[How-To] Playing Customs on Wii

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  • #502392
    StackOverflow0x
    Participant

      Any updates on the original CON for Fluttering Romance 2x?

      I updated the Wii version. Did you want the CON file for that too?

      #502393

      Looks like Alternity found it.

       

      Yeah, historically I’ve had better luck doing it on my own.

       

      I know you work hard on these conversions and it is very much appreciated. My luck is weird like that.

      #502399

      Hey guys, thank you for all your work so far. I unfortunately wasn’t able to make custom songs work on Wii yet. I feel close to success but need a push in the right direction.

      This I managed to do:

      1. I managed to softwmod my wii
      2. made an iso copy of my gamedisc but I wasn’t able to start it..
      3. I managed to create a NAND with modmii but I am not sure if I was able to start it correctly from the homebrew chanel.
      4. I made a backup of my wii NAND
      5. Made a custom song with the instructions in the first pinned post.

      And here a few questions I have:

      1. Is it possible to use custom songs when starting the game from the disc? (With the songs on the SD card)
      2. Do understand it correctly that if I have my wii-id and the common-key that I only need to load the customs to the SDcard to play the customs or is a specific version of the wii system necessary (I read IOS 249 somewhere)
      3. Would you suggest using a full NAND system with the game on an USB-Stick and the songs on an sd-Card?
      4. Also is my common-key correct (because if it isn’t I don’t need to find out my wii-id as I could not buy any dlcs anymore): ëä*”^…“äHÙÅEsª÷

      Unfortunately a lot of the old tutorials don’t work anymore as the links are dead or the wii has been updated. So maybe something in the rest of the process is messing it up?

      Thanks a lot for your help!

      #502400
      JDK_13
      Participant

        Has anyone else experienced issues with all songs never showing the stats after playing the song? (As in once the is over, either the band members keep cheering and posing or the game crashes.) And does anyone also have a possible solution to fix this? (On Dolphin)

        #502425

        Are you using any codes? I had the same problem once. The end of the song player’s just stand around and no score displayed. For me it was an old code for using overdrive in the wii. Stacks made a new one though & it works fine for me now. (He added a trigger button for overdrive btw on the new code). Hope it helps.

        #502431
        JDK_13
        Participant

          Overdrive Code isn’t working. Pressing A+B on P1 doesn’t respond to the command

          #502435

           

          And here a few questions I have:

          1. Is it possible to use custom songs when starting the game from the disc? (With the songs on the SD card)

           

          I can answer this one, at least. Neogamma will be your method of disc play for customs. I have a guide for setting this up from MUCH earlier in this topic: http://customscreators.com/index.php?/topic/14630-how-to-playing-customs-on-wii/?p=119551

          #502444

           

          I use sZGE and sZHE… so I have two generations to play with. Unless you can get another generation working, you might be up a creek.

          Hi fella

           

          So say I now want to use sZGP (note I have the wad naturally for sZFP and all packing has worked to this point) – what’s the full process please that I need to follow to make sZGP viable to run alongside my sZFP customs ?

           

          Is it this ?

           

          1) install sZGP Wad

          2) Pack customs replacing all references of sZFP to sZGP ?

           

          And that’s it ? or is there another step, such as ticketing or whatever it’s called ?

           

          thanks in advance.

          This is for PAL Wii.

          #502452
          StackOverflow0x
          Participant

            No, it should just be installing the WAD for sZGP. After that, you system should recognize content being packed for that generation. Keep your folders separate. I’m concerned about the “replacing all references” part of your post. You should have one folder just for packing sZFP customs and another folder just for sZGP customs.

            #502455

            No, it should just be installing the WAD for sZGP. After that, you system should recognize content being packed for that generation. Keep your folders separate. I’m concerned about the “replacing all references” part of your post. You should have one folder just for packing sZFP customs and another folder just for sZGP customs.

            Yeah that’s perfect mate ! – Many thanks <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

            #502462

            Lately I’ve been interested in trying to play customs in Dolphin, but I’ve run into a strange issue. The first 7 customs load, but then no more will show up. I’ve been packing them individually because I want to be able to quickly add/remove individual songs. I’ve tried different batches of different customs with different songs in the 8th slot and it just won’t load. Here’s the structure I’ve been using:

            015_0000000f_songname_meta

            016_00000010_songname_song

             

            And in songs.dta:

            name “dlc/sZAE/015/content/songs/songname/songname

             

            And in packdlc.bat:

            u8it 015_0000000f_songname_meta 0000000f.app -pack
            u8it 016_00000010_songname_song 00000010.app -pack

             

            Anyone have any idea what I’ve doing wrong? I’ve tried recopying the Dolphin-DLC-Files over and clearing the cache and that didn’t help.

            #502463
            StackOverflow0x
            Participant

              Is your ticket flagged correctly? On page 141, I explain how this works. And if you only have the first byte flagged, that explains why only the first 8 load. But also keep in mind that sZAE’s numbers doesn’t progress linearly. After about 124, it breaks the pattern.

              #502464

              Just a heads up, you can pack alot of songs in a single slot. I’ve had slots with over 100 songs.

               

              Also, here is a list of the official slots, what the game expects http://www.mediafire.com/file/e4ynwvvk0f68cs4/slots.txt/file

              #502467
              The Other Side
              Participant

                Getting this message when RB3 reaches the main menu on Dolphin.

                 

                #502475

                Is your ticket flagged correctly? On page 141, I explain how this works. And if you only have the first byte flagged, that explains why only the first 8 load. But also keep in mind that sZAE’s numbers doesn’t progress linearly. After about 124, it breaks the pattern.

                 

                That fixed it, thanks for your help!

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