:14 pm #440990
StackOverflow0xParticipantShow me your newest sysCheck anyways, even if you’re saying it’s the same now.
Potential things to look at. Are you certain your ng_id is correct? Is your common key file exactly 16 bytes and not any larger?
March 19, 2015 at 6:45 pm #440994
Deferred GalaxyMemberShow me your newest sysCheck anyways, even if you’re saying it’s the same now.Potential things to look at. Are you certain your ng_id is correct? Is your common key file exactly 16 bytes and not any larger?
Bingo. My common-key file is 32 bytes… ebe42a225e8593e448d9c5457381aaf7 is okay, right? It’s not anything specific to my Wii? Why is it 32 bytes? Don’t I just have to open it up in text editor and just paste the key in there?
Also I’ve checked my ng_id (This IS my Console ID, correct? Sorry if I’m overskeptic and asking way too many unnecessary questions, I just want to get this exactly right.
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You are about to leave Rhythm Gaming World and access the external songs DB. While no song or file sold for commercially available videogames is hosted there and only fan generated content is allowed, Rhythm Gaming World has no direct control over the database and no files are hosted here. Alright, we had to made you aware of this, now you can visit the database!