[How-To] Playing Customs on Wii

Viewing 15 posts - 571 through 585 (of 3,117 total)
  • Author
    Posts
  • #440078
    Maxton
    Participant

      Changing to sZAE worked perfectly (on r4243 at least, haven’t tested latest)!

       

      Thank you very much for all your help <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

       

      I’ll see if I can get it to work on latest Dolphin in a bit.

       

      Edit:

      sZAE is working on Dolphin latest (r5762). Woo-hoo!

      #440231

      Besides C3 wii releases – does anyone else release wii customs ?

      As in on this site, in the other customs release discussion area.

       

      I really want more Nightwish songs and I know bsbloom has done some for the xbox over there….. anyone know ?

      #440237
      bbsrtrain
      Participant
        Besides C3 wii releases – does anyone else release wii customs ?

        As in on this site, in the other customs release discussion area.

         

        I really want more Nightwish songs and I know bsbloom has done some for the xbox over there….. anyone know ?

        You can use C3 CON Tools and use the Wii Converter in it to covert Xbox and CON files to Wii files. That’s how I play test my customs. All you have to do is get the file, plug it into the Wii Converter and it gives you the Meta and Song Folders to set up into the Wii <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />

        #440259

        Ah thanks mate – i shall give that a looksee then.

         

        Any pitfalls or issues I need to be aware of/avoid ?

        #440260
        bbsrtrain
        Participant
          Ah thanks mate – i shall give that a looksee then.

           

          Any pitfalls or issues I need to be aware of/avoid ?

          Not really. The only problem I had was I didn’t know where the folders went after I did the conversions. They will go into a WiiFiles folder in the place/folder that you had the CON or other files in. Other than that it’s pretty simple. Oh and it will recognize all of the compatible files to convert. So, say you only want to convert 2 songs but you have 5 in the input folder, it will read and convert all 5. But otherwise, it’s almost fool-proof, unless you’re a fool like me haha

          #440263
          TrojanNemo
          Participant
            But otherwise, it’s almost fool-proof, unless you’re a fool like me haha

             

            I can only do so much!

            #440264

            Ah cool – in the same tool I use to merge – nice and easy.

             

            ! final question if I may – do I have to use this audacity to create a preview or can I not bother and have no previews for say the 5 songs in my cons folder.

             

            I know for creating the bins I need to make sure that only the lead song has a preview. Does it cause issues with no previews ?

            #440265
            TrojanNemo
            Participant

              Wii Converter creates the preview file for you. Make sure you’re on the latest version of C3 CON Tools, although that’s a feature from a long time ago.

              #440325
              bbsrtrain
              Participant

                Not sure who’ll be the best to help me but I was going to play-test my custom I’ve been working on and it shows up in the game with the preview and everything but when I go to play it it says the “content cant be restored on the wii memory” or something of that sort. I’ve had this trouble before but I checked that my packing folders are named and the dta is correct too. Any ideas on how to get past this. It’s my first song that I did pro keys for and I really want to see it in game. Thanks.

                #440352
                StackOverflow0x
                Participant

                  Is the audio and midi in the 002 folder? If it is and it’s still not working, try moving your content’s files over to the next available slot of 003 and 004.

                  #440365
                  I generate a .bin, but generating a working bin is my problem. This weekend, I’ll see what I can do with that.

                   

                  I pasted that into the common-key and my ng_id came from the keys.bin that came from softmodding the device.

                   

                  Also, I am use sZFE for the customs

                   

                  EDIT: I used HxD to open a DLC…didn’t find anything readily decipherable that could be the number. I also couldn’t figure out what tool to use in C3CON tools, but I’m gonna keep playing with it tonight.

                   

                  EDIT2: I gave up looking for the tool or in HxD with other .bin files.

                  This was the last post on the previous page, so this might’ve been missed…

                   

                  Any idea, Stack?

                  #440367
                  StackOverflow0x
                  Participant

                    Have you not gotten your ng_id file? Dropping in a BIN file from your SD card that you got from a downloaded song anywhere into C3CONTools should give you the right value. That should confirm the ng_id step is correct.

                    #440377
                    bbsrtrain
                    Participant
                      Is the audio and midi in the 002 folder? If it is and it’s still not working, try moving your content’s files over to the next available slot of 003 and 004.

                      You’re talking about the folders that have been made off of the Wii Converter correct? If so, all appropriate files should be in their folders. The dta. preview mogg and image are in the meta and the midi, mogg, and milo are all in the song folder. I’ve even tried different bin numbers and it hasn’t worked yet.

                      #440399
                      StackOverflow0x
                      Participant

                        And when you tried different bin numbers, you also updated the DTA, right?

                        #440402
                        bbsrtrain
                        Participant

                          Yeah, I even double checked that I made it sZFE. I’m trying to think if there were any other steps that I may have jumped over in the packing process because to my knowledge, that’s the only source that my problem could be in. If the song didn’t build right, it would have failed in the compiler am I correct? I may just try to convert it once again and restart the packing process.

                        Viewing 15 posts - 571 through 585 (of 3,117 total)
                        • You must be logged in to reply to this topic.
                        Back to top button