[How-To] Playing Customs on Wii

Viewing 15 posts - 3,016 through 3,030 (of 3,412 total)
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    Posts
  • #505748
    imac007
    Participant

    Where can I find a list of the song ID’s… I know I saw a link for it somewhere, but can’t remember…thanks

    #505758
    Sin Ominous
    Member

    Where can I find a list of the song ID’s… I know I saw a link for it somewhere, but can’t remember…thanks

     

    Does this work? https://docs.google.com/spreadsheets/d/1iongwDUzjYru_y8VkwcMSYMwXZDjCup3haTBliq7S1Y/edit?usp=sharing

     

    These are for custom song IDs, for custom-specific leaderboard matching. Was this the one?

     

    Edit: Forgot the link.

    #505760
    imported_doa
    Member

    I’m taking another crack at setting up Dolphin now that I know that I can dump frames to get a preview video rather than use OBS.

     

    I have autoplay working and the 3 fake microphones enabled in the Gecko codes from this thread – but the game does not show any vocals.

     

    Does anyone know the solution to this problem?

    #505761
    Alternity
    Member

    Assuming you’re trying to show all instrument, you need to turn All-Instruments Mode on, as the game only supports 4 controlled instruments and this will enable vocals as a karaoke.

    #505764
    imported_doa
    Member

    Got it – thanks Alternity! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    #505836
    alucardla
    Participant

    Hi
    I’m running into a new problem after various sucessfull conversions in MiloMOD app.
    The milomod thread is no more so I’m trying to find help here.
    Mr Stacks if you could please help me with this error.
    When I’m trying to load a milo file, it throws an error exception:

    Non-negative number required.
    Parameter name: byteCount.

    ************* Exception Text **************
    System.ArgumentOutOfRangeException: Non-negative number required.
    Parameter name: byteCount
    in System.Text.ASCIIEncoding.GetString (Byte [] bytes, Int32 byteIndex, Int32 byteCount)
    in MiloMod.Form1.extractSongPrefStrings (Byte [] miloBytes)
    in MiloMod.Form1.isValidMilo (Byte [] miloBytes)
    in MiloMod.Form1.VerifyLoadMilo ()
    in MiloMod.Form1.button_loadMilo_Click (Object sender, EventArgs, and)
    in System.Windows.Forms.Control.OnClick (EventArgs and)
    in System.Windows.Forms.Button.OnClick (EventArgs and)
    in System.Windows.Forms.Button.OnMouseUp (MouseEventArgs mevent)
    in System.Windows.Forms.Control.WmMouseUp (Message & m, MouseButtons button, Int32 clicks)
    in System.Windows.Forms.Control.WndProc (Message & m)
    in System.Windows.Forms.ButtonBase.WndProc (Message & m)
    in System.Windows.Forms.Button.WndProc (Message & m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage (Message & m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc (Message & m)
    in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Uploaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.3815.0 built by: NET48REL1LAST_C
    Base Code: file: /// C: /Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll



    MiloMod
    Assembly Version: 1.0.0.0
    Win32 version: 1.0.0.6
    Code Base: file: /// G: /Dolphin%205%20stable/MiloMod_Beta6/MiloMod.exe



    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.3815.0 built by: NET48REL1LAST_C
    Base Code: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll



    System
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.3801.0 built by: NET48REL1LAST_B
    Code Base: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll



    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 version: 4.8.3752.0 built by: NET48REL1
    Base Code: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    This is the exception text.

    Thanks for any help.

    #506046
    Anonymous
    Inactive

    RockBiink 1.0.0.4 works great; thanks StackO! I did notice that I had to use signed 16-bit WAVs in order for it to work. It also works well with the latest RAD Tools, making sure to check binkc before converting.

    #506290
    Erniewan
    Member

    Hi, my game is freezing right after all the custom songs load on the main screen (e.g. 86/86). Any idea what might cause that?

    #506295
    Alternity
    Member

    The last loaded dta file has a problem most likely (the 86th dta file the game is loading).

    #506509
    pumpkinpie
    Participant

    I’m taking another crack at setting up Dolphin now that I know that I can dump frames to get a preview video rather than use OBS.

     

    I have autoplay working and the 3 fake microphones enabled in the Gecko codes from this thread – but the game does not show any vocals.

     

    Does anyone know the solution to this problem?

     

     

    how does this run for you in dolphin ?

    i have an i5-4670, 12 gb RAM and a 1050ti and it still stutters a bit for me.

    #506510
    Alternity
    Member

    Are you using the concentration mode cheat? If not I highly recommend using it, especially if it’s for playing and not for previews.

    #506511
    pumpkinpie
    Participant

    Are you using the concentration mode cheat? If not I highly recommend using it, especially if it’s for playing and not for previews.

     

    i havent tried any of the cheats – its not too clear to me how to run the cheats listed on the first page – do you mind doing a step by step for me ?

     

    edit – ok i think i got it figured out – performance is a little better but still stutters a bit – are there settings in dolphin that need to be tweaked a little ?

    #506513
    Alternity
    Member

    Are you sure the cheat works? (i.e. black background when playing a song).

    As I recall, to make work you have to turn on All-Instruments mode in the game.

    If it does work as intended and you’re still experiencing stuttering, I’m not really sure other than play at the native resolution if you’re upscaling. Your CPU may be holding you back, considering it’s only an i5 and wii emulation is a CPU heavy task.

    #506903
    Pimouss
    Member

    Hello everyone,

     

    I have a question:
    When I play some multi-tracks songs on the Wii the notes stop and the music rewind, and then is normal again, but in a few seconds it happens again.
    There is a way to modified this on Magma C3?

     

    I have the same problem with a few songs from the C3 database (for example Antisocial-Trust or Is it any wonder-Keane) and no idea how to fix it.

    Can someone help me ? <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    #506904
    Alternity
    Member

    RockBiink I think is built for that purpose, so you can try that.

    Another solution would be to convert the custom to Phase Shift format and rebuild it with the converted audio, but you loose multitracks when using this method.

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