[How-To] Playing Customs on Wii

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  • #501384
    StackOverflow0x
    Participant

      You can merge almost as many songs as you want into one slot. You should be able to use official DLC as well. Probably would be safer if it came from a real NAND in that case, just because everything is probably already configured correctly. You could merge in official DLC into sZAE as well, but it would be more work.

      #501387
      alucardla
      Participant

        You can merge almost as many songs as you want into one slot. You should be able to use official DLC as well. Probably would be safer if it came from a real NAND in that case, just because everything is probably already configured correctly. You could merge in official DLC into sZAE as well, but it would be more work.

        Yes. I have my nand dumped with my dlc.

        It will be safe to use sZAE first 42 slots for my customs instead of using 14 slots in folder 735a4745, 14 in 735a4845 and 14 in 735a4945.

        This way I get rid of the looping problem showed on the video.

         

        That’s what I understand.

        Will it work if I just edit the meta folder .app unpacking it with ShowMiiWads then changing the path and repacking again?

        Thank you very much. I know I’m being an annoyance. but I’m grateful for your patience.

        #501406
        StackOverflow0x
        Participant

          Try one thing first, then the other. First see if you can get customs working just off of sZAE/001 and 002. Then see if your official DLC works on its own. I wouldn’t recommend trying to merge official DLC together. It’s just not worth the effort.

          #501701
          DerickCM
          Participant

            Hello, guys, how easy/hard is it to convert multitrack songs to “singletrack (?)” for wii? There are probably 8-10 songs I’d like to play but they’re multitrack. The people who created these songs didn’t answer my questions asking for converting so, I’m trying it by myself.

             

            Thank you all

            #501709

            You have two ways to deal with it.

             

            RockBiink: I’m not sure how it works but people has been using this to play with tracks and sound quality. This software is in the forums somewhere…

             

            Phase Shift conversion: This is what I use, you basically convert your song to phase shift so that you get either separated tracks in OGG format or a single stereo OGG file if the song was encrypted. Once your have that and the midi file and whatnot (which is all stuff you’ll get from aPhase Shift conversion), you then rebuild the song with Magma the way you want, and then you convert the resulting CON file to Wii.

            #501728

            New stumper, Stack.

             

            I posted this on the release page for the song in question, but I need to be patient, I suppose:

             

            Sorry to resurrect an old discussion, but the Xbox link for Fluttering Romance (2x Bass Pedal) seems to be broken on the legacy database, and I can’t find said version upon doing a search on the current database — only the single pedal version exists on there, with no sublink on the description page.

             

            The Wii convert from the old database freezes the Rock Band 3 loading screen (despite following DTA instructions, complete with cache resets as needed), so I was going to try to hand-convert (my lucky go-to that works for me) the Xbox version of 2x Bass, but I have no way to download it (keepitfishy links don’t reroute to new database, I suppose).

             

            Know if you or anyone has the original CON for this one? I was going to replace the complimentary convert of the 1x pedal with the 2x pedal (since that version is a thing), y’see.

            #501874

            Hey there,

            I’ve encountered a problem relating to packing my bins. I’ve currently been dealing with a housing situation and am forced to use a different computer to compile my songs. Upon downloading all the essentials from the Wii Custom’s guide and saving proper ng_id and common-key files, I continued the old process with using the RB3WiiPackTool and packdlc.bat.

            One thing to note is that I am unsure if the ng_id I copied is the same one (from RB DLC) I had copied back in my old pc. I’m not sure if that makes a difference or not.

            Upon executing packdlc, I get this, which I found odd.

            https://imgur.com/a/QrVn9fs

            However, the bins still show up in the folder, which brings me to the main problem.

            After I transfer the bins and meta/song folders over to my SD and reset the cache remotely via /00010000/535a4245/data/MSTORE.VFF

            …I boot the game and it loads my songs as usual, but it does not show my new tracks. Upon checking the SD I find out that both bins have been deleted. What’s going on?

            #501881
            StackOverflow0x
            Participant

              Hello, guys, how easy/hard is it to convert multitrack songs to “singletrack (?)” for wii? There are probably 8-10 songs I’d like to play but they’re multitrack. The people who created these songs didn’t answer my questions asking for converting so, I’m trying it by myself.

               

              Thank you all

              RockBiink is one way. Get the latest version here.

              Basically, if you can, you open the mogg file in Audacity and manually export the audio tracks according to what’s in the DTA. So if Guitar is stereo, you export the first track as “GuitarL.wav” and the second part as “GuitarR.wav”. Do that for all the tracks and drop them into RockBiink. You can even auto-update the DTA with RockBiink. You’ll want to make mono any tracks that are already mostly mono, like bass, vocals, or unimportant backing parts. It will make a bink file that you can use in place of the mogg file.

              You could also convert to PhaseShift and let it merge the multitrack for you. Then you can split the ogg from the PhaseShift output and put that into RockBiink and make a bink file that you could use. Let me know if you’d like me to explain these in more detail.

               

              New stumper, Stack.

               

              I posted this on the release page for the song in question, but I need to be patient, I suppose:

               

              Sorry to resurrect an old discussion, but the Xbox link for Fluttering Romance (2x Bass Pedal) seems to be broken on the legacy database, and I can’t find said version upon doing a search on the current database — only the single pedal version exists on there, with no sublink on the description page.

               

              The Wii convert from the old database freezes the Rock Band 3 loading screen (despite following DTA instructions, complete with cache resets as needed), so I was going to try to hand-convert (my lucky go-to that works for me) the Xbox version of 2x Bass, but I have no way to download it (keepitfishy links don’t reroute to new database, I suppose).

               

              Know if you or anyone has the original CON for this one? I was going to replace the complimentary convert of the 1x pedal with the 2x pedal (since that version is a thing), y’see.

              I see. Is this the one you’re looking for? https://dl.c3universe.com/525a20135017c

               

               

              Hey there,

               

              I’ve encountered a problem relating to packing my bins. I’ve currently been dealing with a housing situation and am forced to use a different computer to compile my songs. Upon downloading all the essentials from the Wii Custom’s guide and saving proper ng_id and common-key files, I continued the old process with using the RB3WiiPackTool and packdlc.bat.

              One thing to note is that I am unsure if the ng_id I copied is the same one (from RB DLC) I had copied back in my old pc. I’m not sure if that makes a difference or not.

              Upon executing packdlc, I get this, which I found odd.

              https://imgur.com/a/QrVn9fs

              However, the bins still show up in the folder, which brings me to the main problem.

              After I transfer the bins and meta/song folders over to my SD and reset the cache remotely via /00010000/535a4245/data/MSTORE.VFF

              …I boot the game and it loads my songs as usual, but it does not show my new tracks. Upon checking the SD I find out that both bins have been deleted. What’s going on?

               

              That screenshot just shows it couldn’t delete the junk files, which is to be expected in sZGE. If it’s erasing your BIN files, there could be something wrong with the building process.

              You could try running this tool to check to see if all your files are in there. What I think it could be is the ng_id. It won’t be reported as wrong, but if it’s not a match with what your console’s ID actually is, then I think files would get erased. If you’re not sure what it is, a NAND backup should produce this ID for you as well.

              #501886

              RockBiink is one way. Get the latest version here.

              Basically, if you can, you open the mogg file in Audacity and manually export the audio tracks according to what’s in the DTA. So if Guitar is stereo, you export the first track as “GuitarL.wav” and the second part as “GuitarR.wav”. Do that for all the tracks and drop them into RockBiink. You can even auto-update the DTA with RockBiink. You’ll want to make mono any tracks that are already mostly mono, like bass, vocals, or unimportant backing parts. It will make a bink file that you can use in place of the mogg file.

              You could also convert to PhaseShift and let it merge the multitrack for you. Then you can split the ogg from the PhaseShift output and put that into RockBiink and make a bink file that you could use. Let me know if you’d like me to explain these in more detail.

               

              I see. Is this the one you’re looking for? https://dl.c3universe.com/525a20135017c

               

              That screenshot just shows it couldn’t delete the junk files, which is to be expected in sZGE. If it’s erasing your BIN files, there could be something wrong with the building process.

              You could try running this tool to check to see if all your files are in there. What I think it could be is the ng_id. It won’t be reported as wrong, but if it’s not a match with what your console’s ID actually is, then I think files would get erased. If you’re not sure what it is, a NAND backup should produce this ID for you as well.

              I see. I get the message “Add on content corrupted and could not be read from sd card” after resetting cache.

              To get my ng_id, I simply did as the guide instructed and took a DLC song from my …private/wii/data/SZAE folder to the Wii Converter and got an 8 character file which I put into the SZGE folder.

              #501907

               

               

              I see. Is this the one you’re looking for? https://dl.c3universe.com/525a20135017c

               

              Nah, that’s the Wii version that froze upon loading (despite my meticulousness in the packing process). It’s the CON I’m having trouble finding. Unless this is a new fresh re-conversion.

              #501945
              seg45
              Participant

                For some reason my sZHE packer isn’t working. I couldn’t really tell what the error was on the packdlc screen but I could somewhat see “no such directory” being said in the packer. It did “pack” one of the five songs I was trying to get and loads up in my library but there’s no preview and I can’t play it. Anyone know why?

                #501984
                StackOverflow0x
                Participant

                  I see. I get the message “Add on content corrupted and could not be read from sd card” after resetting cache.

                  To get my ng_id, I simply did as the guide instructed and took a DLC song from my …private/wii/data/SZAE folder to the Wii Converter and got an 8 character file which I put into the SZGE folder.

                  What error did you see, if any, when running the tool I linked? Something must be wrong in the packing step, so at least it should eliminate any problem being on the console side.

                   

                   

                  Nah, that’s the Wii version that froze upon loading (despite my meticulousness in the packing process). It’s the CON I’m having trouble finding. Unless this is a new fresh re-conversion.

                  Okay, I’ve reconverted it and uploaded a new version. Download it from the same link as before and let me know how that works. I tested it and it runs.

                   

                  For some reason my sZHE packer isn’t working. I couldn’t really tell what the error was on the packdlc screen but I could somewhat see “no such directory” being said in the packer. It did “pack” one of the five songs I was trying to get and loads up in my library but there’s no preview and I can’t play it. Anyone know why?

                  Since you’ve gotten that far, it’s likely a DTA problem. Make sure the path is correct and rebuild the cache and try again.

                  #501989

                  Hi there

                   

                  I’m at a bind in that I’ve filled up the sZFP folder for my PAL wii. What can I do now please ?

                  #501991
                  Atruejedi
                  Participant

                    Hi there

                     

                    I’m at a bind in that I’ve filled up the sZFP folder for my PAL wii. What can I do now please ?

                     

                    Did you pack four songs to a slot? See my signature for a guide to maximize your efficiency.

                    #501994

                    Okay, I’ve reconverted it and uploaded a new version. Download it from the same link as before and let me know how that works. I tested it and it runs.

                     

                     

                    Still froze. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

                     

                    Can I try the CON on my end? I’m sorry if this has become a headache for you.

                     

                    EDIT 1: Performing a cache reset without the song. Will try afterwards.

                     

                    EDIT 2: Nope. Still freezes.

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