[How-To] Playing Customs on Wii

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  • #505748
    imac007
    Participant

      Where can I find a list of the song ID’s… I know I saw a link for it somewhere, but can’t remember…thanks

      #505758

      Where can I find a list of the song ID’s… I know I saw a link for it somewhere, but can’t remember…thanks

       

      Does this work? https://docs.google.com/spreadsheets/d/1iongwDUzjYru_y8VkwcMSYMwXZDjCup3haTBliq7S1Y/edit?usp=sharing

       

      These are for custom song IDs, for custom-specific leaderboard matching. Was this the one?

       

      Edit: Forgot the link.

      #505760

      I’m taking another crack at setting up Dolphin now that I know that I can dump frames to get a preview video rather than use OBS.

       

      I have autoplay working and the 3 fake microphones enabled in the Gecko codes from this thread – but the game does not show any vocals.

       

      Does anyone know the solution to this problem?

      #505761

      Assuming you’re trying to show all instrument, you need to turn All-Instruments Mode on, as the game only supports 4 controlled instruments and this will enable vocals as a karaoke.

      #505764

      Got it – thanks Alternity! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

      #505836
      alucardla
      Participant

        Hi
        I’m running into a new problem after various sucessfull conversions in MiloMOD app.
        The milomod thread is no more so I’m trying to find help here.
        Mr Stacks if you could please help me with this error.
        When I’m trying to load a milo file, it throws an error exception:

        Non-negative number required.
        Parameter name: byteCount.

        ************* Exception Text **************
        System.ArgumentOutOfRangeException: Non-negative number required.
        Parameter name: byteCount
        in System.Text.ASCIIEncoding.GetString (Byte [] bytes, Int32 byteIndex, Int32 byteCount)
        in MiloMod.Form1.extractSongPrefStrings (Byte [] miloBytes)
        in MiloMod.Form1.isValidMilo (Byte [] miloBytes)
        in MiloMod.Form1.VerifyLoadMilo ()
        in MiloMod.Form1.button_loadMilo_Click (Object sender, EventArgs, and)
        in System.Windows.Forms.Control.OnClick (EventArgs and)
        in System.Windows.Forms.Button.OnClick (EventArgs and)
        in System.Windows.Forms.Button.OnMouseUp (MouseEventArgs mevent)
        in System.Windows.Forms.Control.WmMouseUp (Message & m, MouseButtons button, Int32 clicks)
        in System.Windows.Forms.Control.WndProc (Message & m)
        in System.Windows.Forms.ButtonBase.WndProc (Message & m)
        in System.Windows.Forms.Button.WndProc (Message & m)
        at System.Windows.Forms.Control.ControlNativeWindow.OnMessage (Message & m)
        at System.Windows.Forms.Control.ControlNativeWindow.WndProc (Message & m)
        in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

        ************** Uploaded Assemblies **************
        mscorlib
        Assembly Version: 4.0.0.0
        Win32 version: 4.8.3815.0 built by: NET48REL1LAST_C
        Base Code: file: /// C: /Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll



        MiloMod
        Assembly Version: 1.0.0.0
        Win32 version: 1.0.0.6
        Code Base: file: /// G: /Dolphin%205%20stable/MiloMod_Beta6/MiloMod.exe



        System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 version: 4.8.3815.0 built by: NET48REL1LAST_C
        Base Code: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll



        System
        Assembly Version: 4.0.0.0
        Win32 version: 4.8.3801.0 built by: NET48REL1LAST_B
        Code Base: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll



        System.Drawing
        Assembly Version: 4.0.0.0
        Win32 version: 4.8.3752.0 built by: NET48REL1
        Base Code: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

        This is the exception text.

        Thanks for any help.

        #506046
        Anonymous

          RockBiink 1.0.0.4 works great; thanks StackO! I did notice that I had to use signed 16-bit WAVs in order for it to work. It also works well with the latest RAD Tools, making sure to check binkc before converting.

          #506290

          Hi, my game is freezing right after all the custom songs load on the main screen (e.g. 86/86). Any idea what might cause that?

          #506295

          The last loaded dta file has a problem most likely (the 86th dta file the game is loading).

          #506509
          pumpkinpie
          Participant

            I’m taking another crack at setting up Dolphin now that I know that I can dump frames to get a preview video rather than use OBS.

             

            I have autoplay working and the 3 fake microphones enabled in the Gecko codes from this thread – but the game does not show any vocals.

             

            Does anyone know the solution to this problem?

             

             

            how does this run for you in dolphin ?

            i have an i5-4670, 12 gb RAM and a 1050ti and it still stutters a bit for me.

            #506510

            Are you using the concentration mode cheat? If not I highly recommend using it, especially if it’s for playing and not for previews.

            #506511
            pumpkinpie
            Participant

              Are you using the concentration mode cheat? If not I highly recommend using it, especially if it’s for playing and not for previews.

               

              i havent tried any of the cheats – its not too clear to me how to run the cheats listed on the first page – do you mind doing a step by step for me ?

               

              edit – ok i think i got it figured out – performance is a little better but still stutters a bit – are there settings in dolphin that need to be tweaked a little ?

              #506513

              Are you sure the cheat works? (i.e. black background when playing a song).

              As I recall, to make work you have to turn on All-Instruments mode in the game.

              If it does work as intended and you’re still experiencing stuttering, I’m not really sure other than play at the native resolution if you’re upscaling. Your CPU may be holding you back, considering it’s only an i5 and wii emulation is a CPU heavy task.

              #506903

              Hello everyone,

               

              I have a question:
              When I play some multi-tracks songs on the Wii the notes stop and the music rewind, and then is normal again, but in a few seconds it happens again.
              There is a way to modified this on Magma C3?

               

              I have the same problem with a few songs from the C3 database (for example Antisocial-Trust or Is it any wonder-Keane) and no idea how to fix it.

              Can someone help me ? <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

              #506904

              RockBiink I think is built for that purpose, so you can try that.

              Another solution would be to convert the custom to Phase Shift format and rebuild it with the converted audio, but you loose multitracks when using this method.

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