[How-To] Playing Customs on Wii
- This topic has 3,116 replies, 7 voices, and was last updated 3 years, 3 months ago by sinecostan.
-
AuthorPosts
-
March 18, 2015 at 11:32 pm #440929
Yes, now looking at this, I can see that the one IOS that really matters, 249, is not correct. Go back to that d2x page I linked and make sure you end up with the following changes:
IOS247[53] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS248[55] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0Yours are not v8 or the right bases.
March 18, 2015 at 11:48 pm #440930Yes, now looking at this, I can see that the one IOS that really matters, 249, is not correct. Go back to that d2x page I linked and make sure you end up with the following changes:IOS247[53] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS248[55] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0Yours are not v8 or the right bases.
Hm… I only have the options for v4-6 and v10. Can I just do v10 or do I need to download another thing?
March 19, 2015 at 12:01 am #440931Hey Stack, what should I do if I’m getting that error where the screen goes black and says it can’t be restored to the Wii memory, but the song is a CON converted to Wii format with the C3CON program?
March 19, 2015 at 12:33 am #440933Yes, now looking at this, I can see that the one IOS that really matters, 249, is not correct. Go back to that d2x page I linked and make sure you end up with the following changes:IOS247[53] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS248[55] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0Yours are not v8 or the right bases.
Hm… I only have the options for v4-6 and v10. Can I just do v10 or do I need to download another thing?
Newer is probably better. As long as the base matches mine.
Hey Stack, what should I do if I’m getting that error where the screen goes black and says it can’t be restored to the Wii memory, but the song is a CON converted to Wii format with the C3CON program?Usually when that happens, it’s because the song folder is too big. Remember it can’t exceed 40MB and multitracks tend to push that easily. This can also happen if the songs.dta file referring to that song was left at sZAE/000.
March 19, 2015 at 12:47 am #440935Turns out it was bigger than 40MB. Is there anything I could do about it (other than pick a shorter song)?
March 19, 2015 at 12:50 am #440936Newer is probably better. As long as the base matches mine.Did it. Tested it out on Rock Band 3 and content still can’t be restored.
March 19, 2015 at 1:32 am #440937Turns out it was bigger than 40MB. Is there anything I could do about it (other than pick a shorter song)?Is the one song by itself larger than that? If it is, then this is what RockBiink is for. You can build a smaller audio file for the song by creating a bink file.
Newer is probably better. As long as the base matches mine.Did it. Tested it out on Rock Band 3 and content still can’t be restored.
March 19, 2015 at 1:54 am #440938Turns out it was bigger than 40MB. Is there anything I could do about it (other than pick a shorter song)?Is the one song by itself larger than that? If it is, then this is what RockBiink is for. You can build a smaller audio file for the song by creating a bink file.
Newer is probably better. As long as the base matches mine.Did it. Tested it out on Rock Band 3 and content still can’t be restored.
March 19, 2015 at 3:58 am #440941The loader shouldn’t matter as long as the IOS is the same. But, does it say what the loader itself is running as? Mine says IOS 222.
March 19, 2015 at 5:15 am #440947The loader shouldn’t matter as long as the IOS is the same. But, does it say what the loader itself is running as? Mine says IOS 222.Hm… The loader and game are both using IOS249. Should I change the loader’s OS to 222, too? (Pfff saying that out loud.)
Like, should that be my setup? 222 and 249?
March 19, 2015 at 1:58 pm #440963Try it, to see if it does anything. It’s getting tougher to say what it could be.
March 19, 2015 at 4:35 pm #440974Turns out it was bigger than 40MB. Is there anything I could do about it (other than pick a shorter song)?Is the one song by itself larger than that? If it is, then this is what RockBiink is for. You can build a smaller audio file for the song by creating a bink file.
Yeah, it’s just one song. I’ll look into RockBiink, thanks.
March 19, 2015 at 5:16 pm #440981Try it, to see if it does anything. It’s getting tougher to say what it could be.Tried it last night and I still got nothing. This is strange, I’m clearing the cache every time before I start up, I have all the IOSes, I have the WAD, what next!? I’m going to repack my songs later, just in case. So… yeah, I’m going to try that as I don’t know what to do, anymore.
March 19, 2015 at 6:14 pm #440990Show me your newest sysCheck anyways, even if you’re saying it’s the same now.
Potential things to look at. Are you certain your ng_id is correct? Is your common key file exactly 16 bytes and not any larger?
March 19, 2015 at 6:45 pm #440994Show me your newest sysCheck anyways, even if you’re saying it’s the same now.Potential things to look at. Are you certain your ng_id is correct? Is your common key file exactly 16 bytes and not any larger?
Bingo. My common-key file is 32 bytes… ebe42a225e8593e448d9c5457381aaf7 is okay, right? It’s not anything specific to my Wii? Why is it 32 bytes? Don’t I just have to open it up in text editor and just paste the key in there?
Also I’ve checked my ng_id (This IS my Console ID, correct? Sorry if I’m overskeptic and asking way too many unnecessary questions, I just want to get this exactly right. ” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />
AuthorPosts- You must be logged in to reply to this topic.
You are about to leave Rhythm Gaming World and access the external songs DB. While no song or file sold for commercially available videogames is hosted there and only fan generated content is allowed, Rhythm Gaming World has no direct control over the database and no files are hosted here. Alright, we had to made you aware of this, now you can visit the database!