[How-To] Playing Customs on Wii

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  • #503303

    All the information is there, I think you’re misinterpreting it.

     

    Don’t put your DLC in your NAND, you’d only have space for a very few (unless you are using an emulated NAND, then it’s another story).

    As stated by the tutorial: BIN files are for the SD card method, APP files are for the emunand method. Right now with your message it’s impossible for me to see what you’re trying to do.

    #503307
    StackOverflow0x
    Participant

      about WiiXplorer download link

       

      I’ve fixed the link. The new download is here: http://ge.tt/4nRKULu2/v/1

       

       

      how boring

       

      following NAND procedures seemed very vague, there is no content folder and no data (which I believe are necessary for the procedure to work).

       

      and another thing, is it necessary to have a DLC also for NAND ?? because there it is said that the DLC files should go in the folder in the part “In your NAND, navigate to title / 00010005 / 735a4645 and put the DLC files in there”

       

      edit1: I noticed that in the folder of RB3WiiPackTool there is a wad named sZGE, on its own I created a folder in NAND and with that there in the folder Title there was 735a4745 with the content and date files.

      Seriously, a lot of information is missing in this tutorial, especially for those who do not understand NAND.

       

      Let’s go through this one step at a time. Before setting up for the first time, it’s recommended you back up your NAND. Then, depending on whether you’re using a virtual NAND or an SD card for DLC, you follow the instructions for that process. SD card is the easier method. If you have existing official DLC on an SD card, it should create most of the folders you need to add the sZGE folder yourself. Do you have any official DLC on your SD card?

      #503317
      Anonymous

        Do you have any official DLC on your SD card?

         

        unfortunately not, I believe that the SD card is the most difficult precisely because it is necessary to use an official DLC. they do not sell themselves anymore and it’s a rarity to find such a file … I have an issue. I followed all the steps of how to do by NAND, will only work if I am using the original game disc? I’m trying for WBFS from USB Loader GX but that is not working.

        #503318
        Anonymous

          All the information is there, I think you’re misinterpreting it.

           

          Don’t put your DLC in your NAND, you’d only have space for a very few (unless you are using an emulated NAND, then it’s another story).

           

          As stated by the tutorial: BIN files are for the SD card method, APP files are for the emunand method. Right now with your message it’s impossible for me to see what you’re trying to do.

           

          I’m not trying for the SD card method obviously because a DLC file is needed, which I and anyone else does not have (even more for being Wii, a console that was abandoned by its own creator). I’m trying for the virtual NAND, but I find problems because I think it’s missing some more details.

          #503319

          Ok, using an emunand on Wii is not exact science. We discussed it in that thread: http://customscreators.com/index.php?/topic/16077-emuvirtual-nand-help/

          As far as I know, it’s touchey to use other methods, I don’t know much about them for RB3, when I tried to use either USB Loader or WiiFlow, I would get a weird problem where the savegame wouldn’t be able to save/load, and the game would softlock.

          The method I use is posted in this thread, but it doesn’t work with every Wiis. We think it has to do with BootMii installed in boot2 or not.

          Also, another detail: I’ve never been able to use custom generations on an emunand, either on real Wii or Dolphin. I had to use official generations. It doesn’t matter much though because you’d be able to pack alot of songs in a single pack, which eliminates the need to have a thousand slots.

          #503321

          I have a question:

          When I play some multi-tracks songs on the Wii the notes stop and the music rewind, and then is normal again, but in a few seconds it happens again.

          There is a way to modified this on Magma C3?

          #503322
          StackOverflow0x
          Participant

            Magma has a Wii Mode in the settings to convert multitrack customs to a more Wii-compatible format. Anything that was released through C3 should all have working Wii versions. For all others, it would be best if the original author could downsave it for you. Otherwise, you can use Magma to convert it yourself. You can also use RockBiink, which is mentioned in the guide.

            I can help with the specifics depending on which one you want to go with.

            #503323

            Magma has a Wii Mode in the settings to convert multitrack customs to a more Wii-compatible format. Anything that was released through C3 should all have working Wii versions. For all others, it would be best if the original author could downsave it for you. Otherwise, you can use Magma to convert it yourself. You can also use RockBiink, which is mentioned in the guide.

            I can help with the specifics depending on which one you want to go with.

            Ok, I gonna try about this Wii Mode to see if it works. (About that, where is that option can find?)

            Thanks <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />

            #503347
            zimbabwean
            Participant

              Hi friends. I just have a query. My Wii is running 950+ songs. All good. But, as more songs are released, I find I’m accumulating probably another Wii’s worth – the more non mainstream stuff mostly, that I know my friends that do come round to play, will have no interest in playing.. I realize that scores are over written at 1000 or so, so I’ve kept it under that limit (otherwise how do you know you improve?). Is there a way to run a second set of songs? Or do I need to set up a new Wii? Put the new songs on another SD card with another hard drive on my existing Wii, or something else, and will that blow up my save? I really don’t want to try just in case. How are you handling it? I’m sure I’m not the only one?

               

              Cheers for all the good stuff, especially this forum

              #503348

              In the first post of this thread there are Gecko/Ocarina cheats you can use, one of them raises the song limit to 3000.

              #503349
              Anonymous

                Ok, using an emunand on Wii is not exact science. We discussed it in that thread: http://customscreators.com/index.php?/topic/16077-emuvirtual-nand-help/

                 

                As far as I know, it’s touchey to use other methods, I don’t know much about them for RB3, when I tried to use either USB Loader or WiiFlow, I would get a weird problem where the savegame wouldn’t be able to save/load, and the game would softlock.

                 

                The method I use is posted in this thread, but it doesn’t work with every Wiis. We think it has to do with BootMii installed in boot2 or not.

                 

                Also, another detail: I’ve never been able to use custom generations on an emunand, either on real Wii or Dolphin. I had to use official generations. It doesn’t matter much though because you’d be able to pack alot of songs in a single pack, which eliminates the need to have a thousand slots.

                 

                 

                is it required to have boot2 installed? my system is entirely from IOS, is that not the problem?

                #503361

                Only to use specific emunand I describe in that thread. Also this was not confirmed, it is just speculated to this day, we do not have enough tests to be sure.

                #503397
                giravolt
                Participant

                  Hello,

                  i can’t add songs from 500 in hexadecimal on wii…how can i do, no more bin file is generated from this point. thanks

                  #503398
                  Watashinotan
                  Participant

                    Hi, I’m using Dolphin 5.0-9583 and have successfully installed around 670~ish DLC songs from a folder provided in a Youtube tutorial that uses a different method than the ones I’ve seen in this thread. It has Gen1-6, A-D and The Beatles Rock Band DLC. I would link the YT video, but I am afraid that it would be classified as ban-worthy.

                    I would like to know a few things:

                     

                    1. Is it possible to find the files for RB2 songs (not RB2 DLC) that came with the disk and load them into Dolphin? If so how?

                     

                    2. I’m very confused about the naming conventions of these files (sZAE, etc). Is there any way to know the exact songs that come with each Gen? Is there a list available somewhere?

                     

                    3. I have seen that there are other files sZGE and sZHE which I will attempt to install soon with the YT video method. Has anyone managed to get these 2 files working on Dolphin?

                     

                    4. Are there any more DLC files? I have seen mentions of a Gen J on this thread, but no link.

                     

                    5. I am particularly searching for songs the songs Less Talk More Rokk and Get Ready to Rokk from Freezepop. Does someone know the Gen that contains them?

                     

                    Any help is appreciated!

                    #503399
                    Bansheeflyer
                    Moderator

                      Discussing pirating content in general is ban-worthy,

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