[How-To] Playing Customs on Wii
- This topic has 3,116 replies, 7 voices, and was last updated 3 years, 3 months ago by sinecostan.
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May 13, 2019 at 12:04 am #505191
The link doesn’t work for me.
Hi;
For me too.
Did someone have the wii version of the custom “beat it”?
I discovered mine is a converted Xbox file and freezes mid song.
Thanks!
May 16, 2019 at 2:41 am #505242Can anyone link the RB3 score saver please?
May 16, 2019 at 6:16 am #505244I’ve fixed the upload for the RB3 scores viewer.
http://dl.c3universe.com/5aa601a9510560.15275409
Regarding “Beat It”, the redirect links may be gone, but the files are still there. Here’s the link to that custom. I’m not sure what the best way to make these available to others again. These are basically unavailable to anyone anymore.
May 16, 2019 at 10:15 pm #505250I’ve fixed the upload for the RB3 scores viewer.
http://dl.c3universe.com/5aa601a9510560.15275409
Regarding “Beat It”, the redirect links may be gone, but the files are still there. Here’s the link to that custom. I’m not sure what the best way to make these available to others again. These are basically unavailable to anyone anymore.
Thank you very much Stacks!
It’s so sad the wii versions are still unavailable just in the same moment I lost my HDD for customs bout a month ago…
Just trying to scavenge what I can from old links and some backups.
Just my luck!!
June 2, 2019 at 12:00 am #505409Hi Guys, i’m trying to convert the files to .BIN format with decimal number that are higher from 500 but the “packdlc” just don’t make the .BIN files.
Any solution?
June 8, 2019 at 2:58 am #505515Hi Guys, i’m trying to convert the files to .BIN format with decimal number that are higher from 500 but the “packdlc” just don’t make the .BIN files.
Any solution?
More than 500 isn’t supported. If you haven’t already, pack more content into one slot to save on slots. Or use a different content generation.
June 8, 2019 at 3:22 am #505516AnonymousI’m sure they’ve already asked this question here but the topic is already stuffed with pages so it would take a while for me to find the answer.in some songs the score is not saving when I come back to play, when I finish it stays there, but when leaving or turning off the console and returning to the setlist the songs are clean and with no rate. Why does it happen?June 8, 2019 at 3:29 am #505517Song most likely does not have a valid song id (numerical only). song id is found in the dta file.
It could also be that your savegame is full of scores but I think the behavior is different (i.e. deleting your old scores to put the new ones in).
June 11, 2019 at 6:57 pm #505557AnonymousWhat’s wrong with animations for keys? in all the customs that I added to the library, playing in the keys part there is no animation whatsoever, the characters and the camera stand still, they do not simulate the show. Is it a bug or is it just the authors’ lack of interest in editing the animations?
June 13, 2019 at 4:04 am #505580AnonymousI’m trying to get songs in sync: https://gitlab.com/HarvHouHacker/rock-band-3-wii-custom-songs/issues/4
What’s the best way to do this without editing the song?
June 13, 2019 at 4:09 am #505581You can’t.
If for whatever reason the song is not in sync you will have to bring the midi file and the audio in REAPER and align them and well, repack the song.
Also, speaking about official songs in here is not permitted, that includes the unfortunate situation of the wii with the first Rock Band title.
June 13, 2019 at 8:18 pm #505593I updated the Wii version. Did you want the CON file for that too?
Stack, I know it’s been awhile, but I wanted to update you on my adventures with Fluttering Romance 2x Bass Pedal.
I finally hand-converted the CON because the Wii version froze upon loading on the main menu.
And, while the converted CON works, it stutters.
I’m not sure if I have the patience to Biink it, so I think I’ll finally put this thing to rest.
Thanks for all your help, regardless. If anything, this gives me more incentive to use Nemo’s “Cheat Song” as my default starting point of my customs library at sZFE 052 going forward.
Also, does the “Deploy Overdrive if Possible” cheat work with the “Auto Play” cheat?
And I also had an idea. I have no idea how you would implement this, but what if it were possible to add an Auto-RockBiink feature into the Wii Converter in C3 CON Tools? Like, if it detects multitracks at a certain quality range, auto-Biink would activate and perform audio reductions on the spot?
June 15, 2019 at 11:41 pm #505621AnonymousAlso, speaking about official songs in here is not permitted, that includes the unfortunate situation of the wii with the first Rock Band title.
Ack! Well, all right then, but it seems like one should be able to talk about it, if one wanted to use songs from discs he purchased. Without selling or distributing them online, of course.
June 16, 2019 at 12:58 am #505624Unfortunately that is not my call.
June 16, 2019 at 4:28 pm #505640Ok, so I’ve been rebuilding my song library by packing more than 1 song in each slot. I just recently noticed that in one
pack 3 out of 4 songs load into the game.
What could possibly be the problem. I’ve looked over the dta file and it looks the same as other packs. I haven’t tried to
load the song in question (Don’t Stop The Music by Rihanna) by itself. I’ll try that and see if it works, but in the meantime
anyone have any ideas?
thanks
just noticed that it has the same song id as Bruce Springsteen Born In The USA
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