[How-To] Playing Customs on Wii

Viewing 15 posts - 481 through 495 (of 3,412 total)
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  • #435520
    link1753
    Member

    some one know how i can convert the song alredy have or customs on my sd card on pro guitar mode? i saw in conprogram but i dont know if the program can

    #435544
    StackOverflow0x
    Participant

    I’m not quite sure what you’re trying to say. Is this about adding custom pro guitar upgrades to existing songs?

    #435555
    link1753
    Member

    yes

    #435556
    link1753
    Member

    for example i want to play the song custom hoobastank – the reason on pro guitar on wii how i can upgrade that song?

    #435593
    Spenser
    Participant

    To my knowledge the upgrade should already be in the file. All the ones I’ve ever gotten that the pro option from C3 was already in the song pack out of the database.

    #435598
    link1753
    Member

    but were i can get that opcion about yo upgrade the song to pro mode?

    #435610
    StackOverflow0x
    Participant

    Sometimes, some C3 releases get Pro upgrades later on after I’ve downloaded and converted them. It’s best if you just tell me which ones you want and I’ll go get it sorted out so it’s as easy as loading a standard custom.

     

    Also, new page, new RockBiink version.

    Get it here!

     

    This adds a much-needed new feature. You can now generate the necessary tracks data for the DTA from the File menu. Set up the tracks the way you want them, then just copy them to your clipboard and then to the DTA file you need to change. Very useful! You shouldn’t have to do this tedious stuff by hand anymore.

     

    See!

          (tracks
    (
    (drum (0 1))
    (bass (2))
    (guitar (3 4))
    (vocals (5 6))
    (keys (7))
    ;(backing (8 9))
    )
    )
    ; DRMS BS GTR VOX KEYS TRKS
    (pans
    (-1.00 1.00 0.00 -1.00 1.00 -1.00 0.00 0.00 -1.00 1.00)
    )
    (vols
    (0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00)
    )
    (cores
    (-1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
    )

     

    And yes, Paradise City reconverted and reuploaded. Worked fine for me.

    #435611
    Player594
    Member
    Sometimes, some C3 releases get Pro upgrades later on after I’ve downloaded and converted them. It’s best if you just tell me which ones you want and I’ll go get it sorted out so it’s as easy as loading a standard custom.

     

    Also, new page, new RockBiink version.

    Get it here!

     

    This adds a much-needed new feature. You can now generate the necessary tracks data for the DTA from the File menu. Set up the tracks the way you want them, then just copy them to your clipboard and then to the DTA file you need to change. Very useful! You shouldn’t have to do this tedious stuff by hand anymore.

     

    See!

          (tracks
    (
    (drum (0 1))
    (bass (2))
    (guitar (3 4))
    (vocals (5 6))
    (keys (7))
    ;(backing (8 9))
    )
    )
    ; DRMS BS GTR VOX KEYS TRKS
    (pans
    (-1.00 1.00 0.00 -1.00 1.00 -1.00 0.00 0.00 -1.00 1.00)
    )
    (vols
    (0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00)
    )
    (cores
    (-1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
    )

     

    And yes, Paradise City reconverted and reuploaded. Worked fine for me.

    Thanks for the update:)

    #435925
    StackOverflow0x
    Participant

    Good news! I have tested and confirmed working 2 new content generations. They are sZGE and sZHE. I wish I could have gotten more, but 2 whole gens all for customs is great. That’s at least 500 new songs you can add.

    However, I probably won’t release it in the state that they’re in. I’m still working on a brand new DLC management solution and when that’s done, you’ll have access to these new content generations with more sophisticated management tools. Oh, but I can prepare one if you absolutely really need it. Maybe just to see if it works?

    #435926
    Player594
    Member

    I can test.

    #435927
    StackOverflow0x
    Participant

    You are brave.

    http://ge.tt/43ReAI82/v/0?c

     

    First, take the .wad file in there and run Wad Manager 1.7. Use all the default settings (IOS 249, NAND Emu disable, SD Card) and find the WAD file. Install it. Exit the program. Run the game with newly-packaged sZGE DLC and it should work. If you get the DLC out of date error, it probably won’t work <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

     

    You can pack songs into it manually just like you’ve been doing with sZFE. It only supports up to 010 right now. You start at 003.

    #436138
    TheThief
    Participant

    Wow awesome. I still have slots in left to use in sZFE generation but that’s great news. Look forward to the update.

    #436141
    StackOverflow0x
    Participant

    Try it if you’d like. It would be great to know others can get the new generations going.

    #436149
    Spenser
    Participant

    This is amazing, I’m at about 218 in my SZFE folder so I was looking forward to using other generations. Which other ones can be used to pack DLC in.

    #436151
    StackOverflow0x
    Participant

    That’s all I’ve been able to get working on my system: sZGE and sZHE. I did try I and N, but those didn’t work for some reason. If G and H work with other people, then at least it’s something in common that’s preventing the others from being loaded. And no, unfortunately we didn’t get another free extra generation due to today’s DLC announcement. No Wii versions, but at least that also means the rest of sZME is open, if you’re really desperate for room.

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